Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-25 | iOS SCons: static Vulkan binary usage | Sergey Minakov | |
Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library Updated xcode project to use '.a' static library | |||
2020-07-25 | iOS: Vulkan support | Sergey Minakov | |
Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks | |||
2020-07-25 | iOS SCons: update iOS minimal version | Sergey Minakov | |
iOS 11 for iOS device iOS 13 for iOS Simulator | |||
2020-07-24 | Merge pull request #40610 from amanj120/forward_port_bundle_pr_manifest | Rémi Verschelde | |
Write AndroidManifest.xml file for Gradle project | |||
2020-07-24 | Write an AndroidManifest.xml file to be merged with app module's manifest. | Aman Jain | |
2020-07-24 | [macOS / ARM64] Remove "-msse2" flag from ARM64 release export template ↵ | bruvzg | |
build. Add ARM64 breakpoint inline assembly to "doctest". | |||
2020-07-24 | t Add unit testing to Godot using DocTest and added to GitHub Actions CI | RevoluPowered | |
Implements exit codes into the engine so tests can return their statuses. Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically. Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header. This lowers the complexity of running the unit tests and even for physics should be possible to implement such a fix. | |||
2020-07-23 | Merge pull request #40348 from amanj120/forward_port_bundle_pr_icons | Rémi Verschelde | |
Copy project icons to Gradle project directory during Android Custom Build. | |||
2020-07-23 | Copy icons to Gradle project | Aman Jain | |
2020-07-23 | SCons: Remove unused DEBUG_MEMORY_ENABLED define | Rémi Verschelde | |
Its last use was removed in Godot 3.0, so it no longer makes sense to define. Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a long time ago pre-opensourcing when Godot had some form of Direct3D 9 support? | |||
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde | |
Fix spelling & grammar in comments, docs, and messages | |||
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-21 | Android: Keyboard modifier and arrow key support | thebestnom | |
2020-07-21 | Merge pull request #40533 from zaevi/fix_clipboard_crlf | Rémi Verschelde | |
fix crlf for clipboard | |||
2020-07-21 | Merge pull request #40562 from nekomatata/osxcross-vulkan-layer | Rémi Verschelde | |
Fix Vulkan layer creation when compiling with OSXCross | |||
2020-07-21 | Set minimum osx version to 10.12 for OSXCross compilation | PouleyKetchoupp | |
Fixes this compilation error: In file included from thirdparty/vulkan/vk_mem_alloc.cpp:7: thirdparty/vulkan/vk_mem_alloc.h:3691:18: error: 'shared_mutex' is unavailable: introduced in macOS 10.12 std::shared_mutex m_Mutex; ^ /home/[user]/sources/osxcross/target/bin/../SDK/MacOSX10.14.sdk/usr/include/c++/v1/shared_mutex:178:58: note: 'shared_mutex' has been explicitly marked unavailable here class _LIBCPP_TYPE_VIS _LIBCPP_AVAILABILITY_SHARED_MUTEX shared_mutex | |||
2020-07-21 | Fix MoltenVK layer creation when compiling with OSXCross | PouleyKetchoupp | |
2020-07-20 | Merge pull request #40422 from amanj120/forward_port_bundle_pr_resources | Rémi Verschelde | |
Create strings.xml files in the Gradle project to handle localization | |||
2020-07-20 | fix crlf for clipboard | Zae | |
2020-07-20 | Disable virtual keyboard focus adjustment on Android | PouleyKetchoupp | |
Fixes #37190 The default adjustment setting was causing the view to pan down in order to adjust the focus on the text content. We don't need any focus adjustment since we're using a fixed size window for our application. Documentation: https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING | |||
2020-07-15 | Create strings.xml files in the gradle project to handle localization | Aman Jain | |
2020-07-15 | Merge pull request #40268 from DanielZTing/master | Rémi Verschelde | |
Fix cancel/OK button order on macOS | |||
2020-07-14 | Android: fix display server always alerting no Vulkan support | thebestnom | |
2020-07-14 | [macOS] Fix window size on macOS Big Sur (title bar height is no longer same ↵ | bruvzg | |
as menu height), use top-left corner as resize origin instead of bottom-left. | |||
2020-07-14 | Merge pull request #40354 from bruvzg/add_vulkan_init_message | Rémi Verschelde | |
Display error popup instead of crashing if Vulkan init failed. | |||
2020-07-13 | Commit other files changed by file_format.sh | Aaron Franke | |
2020-07-13 | Add error messages if Vulkan init failed, prevent Vulkan context freeing ↵ | bruvzg | |
uninitialized device and instance. | |||
2020-07-10 | Fix cancel/OK button order on macOS | Daniel Ting | |
The macOS platform convention regarding button order is cancel on left, OK on right. | |||
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-07-10 | Merge pull request #40244 from amanj120/forward_port_bundle_pr_permissions | Rémi Verschelde | |
Refactor permissions and command line flags into separate methods | |||
2020-07-10 | Merge pull request #40167 from amanj120/forward_port_bundle_pr_saving_files | Rémi Verschelde | |
Utility methods for writing files to gradle project directory | |||
2020-07-09 | Refactor permissions and command line flags into separate methods | Aman Jain | |
2020-07-09 | Utility methods for writing files to Gradle project. | Aman Jain | |
2020-07-09 | [macOS] Fix transient windows. | bruvzg | |
2020-07-09 | Merge pull request #40215 from naithar/feature/ios-storyboard-usage-master | Rémi Verschelde | |
[4.0] [iOS] Option to use storyboards for launch screens | |||
2020-07-07 | iOS Export: Storyboard custom values | Sergey Minakov | |
2020-07-07 | iOS Export: add option to use storyboard for launch screen | Sergey Minakov | |
2020-07-06 | iOS Export: use relative path for res:// files | Sergey Minakov | |
2020-07-05 | Merge pull request #40111 from DanielZTing/master | Rémi Verschelde | |
Fix opening URLS with special characters in macOS | |||
2020-07-04 | Merge pull request #40084 from bruvzg/macos_seamless_scaling | Rémi Verschelde | |
[macOS] Implement seamless display scaling. | |||
2020-07-04 | Merge pull request #40105 from Logharaa/master | Rémi Verschelde | |
Stop looping as soon as the first window that has focus is found | |||
2020-07-04 | [macOS] Implement seamless display scaling. | bruvzg | |
2020-07-03 | Fix opening URLS with special characters in macOS | Daniel Ting | |
The Online Tutorials section of InputMap in the editor's built-in documentation viewer contains this link: docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap The macOS implementation for opening a link percent-encodes it before sending it to the browser, resulting in a 404. This is to fix #13422 where filenames with special characters could not be opened in Finder. However, this breaks URLS so I added a check to see if the resource scheme is file:// and if so, only then is it escaped. This allows other schemes like `http`, `ftp`, and `mailto` to be used. | |||
2020-07-04 | Break loop when the first focused window is found | Gaël | |
2020-07-04 | Merge pull request #39888 from nekomatata/windows-create-window-error | Rémi Verschelde | |
Fix errors when creating windows on Windows | |||
2020-07-04 | Merge pull request #40092 from hinlopen/remove-find-last | Rémi Verschelde | |
Remove String::find_last (same as rfind) | |||
2020-07-03 | Improve the situation of DND on X11 | Juan Linietsky | |
2020-07-03 | Remove String::find_last (same as rfind) | Stijn Hinlopen | |
2020-07-03 | Merge pull request #40074 from reduz/fix-fullscreen | Rémi Verschelde | |
Fix fullscreen flag on Windows, closes #37588 | |||
2020-07-03 | Merge pull request #40050 from naithar/feature/ios-gdnative-master-2 | Rémi Verschelde | |
[4.0] Add support of iOS's dynamic libraries to GDNative |