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AgeCommit message (Collapse)Author
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-06Revert "8145 - Mouse Position is unknown until first mouse event on X11"Juan Linietsky
2017-04-05Merge pull request #8274 from RandomShaper/fix-android-x86Rémi Verschelde
Fix crash on Android-x86
2017-04-05Fix crash on Android-x86Pedro J. Estébanez
2017-04-04Merge pull request #8246 from GodotNativeTools/dlscript-moduleRémi Verschelde
DLScript module
2017-04-03Reenable Windows Desktop exporteska
2017-04-03added dlscript moduleKarroffel
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-03-30Merge pull request #8180 from ↵Rémi Verschelde
sergey-push/8145-Mouse_Position_is_unknown_until_first_mouse_event 8145 - Mouse Position is unknown until first mouse event on X11
2017-03-29Added methods for opening dynamic libraries to OSKarroffel
2017-03-29Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky
WebGL 2 export per WebAssembly or asm.js
2017-03-29WebGL 2 export per WebAssembly or asm.jseska
2017-03-288145 - Mouse Position is unknown until first mouse event on X11 & WinSergey Pusnei
- X11 update input->pos on EnterNotify - X11 & Win call first-time events processing before main initialization
2017-03-27Merge pull request #8159 from Hinsbart/last_idRémi Verschelde
Input: Remove usage of platform dependent event IDs.
2017-03-27Merge pull request #8147 from RameshRavone/patch-1Rémi Verschelde
Update build.gradle.template for jcenter
2017-03-26SCons: Add option to toggle warnings (on by default)Rémi Verschelde
All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333)
2017-03-26Input: Remove usage of platform dependent event IDs.Andreas Haas
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-25Update build.gradle.templateRamesh Ravone
Updating project repository, added jcenter() since Android Studio uses it by default. https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
2017-03-24Fixing magnetometer on iOSBastiaanOlij
(cherry picked from commit 4b7d1d8c15747a552b7dff52b0eeda4d3e7cec4e)
2017-03-24Merge pull request #8133 from Hinsbart/joy_constantsRémi Verschelde
Input: Refactor JOY_* constants.
2017-03-24Merge pull request #8128 from volzhs/fix-android-app-nameRémi Verschelde
Fix wrong app name for Android export
2017-03-24Merge pull request #7985 from Faless/enet_godot_sock_squashRémi Verschelde
Update ENet to use Godot sockets.
2017-03-24i-patch for Pirate languageRémi Verschelde
Credits to jo_ for the joke and hcorion for finding the typo: <hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells certificate as certficate missing the extra i <jo_> hcorion: Nice catch. <jo_> If you make a PR, please call it 'i-patch for Pirate."
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-24Input: Refactor JOY_* constants.Andreas Haas
**Breaking change** Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware. Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
2017-03-24Fix wrong name for Android exportvolzhs
2017-03-24Allow non blocking UDP put_packet in C++.Fabio Alessandrelli
- Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP.
2017-03-23Several fixes to Android exporter and port.Juan Linietsky
Android seems to be working again!
2017-03-21Export working (for linux at least)Juan Linietsky
2017-03-21Export template management dialog.Juan Linietsky
Missing download (need to discuss this!)
2017-03-18Merge pull request #8066 from Hinsbart/fix_x11_cursorRémi Verschelde
X11: Don't reset mouse cursor theme.
2017-03-18X11: Don't reset mouse cursor theme.Andreas Haas
On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting. This was especially annoying when using a white cursor, as Godot would then reset back to a dark one. In my case it was also keeping the cursor from changing its shape.
2017-03-18Merge pull request #8042 from eska014/webgl2Rémi Verschelde
Some WebGL 2 and build fixes/clean-up
2017-03-18Merge pull request #8035 from DenisComtesse/android-screentouch-fixRémi Verschelde
Update mouse position on touch and release events (Android)
2017-03-18android: adding classpath and gradle pluginsRamesh Mani Maran
2017-03-18Merge pull request #7953 from RameshRavone/patch-1Rémi Verschelde
support for multiple maven url
2017-03-17Some WebGL 2 and build fixes/clean-upeska
2017-03-15Update mouse position on touch and release events (Android)denis
2017-03-14more html5 fixesJuan Linietsky
2017-03-10Fix web export buildeska
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05iphone: Drop unused Appirater thirdparty APIRémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
2017-03-05support for multiple maven urlRamesh Mani Maran
2017-03-04Add API to access battery power stateJulian Murgia
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
2017-03-04Fix handling input for Androidvolzhs
2017-02-27Fix failing build on mageia v6 x64 linux.Shlomi Fish
There was an error about undeclared malloc()+free().
2017-02-26Merge pull request #7862 from Hinsbart/joypad_connectionsRémi Verschelde
Better handling of joypad device IDs.
2017-02-26Better handling of joypad device IDs.Andreas Haas
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself. This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code). For now, it's implemented for the main desktop platforms. Possible targets for future work: android, uwp, javascript