index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
Age
Commit message (
Expand
)
Author
2014-02-19
wtf
Juan Linietsky
2014-02-19
Stop tracking platform/server/logo.h for it will be autogenerated
marynate
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-18
OSX current_videomode size is now initialized with correct resolution based o...
Kevin Hartman
2014-02-17
windows StreamPeerWinsock::set_nodelay implementation
Benjamin Scranton
2014-02-15
-project settings are saved when changed
Juan Linietsky
2014-02-15
UIApplication setStatusBarHidden:animation has been deprecated since iOS 3.2,...
marynate
2014-02-15
Update SConstruct build scripts for iOS Simulator build
marynate
2014-02-15
-fixed bug in Button now exporting font property
Juan Linietsky
2014-02-14
Addressed comments by Terseus to match the spec
Vinzenz Feenstra
2014-02-14
x11: Set icon issue fix
Vinzenz Feenstra
2014-02-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-13
Merge pull request #34 from marynate/master
okamstudio
2014-02-11
Fixed build rule file for proper MSVC release build
marynate
2014-02-10
Fix mouse coordinates on OS X retina displays
Jeremy Williams
2014-02-10
fixie
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
[prev]