Age | Commit message (Expand) | Author |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde |
2020-02-28 | Merge pull request #36556 from RandomShaper/rework_mutex | Rémi Verschelde |
2020-02-27 | Merge pull request #36572 from qarmin/coverage | Rémi Verschelde |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-26 | Added code coverate support to Godot | Rafał Mikrut |
2020-02-26 | SCons: Fix get_compiler_version() to return ints | Rémi Verschelde |
2020-02-26 | Fixes touch events for HTML | Christoph Schroeder |
2020-02-25 | doc: Sync classref for Packed{Int,Float}{32,64}Array additions | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg |
2020-02-23 | Merge pull request #36478 from qarmin/supsicious_operators_everywhere | Rémi Verschelde |
2020-02-23 | Fix suspicious | and + operators | Rafał Mikrut |
2020-02-23 | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde |
2020-02-22 | Travis: Use Ubuntu 18.04 (bionic) as base image | Rémi Verschelde |
2020-02-22 | SCons: Bump required C++ standard to C++17 | Rémi Verschelde |
2020-02-21 | Stub out Vulkan context for iPhone | Sam Green |
2020-02-21 | Add use_static_mvk option | Sam Green |
2020-02-21 | Update detect.py | Sam Green |
2020-02-21 | Resolve iOS and GLES compilation failures | Sam Green |
2020-02-21 | Import the correct rasterizer based on build settings | Sam Green |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-20 | Remove unused driver/dummy/audio_driver_dummy.h | Twarit |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-14 | Remove incomplete battery status/power API | Rémi Verschelde |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-12 | Fix startGame's logic in engine.js. | Relintai |
2020-02-12 | Force vulkan driver until OpenGL is implemented | Juan Linietsky |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | Restore parts of #33783 and #32809 missing after rebase. | bruvzg |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Merge pull request #32821 from bruvzg/vlk_fix_macos_exit | Rémi Verschelde |
2020-02-11 | Move Vulkan context/rendering_device destruction to windowWillClose notificat... | bruvzg |
2020-02-11 | Improve HiDPI handling, fix incorrect window viewport clipping. | bruvzg |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | glslang: Disable warnings and allow unbundling | Rémi Verschelde |
2020-02-11 | SCons: Streamline Vulkan buildsystem + fixups | Rémi Verschelde |
2020-02-11 | Merge pull request #29993 from bruvzg/vulkan | Rémi Verschelde |
2020-02-11 | Add runtime GLES2 / Vulkan context selection. | bruvzg |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Added a spinlock template as well as a thread work pool class. | Juan Linietsky |
2020-02-11 | Custom material support seems complete. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-11 | Modify RenderingDevice to use RIDs, now that they are O(1) | Juan Linietsky |
2020-02-11 | Added support for push constants | Juan Linietsky |
2020-02-11 | Initial work on Vulkan: | Juan Linietsky |
2020-02-10 | Allow per pixel transparency in javascript platform | muiroc |
2020-02-10 | Merge pull request #34140 from bruvzg/ios_auto_icons_and_loadscreens | Rémi Verschelde |