Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-18 | Use SHGetKnownFolderPath instead of SHGetFolderPathW. | KLee1248 | |
When getting system directories for Windows, we currently use SHGetFolderPathW. This is a deprecated function and doesn't support "Downloads" folders. As a replacement, this commit uses the newer SHGetKnownFolderPath function, which is supported since Windows Vista. Godot 3.0 only supports Windows 7+, so we don't need to use SHGetFolderPathW for backwards compatibility. Fixes #26876 | |||
2019-04-16 | Merge pull request #28058 from guilhermefelipecgs/fix_28024 | Rémi Verschelde | |
Add Input::get_current_cursor_shape | |||
2019-04-15 | Add Input::get_current_cursor_shape | Guilherme Felipe | |
[Clean up] Removed unused/unnecessary methods. | |||
2019-04-12 | Move IDHandler JS module to platform from Websock | Fabio Alessandrelli | |
2019-04-10 | Force utf-8 source file encoding in MSVC | Windy Darian | |
On Windows, when "Language for non-Unicode programs" were set to "Japanese (Japan)", MSVC would by default use Shift JIS (code page 932) to interpret source files, which would result in test_string failing to compile because of characters in `test_34()`. Forcing utf-8 for MSVC fixes the issue | |||
2019-04-10 | Merge pull request #27815 from Faless/unix/mem_access | Hein-Pieter van Braam | |
Fix jump over uninitialized value in OS Unix/X11 | |||
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-09 | Fix jump over uninitialized value in OS Unix/X11 | Fabio Alessandrelli | |
2019-04-09 | Merge pull request #27490 from bruvzg/macos_non_resizable_fullscreen | Rémi Verschelde | |
Allow non-resizeable windows to enter full-screen mode. | |||
2019-04-07 | Merge pull request #27067 from shartte/remove-context-gl | Rémi Verschelde | |
Remove ContextGL | |||
2019-04-06 | Remove unused imports | Hendrikto | |
2019-04-06 | Remove ContextGL since as an abstraction it's unused. | Sebastian Hartte | |
2019-04-06 | Use mix rate and output latency constants in audio drivers | Rémi Verschelde | |
Fix default mix rate in Xaudio2 and potential shadowing issue in JAndroid. | |||
2019-04-06 | Merge pull request #27010 from BastiaanOlij/restructure_android_glue | Rémi Verschelde | |
Restructuring android glue code to make it easier to extend | |||
2019-04-05 | SCons: add `methods.using_clang` to check used compiler | Rémi Verschelde | |
Also rename `use_gcc` to `using_gcc` to make it clear that it returns a config but does not alter it. | |||
2019-04-05 | Restructuring glue code to make it easier to extend | Bastiaan Olij | |
2019-04-03 | SCons: Fix python3 compat for builtin_bullet=no | Rémi Verschelde | |
2019-04-02 | Enable warnings=extra on clang and GCC testers. | marxin | |
And remove 2 warnings from warnings=extra. | |||
2019-04-01 | Merge pull request #26958 from bruvzg/macos_hidpi_fixes | Rémi Verschelde | |
Fix hiDPI scaling support in `get_real_window_size` and `set_window.size` | |||
2019-03-28 | [macOS] Allow non-resizeable windows to enter fullscreen mode. | bruvzg | |
2019-03-20 | Revert accidental commits | Pedro J. Estébanez | |
This reverts commit fb37284c027b494ed3ec21124001fcb729f42cc4. This reverts commit 4db0f51b9aa76cfc7649787fe1970af606ce8dab. | |||
2019-03-20 | Create class for shared memory blocks [wip] | Pedro J. Estébanez | |
2019-03-16 | Add EAGLContext for the fallback case | Sam Green | |
2019-03-14 | Add logging around opengl es context creation. Ensure we can access project ↵ | Sam Green | |
settings prior to creating our gl es context, so we can properly determine which driver to use. | |||
2019-03-12 | Merge pull request #26962 from ibrahn/small-x11setcontext-fix | Rémi Verschelde | |
fix for access after free in OS_X11::set_context. | |||
2019-03-12 | fix for access after free in OS_X11::set_context. | Ibrahn Sahir | |
2019-03-12 | Merge pull request #26957 from nekomatata/vs-natvis-fix | Rémi Verschelde | |
Fixed & improved Visual Studio custom debugger visualization | |||
2019-03-12 | [macOS] Fix hiDPI scaling support in `OS.get_real_window_size` and ↵ | bruvzg | |
`OS.set_window.size` functions. | |||
2019-03-12 | Fixed & improved Visual Studio custom debugger visualization | PouleyKetchoupp | |
2019-03-11 | HTML5: Fix ETC export for GLES2 fallback on mobile | Rémi Verschelde | |
2019-03-08 | Request Android record permission when needed | DESKTOP-3H3MR3A\eloisa | |
2019-03-07 | Merge pull request #26745 from akien-mga/android-modules-def | Rémi Verschelde | |
Define android/modules globally so it appears in Project Settings | |||
2019-03-07 | Define android/modules globally so it appears in Project Settings | Rémi Verschelde | |
Until now people had to add it manually to project.godot to load custom modules. | |||
2019-03-07 | osx: update mouse position on mouse press | Philip Whitfield | |
2019-03-06 | Merge pull request #26672 from RandomShaper/fix-22955-android-context-loss | Rémi Verschelde | |
Restart game on GL context loss on Android | |||
2019-03-06 | [macOS] Fixes NumPad keys detection, adds some missing key mappings. | bruvzg | |
2019-03-06 | Restart game on GL context loss on Android | Pedro J. Estébanez | |
Bonus: Remove useless old code about reload hooks Fixes #22955. | |||
2019-03-06 | Merge pull request #26707 from bruvzg/fix_macos_mscroll | Rémi Verschelde | |
Fix macOS accumulated mouse scroll events. | |||
2019-03-06 | Fix macOS accumulated mouse scroll events. | bruvzg | |
2019-03-06 | Fix directory check when exporting project | volzhs | |
Fix #26702 | |||
2019-03-06 | Merge pull request #26633 from akien-mga/driver-fallback-etc | Rémi Verschelde | |
Disable driver fallback to GLES2 by default | |||
2019-03-06 | Merge pull request #26666 from Calinou/update-server-buildsystem | Rémi Verschelde | |
Update the server platform's `detect.py` to match x11's | |||
2019-03-05 | Merge pull request #26664 from marxin/fix-25714-__bswap_16 | Rémi Verschelde | |
Replace usage of __bswap_16 with BSWAP16 (#25714). | |||
2019-03-05 | Merge pull request #26626 from rluders/misleading-error-message-export | Rémi Verschelde | |
Fixing misleading error message when trying to export | |||
2019-03-05 | Update the server platform's `detect.py` to match x11's | Hugo Locurcio | |
This adds support for LTO, UBSAN/ASAN/LSAN, debugging symbols options and `optimize=size` in the `server` platform. | |||
2019-03-05 | Replace usage of __bswap_16 with BSWAP16 (#25714). | marxin | |
2019-03-05 | Fixes misleading error message when trying to export | Ricardo Lüders | |
This patch fixes the misleading error message when users try to "export all" into an invalid destination path. Closes #26539 | |||
2019-03-05 | Disable driver fallback to GLES2 by default | Rémi Verschelde | |
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569. | |||
2019-03-05 | Fix HTML5 quick preview URL | bruvzg | |
2019-03-04 | Remove microphone from export options and distribution plist | Sam Green | |