Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-02 | Merge pull request #40018 from Faless/js/more_improvements_4.0 | Rémi Verschelde | |
HTML5 fixes, refactor, audio fallback, fixed FPS. | |||
2020-07-01 | Add a focus out timeout for X11 to less events of this type are received | Juan Linietsky | |
2020-07-01 | Use dummy driver when JS AudioContext is unavailable. | Fabio Alessandrelli | |
2020-07-01 | Limit FPS in JS by skipping iterations. | Fabio Alessandrelli | |
2020-07-01 | [JS] Check canvas size each loop, force redraw. | Fabio Alessandrelli | |
Fix compatibility issues, achieve smoother resizing. | |||
2020-07-01 | More static methods in DisplayServerJavaScript. | Fabio Alessandrelli | |
Were static functions in cpp file, polluting global namespace. | |||
2020-07-01 | Merge pull request #39788 from bruvzg/macos_apple_silicon | Rémi Verschelde | |
[macOS] Add support for the Apple Silicon (ARM64) build target. | |||
2020-07-01 | Merge pull request #40016 from akien-mga/environment-code-cleanup | Rémi Verschelde | |
Environment: Refactor code for readability + more | |||
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde | |
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes. | |||
2020-07-01 | Ensure embedded mode works again | Juan Linietsky | |
Also implemented application in/out notifications in X11. | |||
2020-07-01 | Refactor canvas ID and locale handling. | Fabio Alessandrelli | |
2020-07-01 | Fix FS error on JS startup due to existing folder. | Fabio Alessandrelli | |
2020-06-30 | [macOS] Add application become/resign active notifications. | bruvzg | |
2020-06-30 | Add a separate application focus/in notification out from Window focus ↵ | Juan Linietsky | |
notification. | |||
2020-06-30 | [macOS export] Set correct external file attributes (Unix mode), and ↵ | bruvzg | |
creation time. | |||
2020-06-29 | X11: Ensure XGetWindowProperty data gets freed | Rémi Verschelde | |
And cleanup includes a bit. | |||
2020-06-29 | [macOS] Add support for the Apple Silicon (ARM64) build target. | bruvzg | |
2020-06-27 | Fix the logic to enable focus awareness | Fredia Huya-Kouadio | |
2020-06-25 | Enable the ability to use Godot as a subview within an Android app | Fredia Huya-Kouadio | |
2020-06-24 | Merge pull request #39779 from naithar/feature/ios-modules-master | Rémi Verschelde | |
Enable iOS modules and fix missing symbols errors (4.0) | |||
2020-06-24 | Updated purchase receipt suitable for sending to apple verification server | Poq Xert | |
(cherry picked from commit bd7192572697e919a8eb7cf6d8b44d699dae24c9) | |||
2020-06-23 | Export: Fix iOS enabling push notifications capability | Sergey Minakov | |
2020-06-23 | SCons: Enable modules for iOS | Sergey Minakov | |
2020-06-22 | Follow up cleanup for the godotpayment project module | Fredia Huya-Kouadio | |
2020-06-22 | Merge pull request #39751 from bruvzg/mingw_build_fix | Rémi Verschelde | |
Fix MinGW build (use uninitialized `ofs` variable introduced in 39701). | |||
2020-06-22 | Fix use uninitialized `ofs` variable introduced in 39701. | bruvzg | |
2020-06-22 | [Windows] Prevent overwriting old cursor handle on multiple mouse_mode ↵ | bruvzg | |
changes, ensure mouse_mode is set before `cursor_set_shape` is called to restore cursor. | |||
2020-06-22 | Merge pull request #39745 from timoschwarzer/remove-godot-payment-plugin-4 | Rémi Verschelde | |
Remove GodotPayment android plugin | |||
2020-06-22 | macOS, prevent multiple CGDisplayHideCursor calls unpaired with ↵ | bruvzg | |
CGDisplayShowCursor. | |||
2020-06-22 | Remove GodotPayment android plugin | Timo Schwarzer | |
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing | |||
2020-06-20 | Move Haiku platform port to external repository | Rémi Verschelde | |
The Haiku port now resides at: https://github.com/godotengine/godot-haiku-platform While we're happy to support as many Free and Open Source platforms as we can, we need to put the main focus on the platforms that we can reasonably maintain, and for Haiku we have been lacking maintainers ever since the port was first merged in 2015. The Haiku code has not been compiling and much less working at least since the release of Godot 3.0, and while some attempts have been made at fixing things, it's still not functional today in the `3.2` branch (and much less in `master`, understandably). Having it in an external repository should hopefully enable Haiku contributors to fix issues in their own time, and possibly tag versions compatible with past Godot releases once they are ready. | |||
2020-06-20 | Merge pull request #39701 from BastiaanOlij/fix_joystick_sliders | Rémi Verschelde | |
Fix missing slider joystick handling on Windows | |||
2020-06-20 | Merge pull request #39700 from nekomatata/osx-export-zip-fix | Rémi Verschelde | |
Set proper file type attribute for OSX zip export | |||
2020-06-20 | Fix missing slider joystick handling on Windows | Bastiaan Olij | |
2020-06-20 | Set proper file type attribute for OSX zip export | PouleyKetchoupp | |
The missing file type in file attributes was causing the file to lose executable permissions when unzipped with some softwares. | |||
2020-06-19 | Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max | Rémi Verschelde | |
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 | |||
2020-06-19 | Merge pull request #39427 from hcmlax/shortcut_issue_39351 | Rémi Verschelde | |
fixed issue where shortcut doesn't work if alt is pressed before shift | |||
2020-06-19 | Export: Rename 'Windows Universal' to 'UWP' | Rémi Verschelde | |
It's otherwise too easy to be confused between 'Windows Desktop' (Win32) and 'Windows Universal' (UWP). | |||
2020-06-19 | Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets | Hugo Locurcio | |
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295. | |||
2020-06-18 | adding check for syskeydown on control and alt | unknown | |
2020-06-16 | Merge pull request #39542 from Ev1lbl0w/feature/kill-pid | Rémi Verschelde | |
Allow Godot to kill its own PID | |||
2020-06-16 | Merge pull request #39579 from ↵ | Rémi Verschelde | |
m4gr3d/provide_activity_to_godot_plugin_constructor_master Clean up the GodotPlugin public API | |||
2020-06-16 | Clean up the `GodotPlugin` public API. | Fredia Huya-Kouadio | |
2020-06-15 | Merge pull request #39189 from touilleMan/issue-38925 | Rémi Verschelde | |
Unify OS.get_system_time_* and OS.get_unix_time | |||
2020-06-15 | Merge pull request #39457 from bruvzg/kbd_layouts | Rémi Verschelde | |
Add keyboard layout enumeration / set / get functions. | |||
2020-06-15 | Merge pull request #39436 from bruvzg/macos_export_notarization | Rémi Verschelde | |
[macOS export] Add notarization support. | |||
2020-06-14 | Merge pull request #39537 from Faless/js/fs_sync_iteration | Rémi Verschelde | |
Immediately run first iteration after JS FS sync. | |||
2020-06-14 | Immediately run first iteration after JS FS sync. | Fabio Alessandrelli | |
Which is now run inside an animation frame. This avoid a 1 frame black screen when setting up the canvas. | |||
2020-06-13 | Add keyboard layout enumeration / set / get functions (macOS, Windows, ↵ | bruvzg | |
Linux/X11), remove latin variant function. | |||
2020-06-11 | Simplify some code in platform/uwp/export | Aaron Franke | |