Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-27 | Update the XR manifest configs | Fredia Huya-Kouadio | |
Remove the ones provided automatically by the loaders, and the ones enabled by the default on the platform. Fixes https://github.com/GodotVR/godot_openxr_loaders/issues/19 | |||
2023-01-27 | Merge pull request #72168 from RandomShaper/sensible_lock_return | Rémi Verschelde | |
Booleanize various sync primitives' wait & locking methods | |||
2023-01-27 | Booleanize various sync primitives' wait & locking methods | Pedro J. Estébanez | |
2023-01-27 | Merge pull request #72102 from Riteo/keymapx11-scope-goodness | Rémi Verschelde | |
Put KeyMappingX11 stuff inside its own scope | |||
2023-01-27 | Fix split allow empty string in SSH export plugin | daviirodrig | |
2023-01-26 | [Android] Fix virtual keyboard special keys. | bruvzg | |
2023-01-26 | Merge pull request #72106 from ↵ | Rémi Verschelde | |
m4gr3d/fix_godot_android_editor_4_crash_after_running_game Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game | |||
2023-01-26 | Fix the issue causing the Godot Android Editor to crash when returning from ↵ | Fredia Huya-Kouadio | |
the launched and running game The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash. This issue did not happen on Godot 3 because pid with value of `0` are not considered valid. | |||
2023-01-26 | Merge pull request #72101 from bruvzg/x11_ime_unfocus | Rémi Verschelde | |
[X11] Fix IME focus return. | |||
2023-01-26 | Merge pull request #72099 from bruvzg/ime_commit | Rémi Verschelde | |
[Windows] Fix committing IME text without IME deactivation. | |||
2023-01-26 | [X11] Fix IME focus return. | bruvzg | |
2023-01-26 | [Windows] Fix committing IME text without IME deactivation. | bruvzg | |
2023-01-26 | Put KeyMappingX11 stuff inside its own scope | Riteo | |
This avoids collisions with other "concurrent" key mappers. | |||
2023-01-25 | Address kotlin build warnings | Fredia Huya-Kouadio | |
2023-01-25 | [Windows] Fix candidate window position with some third party IME engines. | bruvzg | |
2023-01-25 | Merge pull request #72029 from bruvzg/x11_keycode | Rémi Verschelde | |
[X11] Fix incorrect keycodes from non-QWERTY layouts. | |||
2023-01-25 | [X11] Fix incorrect keycodes from non-QWERTY layouts. | bruvzg | |
2023-01-25 | [X11] Make IME focus window input only. | bruvzg | |
2023-01-25 | Merge pull request #72018 from bruvzg/x11_ime_loop | Rémi Verschelde | |
[X11] Prevent IME activation from entering infinite loop. | |||
2023-01-25 | [X11] Prevent IME activation from entering infinite loop. | bruvzg | |
2023-01-25 | Merge pull request #72017 from bruvzg/win_touc_no_reset | Rémi Verschelde | |
[Windows] Fix ToUnicodeEx resetting some dead key states. | |||
2023-01-25 | [Windows] Fix ToUnicodeEx resetting some dead key states. | bruvzg | |
2023-01-25 | Move xkbcommon dynamic loading code into generic linuxbsd folder | Riteo | |
Since Wayland uses it too, it only makes sense to have it in the parent directory of both. | |||
2023-01-24 | Merge pull request #71917 from m4gr3d/update_godot_android_editor_label | Rémi Verschelde | |
Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot Editor 4` | |||
2023-01-23 | Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot ↵ | Fredia Huya-Kouadio | |
Editor v4` | |||
2023-01-23 | Merge pull request #71836 from m4gr3d/fix_godot_editor_cropping_main | Rémi Verschelde | |
Update the logic to calculate the screen scale on Android | |||
2023-01-23 | [Linux/BSD] Include headers for dynamically loaded libraries to simplify ↵ | bruvzg | |
build dependencies. | |||
2023-01-23 | Cleanup and unify keyboard input. | bruvzg | |
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes. - Unify IME behaviour, add inline composition string display on Windows and X11. - Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events. - Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS. - Add support for media key handling on macOS. Co-authored-by: Raul Santos <raulsntos@gmail.com> | |||
2023-01-23 | Convert en_GB spelling to en_US with codespell | Rémi Verschelde | |
2023-01-23 | Merge pull request #71848 from bruvzg/ios_gles | Rémi Verschelde | |
[iOS] Restore OpenGLES3 renderer support. | |||
2023-01-23 | Merge pull request #71784 from PrecisionRender/fix-xbox-input | Rémi Verschelde | |
Fix Xbox Series controller detected as 2 devices | |||
2023-01-22 | Update the logic to calculate the screen scale on Android | Fredia Huya-Kouadio | |
Takes into account the ratio between the screen size and the default window dimensions. | |||
2023-01-22 | [iOS] Restore OpenGLES3 renderer support. | bruvzg | |
2023-01-21 | Merge pull request #71819 from Riteo/certified-musl-moment | Rémi Verschelde | |
Make PIE relocation detection glibc-only | |||
2023-01-21 | Make PIE relocation detection glibc-only | Riteo | |
Musl doesn't compile with it, and by looking online I think that this is a glibc only thing. | |||
2023-01-21 | Merge pull request #71730 from reduz/fix-altgr-stuck | Rémi Verschelde | |
Fix AltGR getting stuck on Windows right Alt-Tab | |||
2023-01-21 | Merge pull request #71220 from reduz/prevent-opening-windows-console-files | Rémi Verschelde | |
Prevent opening Windows console files | |||
2023-01-20 | Fix Xbox Series controller duplicate input | PrecisionRender | |
2023-01-20 | Merge pull request #71646 from Vilcrow/android-export-genname-check | Rémi Verschelde | |
[Android export] Added validation of the project name when using $genname in the 'Unique Name' field. | |||
2023-01-20 | Exclude atomic lib under FreeBSD using LLVM | robfram | |
2023-01-20 | [Android export] Added validation of the project name when using $genname in ↵ | S.V.I. Vilcrow | |
the 'Unique Name' field. | |||
2023-01-20 | Fix AltGR getting stuck on Windows right alt-tab | Juan Linietsky | |
Fixes #28511. | |||
2023-01-20 | Merge pull request #71704 from akien-mga/web-editor-fix-download-zip | Rémi Verschelde | |
Web Editor: Fix callable binding for Download Zip menu item | |||
2023-01-20 | Web Editor: Fix callable binding for Download Zip menu item | Rémi Verschelde | |
Fixes #71702. | |||
2023-01-20 | [macOS] Move `Wno-deprecated-declarations` to pragmas in the OpenGL related ↵ | bruvzg | |
files, update some deprecated code. | |||
2023-01-19 | [GDExtension] Expose some low level functions and String operators. | bruvzg | |
2023-01-19 | [Windows] Fix sub-window initial transparency and always-on-top state. | bruvzg | |
2023-01-18 | Merge pull request #71599 from Faless/web/4.x_userfs_path | Rémi Verschelde | |
[Web] User FS (user://) now correctly uses project name. | |||
2023-01-18 | [Web] User FS (user://) now correctly uses project name. | Fabio Alessandrelli | |
This allows multiple instances to co-exist in the same domain while keeping their user data separate (each in its own folder). | |||
2023-01-18 | Merge pull request #71514 from akien-mga/os-unset_environment | Rémi Verschelde | |
OS: Add `unset_environment`, better validate input |