Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-27 | Merge pull request #16081 from djgaspa/dll-directory | Rémi Verschelde | |
Fix remove_dll_directory crash when cookie is null | |||
2018-01-26 | Fix macOS build after #16092 | bruvzg | |
2018-01-26 | Make separate debug symbols opt-in | Hein-Pieter van Braam | |
This adds a separate_debug_symbols option to the x11, windows, and osx targets. This will default to adding normal debugging symbols to the artifacts and only splits them when separate_debug_symbols=yes on the Scons command line. | |||
2018-01-26 | Bullet: allow unbundling only if > 2.87 | Rémi Verschelde | |
Looks like we are using cutting edge methods which are not even if the current stable 2.87. | |||
2018-01-26 | Fix remove_dll_directory crash when cookie is null | djgaspa | |
2018-01-25 | Merge pull request #16059 from eska014/html5-notls | Rémi Verschelde | |
Disable OpenSSL module in HTML5 platform by default | |||
2018-01-25 | Disable OpenSSL module in HTML5 platform by default | Leon Krause | |
2018-01-24 | Silence verbose stderr info message on X11 | Rémi Verschelde | |
2018-01-24 | Fix HTML5 JS API setResizeCanvasOnStart | Leon Krause | |
2018-01-20 | Fix horizontal scroll for windows platform | binbitten | |
2018-01-20 | HTML export: Make s3tc the standard Texture Format | x1212 | |
2018-01-19 | On macOS, prevent key_event_buffer overflows | Bernhard Liebl | |
2018-01-17 | Fix Android onTextChanged crash | Ruslan Mustakov | |
As it turns out, onTextChanged supplies a mutable CharSequence, which lead to crashes or unexpected behaviour when input was coming faster than it was processed. | |||
2018-01-16 | Merge pull request #15773 from endragor/android-gdnative-remote-fs | Rémi Verschelde | |
Make remote FS work with GDNative on Android | |||
2018-01-16 | Make remote FS work with GDNative on Android | Ruslan Mustakov | |
.so files are added to the .apk when remote FS is used. | |||
2018-01-13 | Wrap Emscripten module into JS Engine singleton per SCons | Leon Krause | |
Emscripten's meta DCE changes in 1.37.27(/28?) make it impossible to keep using --pre-js for this | |||
2018-01-13 | Merge pull request #15665 from endragor/fix-android-gdnative | Rémi Verschelde | |
Fix open_dynamic_library for Android | |||
2018-01-13 | SCons: Allow unbundling bullet on Linux (only 2.87+) | Rémi Verschelde | |
2018-01-13 | Fix open_dynamic_library for Android | Ruslan Mustakov | |
2018-01-12 | [macOS] Adds ability to open files with "Open With" or double-click from Finder | bruvzg | |
2018-01-12 | Merge pull request #15613 from eska014/html5-feature-tags | Rémi Verschelde | |
Fix HTML5 feature tags | |||
2018-01-12 | Fix HTML5 feature tags | Leon Krause | |
'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of the JavaScript.eval singleton. Also report texture compression support. | |||
2018-01-12 | Merge pull request #15605 from volzhs/fix-android-build-27 | volzhs | |
Fix Android build error | |||
2018-01-12 | Fix Android build error | volzhs | |
Fix #15603 Fix #15513 | |||
2018-01-10 | sorry, accidentally pressed delete before commiting. | Juan Linietsky | |
2018-01-10 | Added middle button doubleclick, fixes #15567 | Juan Linietsky | |
2018-01-10 | Fix IME producing multiple events per key press. | bruvzg | |
2018-01-08 | Merge pull request #15344 from bruvzg/osx_dylib_export | Rémi Verschelde | |
[GDnative] macOS `dylib` export fixes | |||
2018-01-08 | Merge pull request #15461 from endragor/better-loading-screen-msg | Rémi Verschelde | |
Improve missing iOS loading screen error message | |||
2018-01-08 | Merge pull request #15440 from volzhs/fix-android-touch | Rémi Verschelde | |
Fix Android multi touch | |||
2018-01-07 | Improve missing iOS loading screen error message | Ruslan Mustakov | |
2018-01-07 | Merge pull request #15447 from eska014/html5-optmode | Rémi Verschelde | |
Build WebAssembly release module with -Os to decrease file size | |||
2018-01-07 | Build WebAssembly module with -Os to decrease file size | Leon Krause | |
2018-01-07 | Initialize WebGL context in OS | Leon Krause | |
2018-01-07 | Fix Android multi touch | volzhs | |
Fix #11798 | |||
2018-01-07 | Merge pull request #15425 from bruvzg/osx_runtime_version_checks | Rémi Verschelde | |
[macOS] Remove 10.6+ runtime version checks, add 10.12+ runtime version checks | |||
2018-01-07 | Merge pull request #15422 from eska014/html5-logger | Rémi Verschelde | |
Print without color control sequences in HTML5 platform | |||
2018-01-07 | Remove 10.6+ runtime version checks, add 10.12+ runtime version checks | bruvzg | |
2018-01-07 | Merge pull request #15420 from eska014/html5-internal-calls | Rémi Verschelde | |
Fix internal Emscripten JS API calls | |||
2018-01-07 | HTML5: Print without color control sequences | Leon Krause | |
2018-01-06 | Merge pull request #15401 from bruvzg/osx_10_12_and_depric_fix | Rémi Verschelde | |
[macOS] Fix build on pre 10.12 and deprecation warnings on 10.12+ | |||
2018-01-06 | Fix internal Emscripten JS API calls | Leon Krause | |
Emscripten 1.37.24 no longer exports these by default | |||
2018-01-06 | Fix build on macOS pre 10.12, fix deprecation warnings on 10.12+ | bruvzg | |
2018-01-06 | Fix Android build error | volzhs | |
2018-01-05 | SCons: Fix usage of LD when we meant LINK | Rémi Verschelde | |
Also made LINK and CXXFLAGS configurable as command line options. Note that LINK currently expects the *compiler* that will be used for linking and will call its configured linker behind the scenes (so g++, clang++, etc., not ld.gold). See #15364 for details. | |||
2018-01-05 | Merge pull request #15365 from guilhermefelipecgs/add_unimplemented_method | Rémi Verschelde | |
Add missing method for javascript | |||
2018-01-05 | Forced set mouse global position always, hopefully will fix #15354, ↵ | Juan Linietsky | |
otherwise out of luck. | |||
2018-01-05 | Add missing method for javascript | Guilherme Silva | |
2018-01-05 | X11: Add missing return in OS_X11::initialize(). | Andreas Haas | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. |