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2020-07-25iOS SCons: static Vulkan binary usageSergey Minakov
Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library Updated xcode project to use '.a' static library
2020-07-25iOS: Vulkan supportSergey Minakov
Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks
2020-07-25iOS SCons: update iOS minimal versionSergey Minakov
iOS 11 for iOS device iOS 13 for iOS Simulator
2020-07-24Merge pull request #40610 from amanj120/forward_port_bundle_pr_manifestRémi Verschelde
Write AndroidManifest.xml file for Gradle project
2020-07-24Write an AndroidManifest.xml file to be merged with app module's manifest.Aman Jain
2020-07-24[macOS / ARM64] Remove "-msse2" flag from ARM64 release export template ↵bruvzg
build. Add ARM64 breakpoint inline assembly to "doctest".
2020-07-24t Add unit testing to Godot using DocTest and added to GitHub Actions CIRevoluPowered
Implements exit codes into the engine so tests can return their statuses. Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically. Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header. This lowers the complexity of running the unit tests and even for physics should be possible to implement such a fix.
2020-07-23Merge pull request #40348 from amanj120/forward_port_bundle_pr_iconsRémi Verschelde
Copy project icons to Gradle project directory during Android Custom Build.
2020-07-23Copy icons to Gradle projectAman Jain
2020-07-23SCons: Remove unused DEBUG_MEMORY_ENABLED defineRémi Verschelde
Its last use was removed in Godot 3.0, so it no longer makes sense to define. Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
Fix spelling & grammar in comments, docs, and messages
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-21Android: Keyboard modifier and arrow key supportthebestnom
2020-07-21Merge pull request #40533 from zaevi/fix_clipboard_crlfRémi Verschelde
fix crlf for clipboard
2020-07-21Merge pull request #40562 from nekomatata/osxcross-vulkan-layerRémi Verschelde
Fix Vulkan layer creation when compiling with OSXCross
2020-07-21Set minimum osx version to 10.12 for OSXCross compilationPouleyKetchoupp
Fixes this compilation error: In file included from thirdparty/vulkan/vk_mem_alloc.cpp:7: thirdparty/vulkan/vk_mem_alloc.h:3691:18: error: 'shared_mutex' is unavailable: introduced in macOS 10.12 std::shared_mutex m_Mutex; ^ /home/[user]/sources/osxcross/target/bin/../SDK/MacOSX10.14.sdk/usr/include/c++/v1/shared_mutex:178:58: note: 'shared_mutex' has been explicitly marked unavailable here class _LIBCPP_TYPE_VIS _LIBCPP_AVAILABILITY_SHARED_MUTEX shared_mutex
2020-07-21Fix MoltenVK layer creation when compiling with OSXCrossPouleyKetchoupp
2020-07-20Merge pull request #40422 from amanj120/forward_port_bundle_pr_resourcesRémi Verschelde
Create strings.xml files in the Gradle project to handle localization
2020-07-20fix crlf for clipboardZae
2020-07-20Disable virtual keyboard focus adjustment on AndroidPouleyKetchoupp
Fixes #37190 The default adjustment setting was causing the view to pan down in order to adjust the focus on the text content. We don't need any focus adjustment since we're using a fixed size window for our application. Documentation: https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
2020-07-15Create strings.xml files in the gradle project to handle localizationAman Jain
2020-07-15Merge pull request #40268 from DanielZTing/masterRémi Verschelde
Fix cancel/OK button order on macOS
2020-07-14Android: fix display server always alerting no Vulkan supportthebestnom
2020-07-14[macOS] Fix window size on macOS Big Sur (title bar height is no longer same ↵bruvzg
as menu height), use top-left corner as resize origin instead of bottom-left.
2020-07-14Merge pull request #40354 from bruvzg/add_vulkan_init_messageRémi Verschelde
Display error popup instead of crashing if Vulkan init failed.
2020-07-13Commit other files changed by file_format.shAaron Franke
2020-07-13Add error messages if Vulkan init failed, prevent Vulkan context freeing ↵bruvzg
uninitialized device and instance.
2020-07-10Fix cancel/OK button order on macOSDaniel Ting
The macOS platform convention regarding button order is cancel on left, OK on right.
2020-07-10Add override keywords.Marcel Admiraal
2020-07-10Merge pull request #40244 from amanj120/forward_port_bundle_pr_permissionsRémi Verschelde
Refactor permissions and command line flags into separate methods
2020-07-10Merge pull request #40167 from amanj120/forward_port_bundle_pr_saving_filesRémi Verschelde
Utility methods for writing files to gradle project directory
2020-07-09Refactor permissions and command line flags into separate methodsAman Jain
2020-07-09Utility methods for writing files to Gradle project.Aman Jain
2020-07-09[macOS] Fix transient windows.bruvzg
2020-07-09Merge pull request #40215 from naithar/feature/ios-storyboard-usage-masterRémi Verschelde
[4.0] [iOS] Option to use storyboards for launch screens
2020-07-07iOS Export: Storyboard custom valuesSergey Minakov
2020-07-07iOS Export: add option to use storyboard for launch screenSergey Minakov
2020-07-06iOS Export: use relative path for res:// filesSergey Minakov
2020-07-05Merge pull request #40111 from DanielZTing/masterRémi Verschelde
Fix opening URLS with special characters in macOS
2020-07-04Merge pull request #40084 from bruvzg/macos_seamless_scalingRémi Verschelde
[macOS] Implement seamless display scaling.
2020-07-04Merge pull request #40105 from Logharaa/masterRémi Verschelde
Stop looping as soon as the first window that has focus is found
2020-07-04[macOS] Implement seamless display scaling.bruvzg
2020-07-03Fix opening URLS with special characters in macOSDaniel Ting
The Online Tutorials section of InputMap in the editor's built-in documentation viewer contains this link: docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap The macOS implementation for opening a link percent-encodes it before sending it to the browser, resulting in a 404. This is to fix #13422 where filenames with special characters could not be opened in Finder. However, this breaks URLS so I added a check to see if the resource scheme is file:// and if so, only then is it escaped. This allows other schemes like `http`, `ftp`, and `mailto` to be used.
2020-07-04Break loop when the first focused window is foundGaël
2020-07-04Merge pull request #39888 from nekomatata/windows-create-window-errorRémi Verschelde
Fix errors when creating windows on Windows
2020-07-04Merge pull request #40092 from hinlopen/remove-find-lastRémi Verschelde
Remove String::find_last (same as rfind)
2020-07-03Improve the situation of DND on X11Juan Linietsky
2020-07-03Remove String::find_last (same as rfind)Stijn Hinlopen
2020-07-03Merge pull request #40074 from reduz/fix-fullscreenRémi Verschelde
Fix fullscreen flag on Windows, closes #37588
2020-07-03Merge pull request #40050 from naithar/feature/ios-gdnative-master-2Rémi Verschelde
[4.0] Add support of iOS's dynamic libraries to GDNative