Age | Commit message (Collapse) | Author |
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Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants
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Changed path behaviour for Windows
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Support mouse events on Android
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constraints for native code editor support.
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Vulkan: Make validation layers optional
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Release .build_version file handle in Android custom build export
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Changed shell_open behaviour
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They're now disabled by default, and can be enabled with the command line
argument `--vk-layers`.
When enabled, the errors about them being missing are now warnings, as
users were confused and thought this meant Vulkan is broken for them.
Fix crash in `~VulkanContext` when validation layers are disabled (exposed by
this PR since before they could not be disabled without source modification).
Also moved VulkanContext member initializations to header.
Fixes #37102.
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minizip documentation describes tm_mon as expecting the number of months
since January - [0, 11], but the month returned by OS.get_date() is in
the range of [1, 12].
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[macOS] Suppress momentum scrolling after key press.
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[4.0] [iOS] InAppStore fixes
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Removed make_binders and the old style generated binders.
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Enforce strong reference for SKRequests and delegate objects for transactions to work correctly
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A new editor plugin, specific to HTML5, that provide some extra features
needed to make the editor usable on that platform.
For now, it adds a "Download project sources" option in the "Tool" menu,
so the user can download the work done as a zip file (from the browser
storage).
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This should be made available in emscripten in a decent way.
Possibly after unmount, to free the database lock and allow performing
operations on it from javascript after the Emscripten Runtime has
exited.
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So it can be called when closure compiler is enabled.
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This fixes a "random" deadlock when quitting the editor.
I still haven't figure out the root cause, but having a bigger seems to
greatly mitigate the issue.
The new pool size (pre-allocated threads) is now 8.
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prevent unexpected change of action.
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Implement mouse
Move touch to inputManager
Change to use android/input.h
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Fix x11 display server crash when deleting popup window when unfocused
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On FocusOut events, the window could be destroyed while propagating
WINDOW_EVENT_FOCUS_OUT event, which causes the WindowData to be
invalidated, and still used for calls to XUnsetICFocus.
This change moves calls to XUnsetICFocus, and also XSetICFocus in
FocusIn events, before propagating the change of focus event to the
engine, to be safe in any case.
Also setting xic member to nullptr after all calls to XDestroyIC to keep
things clean and consistent.
Fixes #42645
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content types file.
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We want debug builds to have a console and easy stdout redirection by default.
Windows makes reading the stdout/stderr stream from gui applications too cumbersome
(and most users don't know about it, and just wonder why they don't see a thing).
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No longer parse emscripten/emsdk config to detect emcc/node paths.
Use WhereIs to find "emcc" and "node", look for "node_modules" in "emcc"
path.
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[HTML5] Move audio processing to thread when threads are enabled.
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This should fix some of the audio stuttering issues when the HTML5
export is compiled with threads support.
The API should be ported to AudioWorklet to (hopefully) be perfect.
That though, cannot be backported to 3.2 due to extra restriction of
AudioWorklet (which only runs in SecureContext, and needs a polyfill for
Safari).
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Moved native video handling to separate view.
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Enabled ARC for iOS.
Weakify/Strongify macros for objc blocks.
Removed old version checks.
Specific types for ObjC++ modules to exclude unneeded bridging.
Separate DeviceMetrics class for device specific data.
Replaced old/deprecated functionality.
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This allow the page to be considered a SecureContext if the address is
localhost (127.0.0.1/::1) and let Firefox (and future Chrome versions)
enable extra features needed for the HTML5 threaded export.
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documentation.
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[4.0] iOS Game Center improvements
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Fix issues related to delay when processing events on X11 display server
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Hide special folders in FileDialog for macOS
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Fix splash screen loading on Android
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iOS: Fix multiple issues with PVRTC import, disable ETC1
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[macOS] Fix mouse position in captured mode.
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