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2022-08-18Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵bruvzg
menu for editor.
2022-08-15Disable threads used to check on plugins to loadFredia Huya-Kouadio
The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
2022-08-15Fix issue preventing the Android Editor from displaying the project contentFredia Huya-Kouadio
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached. This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-14Refactor the export checking logic to improve separation of concernsFredia Huya-Kouadio
2022-08-10Clean iOS platform config of long gone macroPedro J. Estébanez
2022-08-10Merge pull request #49829 from naithar/feature/ios-plugins-swift-4.0Rémi Verschelde
2022-08-09[iOS] Extend iOS plugins to support Swift runtimeSergey Minakov
2022-08-09Fix memory leak when accessing/listing system fonts.bruvzg
2022-08-08Merge pull request #62885 from madmiraal/fix-59931Rémi Verschelde
2022-08-08Merge pull request #64014 from RedMser/keep-screen-on-singledefRémi Verschelde
2022-08-06Only define `keep_screen_on` project setting onceRedMser
2022-08-05Merge branch 'master' into bugfix-ios-exportLarry Tran
2022-08-05Remove unnecessary string replacementLarry Tran
2022-08-05Merge pull request #63882 from RedMser/keep-screen-on-windowsRémi Verschelde
Implement `keep_screen_on` for Windows
2022-08-05Implement `screen_is_kept_on` for macOS.bruvzg
2022-08-05Implement `keep_screen_on` for WindowsRedMser
2022-08-04Add support for multiple virtual keyboard typesBrian Semrau
2022-08-04Implement `screen_set_keep_on` for macOSbruvzg
2022-08-02Merge pull request #49058 from madmiraal/add-override-fileaccessRémi Verschelde
Add override keywords to FileAccess and DirAccess derived classes
2022-08-02Add override keywords to DirAccess derived classesMarcel Admiraal
2022-08-02Add override keywords to FileAccess derived classesMarcel Admiraal
2022-08-02Merge pull request #61315 from lawnjelly/variant_bucket_poolsRémi Verschelde
Variant memory pools
2022-08-01File: Re-add support to skip CR (`\r`) in `File::get_as_text`Rémi Verschelde
This was removed in #63481, and we confirmed that it's better like this, but we add back the possibility to strip CR as an option, to optionally restore the previous behavior. For performance this is done directly in `String::parse_utf8`. Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR. Supersedes #63717.
2022-07-31Extract EditorResourceConversionPlugin into its own source files and clean ↵Yuri Sizov
up editor includes
2022-07-31Visual Studio Natvis file works for Variant againderammo
2022-07-30Merge pull request #63563 from aaronfranke/export-archRémi Verschelde
2022-07-30Merge pull request #63647 from bruvzg/exp_msg_impRémi Verschelde
Improve some export error messages.
2022-07-29Merge pull request #61647 from KoBeWi/SaverResourceRémi Verschelde
2022-07-29Improve some export error messages.bruvzg
2022-07-29[Linux] Fix build with missing DBUS.bruvzg
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29Merge pull request #63595 from reduz/remove-signal-connect-bindsRémi Verschelde
Remove Signal connect binds
2022-07-29Update export dialog to handle many architecturesAaron Franke
2022-07-29Make some editor export methods constAaron Franke
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-29[Linux] Load dbus libraries dynamically.bruvzg
2022-07-29[Linux] Replace fontconfig wrapper with a one generated from the older ↵bruvzg
library version (2.12.6, Ubuntu 18.04 LTS).
2022-07-27Merge pull request #63548 from pattlebass/master-html5-vibrateRémi Verschelde
2022-07-27HTML5: Add support for `Input.vibrate_handheld()`pattlebass
2022-07-27Load fontconfig libraries dynamically.bruvzg
2022-07-27Fix Linux build without fontconfig.bruvzg
2022-07-27Merge pull request #62973 from bruvzg/sysfont_supportRémi Verschelde
2022-07-27Merge pull request #63121 from aaronfranke/editor-export-splitRémi Verschelde
2022-07-26Merge pull request #63481 from ↵Rémi Verschelde
m4gr3d/fix_remaining_scoped_storage_regressions_main Address remaining scoped storage regressions
2022-07-26Address remaining scoped storage regressionsFredia Huya-Kouadio
- Accelerate common path used to check the storage scope for a given path - Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26Split up editor export code into multiple filesAaron Franke
2022-07-26Merge pull request #63096 from aaronfranke/exp-template-namesRémi Verschelde
2022-07-26Implement support for loading system fonts on Linux, macOS / iOS and Windows.bruvzg
2022-07-25Merge pull request #63459 from Kev/bigobj-for-msvc-releaseRémi Verschelde
2022-07-25Use bigobj for release MSVC buildsKevin Smith
Previously it was used only on debug builds, but recent additions to variant_call.cpp have made that unit too large even in release_debug. It was originally set to debug only because using it breaks mingw, so this only reinstates it for MSVC where it shouldn't have any drawbacks (famous last words). Test-Information: Builds for me with scons -j 40 platform=windows target=release_debug and my game then runs from it.