Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-12 | improved save path error messages for scene, textures and audio, fixes #1514 | Juan Linietsky | |
2015-04-12 | Modified OSX11 to try alternative audio drivers if pulseaudio does not work ↵ | Juan Linietsky | |
or user dislikes lennart potering , fixes #1511 | |||
2015-04-07 | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky | |
H5 canvas polygon fix | |||
2015-04-07 | Merge pull request #1568 from sanikoyes/Pr-missing-WM_RBUTTONDBLCLK | Juan Linietsky | |
Pr-missing-WM_RBUTTONDBLCLK | |||
2015-04-04 | Fixes the accelerometer | Martho42 | |
Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default. | |||
2015-04-02 | wrong function, changing.. | Juan Linietsky | |
2015-04-02 | javascript build fix | Juan Linietsky | |
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky | |
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1 | |||
2015-04-02 | Merge branch 'master' of https://github.com/okamstudio/godot | Ariel Manzur | |
2015-04-02 | fullscreen thing | Ariel m | |
2015-04-01 | solved color depth issues on osx | Juan Linietsky | |
2015-03-31 | Option in Android export to use 32 bits buffer. | Juan Linietsky | |
2015-03-31 | read depth fixes | Juan Linietsky | |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky | |
read depth | |||
2015-03-25 | fixes to shader to get most new demos working on mobile | reduz | |
2015-03-25 | add missing WM_RBUTTONDBLCLK message | sanikoyes | |
2015-03-23 | fixed build error on OSX from new WM code | steve | |
2015-03-23 | fixed iphone build with new window manamenet changes | steve | |
2015-03-23 | window managements functions work | Juan Linietsky | |
but still side-functions, all API needs to be migrated to them | |||
2015-03-23 | oops, fucntion was there twice | Juan Linietsky | |
2015-03-23 | small android fix | Juan Linietsky | |
2015-03-23 | android fixes, please test | Juan Linietsky | |
(can' t build android atm) | |||
2015-03-23 | New API: build fixes for x11 | rollenrolm | |
2015-03-22 | Merge pull request #1542 from jotson/wmclass | Juan Linietsky | |
Reverted change to classHint | |||
2015-03-22 | fixes to new window management API | Juan Linietsky | |
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||
2015-03-22 | Reverted change to classHint | John Watson | |
Using `char wmclass[] = "Godot"` causes `xprop` to report the following for WM_CLASS: `WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"` This makes the Unity window manager fail to connect the running app with the icon on the launcher. | |||
2015-03-22 | Merge pull request #1487 from hurikhan/x11-window-management | Juan Linietsky | |
X11 window management | |||
2015-03-22 | Merge pull request #1432 from ↵ | Juan Linietsky | |
UsernameIsAReservedWord/fixes_platform_windows_detect_py Fixes platform/windows/detect.py | |||
2015-03-21 | New option to show/hide hidden files | rollenrolm | |
2015-03-20 | Revert "Revert "Removing etc1 from build for javascript platform."" | V.VamsiKrishna | |
This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872. | |||
2015-03-20 | Revert "Removing etc1 from build for javascript platform." | V.VamsiKrishna | |
This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae. | |||
2015-03-20 | Removing etc1 from build for javascript platform. | V.VamsiKrishna | |
Based on inputs from reduz 1) Made etc1 optional driver and default yes. 2) Reverted the hack in rg_etc1.cpp 3) Disabled etc1 for javascript plaform. | |||
2015-03-20 | Replacing spaces with tabs | V.VamsiKrishna | |
2015-03-19 | Fix Javascript build. | V.VamsiKrishna | |
2015-03-16 | New option to send canvas to render buffer | Juan Linietsky | |
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||
2015-03-08 | fix introduced bug | hurikhan | |
2015-03-08 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h | |||
2015-03-03 | merges from okam repo | Juan Linietsky | |
2015-03-02 | Merge pull request #1437 from Hinsbart/fix_win_joy | Juan Linietsky | |
fix get joystick name from registry on some systems | |||
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-02-25 | fix get joystick name from registry on some systems | Hinsbart | |
2015-02-24 | Update detect.py | UsernameIsAReservedWord | |
2015-02-24 | Update detect.py | UsernameIsAReservedWord | |
2015-02-24 | fixes platform/windows/detect.py | UsernameIsAReservedWord | |
- fixes issue #1298 : under windows, too long `ar` command lines are split into several smaller command lines. - fixes issue #1285 : under linux, cross compiling with Mingw-w64 now generates actual 64bits EXE. - `MINGW32_PREFIX` and `MINGW64_PREFIX` environment variables are also available for Windows. - started to clean-up the remains of previous hacks and workarounds. - added some documentation into the script. | |||
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky | |
2015-02-17 | fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵ | greay | |
'CGPoint'” build error on OS X | |||
2015-02-15 | Renamed EXPERIMENTAL_WM_API to NEW_WM_API | hurikhan | |
2015-02-15 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-02-15 | begin new serialization framework | Juan Linietsky | |
also got rid of STL dependency on triangulator |