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2017-01-08Rename "joypad_linux" class to "JoypadLinux"Andreas Haas
Named this class in GodotCase, so it fits with the rest of the codebase.
2017-01-08Finish replacement of joystick by joypadRémi Verschelde
Some parts were forgotten in 547a577.
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API.
2017-01-08x11: Improve logic for cross-dependencies between freetype, zlib and libpngRémi Verschelde
Fixes #7373.
2017-01-08Added missing readers writers lock to windows, should compile and run again..Juan Linietsky
2017-01-08fixes compilation in windows?Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-06Remove bundled glew, obsoleted by gladRémi Verschelde
Also make Haiku load the glad header for GLES3 too, though I haven't test it.
2017-01-06Move glad files to thirdparty dirRémi Verschelde
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ↵Juan Linietsky
aligned to 16 -Changed Vector<> template to fit this.
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05Enabled code that requests an OpenGL 3 context.BastiaanOlij
2017-01-04First set of changes to fix compilation errors and initialise the gles3 ↵BastiaanOlij
renderer for Mac OS X. Still broken at this point.
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-02Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde
Fixes and improvementes for IPv6 implementation.
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-25now it really works on window for realreduz
2016-12-24fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz
are no longer valid :(
2016-12-21Some BRDF fixesJuan Linietsky
2016-12-21Godot works on Windows again..reduz
2016-12-12fix for crash when no ALSA or Pulse installed on linuxGustav Lund
2016-12-09IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli
IP_Address changes: - Converts to and from String transparently while handling IPv4 as IPv6 mapped (::ffff:[IP]) address internally. - Completely remove AddrType enum. - Setting/Getting of ip array is now only possible through dedicated functions (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6) - Add function to know if the address is a valid IPv4 (for IP implementation and enet)
2016-12-09Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli
2016-12-09Move V6ONLY flag selection inside helpersFabio Alessandrelli
2016-12-09Automatically map IPv4 address to IPv6 when neededFabio Alessandrelli
2016-12-09Use an instance variable for ip_type in raw socketsFabio Alessandrelli
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack). All calls to resolve addresses, sending/receving data, connecting/listening will use that socket type.
2016-12-09Properly handle tcp connection failureFabio Alessandrelli
2016-12-02Merge pull request #7219 from eska014/separate-asmjsRémi Verschelde
Fix browser lockups in web export startup
2016-12-02Merge pull request #7217 from eska014/js-osRémi Verschelde
Work on asm.js and WebAssembly platforms
2016-11-30Emit asm.js code into a dedicated file for asm.js exporteska
This helps prevent browser lockups during start-up at the cost of having to distribute an extra file.
2016-11-30Add window features in web exporteska
- Add 'window' (canvas) resize, maximize and fullscreen - Implement get_screen_size - Fix fullscreen resolution
2016-11-30Fix some mouse bugs in WebAssembly/asm.jseska
- Emit mouse wheel release events - Set button masks, fixes #5092
2016-11-30OS additions and fixes for WebAssembly/asm.jseska
- Implement alert, shell_open, set_window_title - Add locale lookup, fixes #2477 - Print without color control sequences - Move get_executable_path implementation to OS_JavaScript
2016-11-28Merge pull request #7201 from volzhs/android-alertRémi Verschelde
Add alert window on Android
2016-11-28Fix console output for MinGW compilersRémi Verschelde
Reworked patch from @jay3d (#7116).
2016-11-28Add alert window on Androidvolzhs
2016-11-25Set minimum version to 10.9 building OSXBastiaanOlij
2016-11-23Revert "X11: Fix maximized boot splash"Rémi Verschelde
This reverts commit 8d3efe2b7de494c0971d4b7f7af6ed0dc2f4613c. It introduced crashes for some users when trying to capture the XConfigureNotify event.
2016-11-22Migrated from GLES to GLAD, fixes many issues.Juan Linietsky
2016-11-21Merge pull request #7125 from Hinsbart/x11_maximizeRémi Verschelde
X11: Fix maximized boot splash
2016-11-19png: Allow building shared freetype with bundled libpngRémi Verschelde
This was the behaviour when building Godot 2.1, which allows to build against Ubuntu 12.04 and its freetype that links old libpng12, while still bundling libpng16.
2016-11-19Revert "libpng: Fix erroneously linking against libpng12 on old distros"Rémi Verschelde
This reverts commits 5fa1bb331ad9be31dbfc752c7d19ccf7caeb8fa and ec4be71fade1ee5c6171e323d09197f3bf528499. Looks like Debian/Ubuntu are not even shipping libpng16 nowadays in their stable releases, we'll have to go back to statically linking our own libpng16 to wait for them to stop being 5 years behind everybody.
2016-11-19libpng: Same fix as previous commit for server platformRémi Verschelde
2016-11-19libpng: Fix erroneously linking against libpng12 on old distrosRémi Verschelde
This bit us for 2.1.1 binaries built on Ubuntu 12.04 LTS where libpng.pc apparently prioritizes libpng12.
2016-11-16X11: Fix maximized boot splashAndreas Haas
When instructing the window manager to (un)maximize a window, the resulting resolution is recieved via an XEvent of type "ConfigureNotify". The problem here was that these events were only handled in the `OS_X11::process_xevents()` method, which is initially called on the first iteration of the main loop. Because of this, the VideoMode still hadn't been updated yet when doing the boot splash setup.
2016-11-14Merge pull request #7110 from RandomShaper/patch-2Rémi Verschelde
Update/fix Android build