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2019-08-09Fix audio capture naming in JavascriptSaracen
2019-08-09fix usage of old macro when new variant intendedRobin Hübner
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", ↵Robin Hübner
"modules/gdnative", "modules/gdscript" directories.
2019-08-07Add feature tag for hmd devices based on DOFCameron Reikes
- Necessary according to https://developers.google.com/vr/develop/android/3dof-to-6dof
2019-08-07Merge pull request #30468 from SaracenOne/expose_audio_captureRémi Verschelde
Exposes capture methods to AudioServer + documentation
2019-08-07Merge pull request #31174 from qarmin/thread_sanitizerRémi Verschelde
Added Thread Sanitizer
2019-08-07Added Thread Sanitizerqarmin
2019-08-05Fix wrong mouse wheel position for MOUSE_MODE_CAPTURED on WindowsTan Wang Leng
WM_MOUSEWHEEL and WM_MOUSEHWHEEL report mouse coordinates relative to the screen (see lParam in [1]), rather than to the window like the rest of the mouse events. The current code already makes adjustments to take that into account. However, it only makes the adjustments if the mouse is not captured, and the coordinates are always relative to the screen regardless of whether the mouse is captured or not, so let's fix the code to always consistently apply the adjustments. This fixes #29559. [1] - https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-mousewheel
2019-07-30Merge pull request #30961 from Calinou/window-size-errorRémi Verschelde
Turn `OS.set_min/max_window_size()` warnings into errors
2019-07-30Android: Remove unusable android_stl=no optionRémi Verschelde
As of 3.1 and later, we have too many thirdparty C++ dependencies and some internal uses of `new` and `delete` too for it to make sense to build without the STL on Android. The option has been broken since 3.0, and the "System STL" that we relied on for basic support of `new` and `delete` is likely to be dropped from the NDK: https://android.googlesource.com/platform/ndk/+/ndk-release-r20/docs/BuildSystemMaintainers.md#System-STL
2019-07-30Android: Drop support for NDK < r15Rémi Verschelde
NDK r15c was released over two years ago (July 2017), and we cannot build against r14b anyway as it seems to fail with our setup to link the STL.
2019-07-30Turn `OS.set_min/max_window_size()` warnings into errorsHugo Locurcio
Since invalid values will cause the setting to be discarded, it makes more sense to display an error message instead of a warning message.
2019-07-29Fix strict-aliasing warning in OS_Windows::get_unix_time.Ibrahn Sahir
2019-07-24Fix crash caused by a9a0d0fb15cc5e028dbf8dab8b46d3dc197c4678Guilherme Felipe
2019-07-23Merge pull request #30716 from qarmin/fixed_static_analiser_codeRémi Verschelde
Fix some code found by Coverity Scan and PVS Studio
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-07-22Fix type mismatch in iOS interface orientation checksRémi Verschelde
Not sure why this error popped up when I enabled C++11 on the codebase, but I guess this should fix it.
2019-07-22SCons: Fix uses of [].append instead of env.add_source_files()Rémi Verschelde
Also added support for SCons project-absolute paths (starting with #) and warning about duplicates in add_source_files(), and fixed default_controller_mappings.gen.cpp being included twice after first build due to *.cpp globbing. Part of #30270.
2019-07-22Emscripten: Do not define BINARYEN_TRAP_MODE='clamp'Rémi Verschelde
It is not supported in Emscripten's `latest-upstream` LLVM backend, and doesn't seem necessary in the `latest` backend either. It was initially added in #22857 to solve a compilation error with the latter. Part of #30270.
2019-07-20Merge pull request #30576 from qarmin/lgtm_coverageRémi Verschelde
Changed some code reported by LGTM and Coverity
2019-07-20Removed an unused commitunknown
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-16CameraServer is needed for editor nodeCameron Reikes
- Editor asks ClassDB for docs - ClassDB asks CameraFeed for default parameters - In CameraFeed's constructor, polls CameraServer
2019-07-15Exposes capture methods to AudioServer, variable renames for consistency,Saracen
added documentation.
2019-07-10Merge pull request #30465 from guilhermefelipecgs/cursor_blinkingRémi Verschelde
Fix cursor blinking in integrated GPUs
2019-07-09Fix cursor blinking in integrated GPUsGuilherme Felipe
Optimization for Input::set_custom_mouse_cursor when used inside _process function. (Avoids cursor blinking in low end devices)
2019-07-09Better detect Emscripten toolchain.Fabio Alessandrelli
Emscripten is apparently changing the variables in its config file, causing potential breakage of our build system. Binaries of the latest/latest-upstream releases are located in a subfolder of BINARYEN_ROOT called emscripten. Binaries of the other releases (e.g. sdk-1.38.31-64bit) are instead placed under the EMSCRIPTEN_ROOT folder. This PR checks if BINARYEN_ROOT has a subfolder called emscripten, if that does not exists, it falls back to checking the EMSCRIPTEN_ROOT. This way we give precedence to the new releases, given that activating multiple releases sequentially might result in having mismatching BINARYEN_ROOT and EMSCRIPTEN_ROOT.
2019-07-08Merge pull request #30374 from BastiaanOlij/fix_ios_privilegesRémi Verschelde
iOS Microphone and Camera privileges improvements
2019-07-08Merge pull request #30407 from qarmin/small_fixessRémi Verschelde
Fixes minor issues found by static analyzer
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope)
2019-07-06Add microphone privilege settings support back into export and add privilege ↵Bastiaan Olij
exist check to camera server for iOS
2019-07-05Merge pull request #24086 from RandomShaper/bundle-pck-to-executableRémi Verschelde
Enhance game export
2019-07-05Merge pull request #26674 from hunte922/masterRémi Verschelde
Hide command prompt launched by OS.execute
2019-07-04Hide command prompt launched by OS.executehoontee
Currently, the console appears when running OS.execute in an exported project, but not in the editor. This change prevents it from appearing in either. Only affects console applications.
2019-07-04Remove libwebsocket. No longer used, yay!Fabio Alessandrelli
2019-07-03Add embedded PCK option to PC platformsPedro J. Estébanez
The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly. The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities.
2019-07-03SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor definesRémi Verschelde
It's the recommended way to set those, and is more portable (automatically prepends -D for GCC/Clang and /D for MSVC). We still use CPPFLAGS for some pre-processor flags which are not defines.
2019-07-03Merge pull request #30258 from m4gr3d/make_metadata_settableRémi Verschelde
Make the AndroidManifest meta-data name attribute settable.
2019-07-02Merge pull request #30254 from bojidar-bg/30224-docdata-generateRémi Verschelde
Fix various memory leaks and errors
2019-07-02Make the meta-data name attribute settable. This will facilitate reuse for ↵fhuya
ARCore integration.
2019-07-02Fix various memory leaks and errorsBojidar Marinov
2019-07-02Merge pull request #30239 from Faless/crypto/crypto_coreRémi Verschelde
CryptoCore class to access to base crypto utils.
2019-07-02CryptoCore class to access to base crypto utils.Fabio Alessandrelli
Godot core needs MD5/SHA256/AES/Base64 which used to be provided by separate libraries. Since we bundle mbedtls in most cases, and we can easily only include the needed sources if we so desire, let's use it. To simplify library changes in the future, and better isolate header dependencies all functions have been wrapped around inside a class in `core/math/crypto_base.h`. If the mbedtls module is disabled, we only bundle the needed source files independently of the `builtin_mbedtls` option. If the module is enabled, the `builtin_mbedtls` option works as usual. Also remove some unused headers from StreamPeerMbedTLS which were causing build issues.
2019-07-02Merge pull request #29824 from m4gr3d/add_ovr_exportRémi Verschelde
Add XR mode selection to the Android export process.
2019-07-02Add XR mode selection to the Android export process.fhuya
2019-07-01Merge pull request #29482 from Calinou/html5-fix-emscripten-rootRémi Verschelde
Fix Emscripten root directory detection when building for HTML5
2019-07-01Merge pull request #29815 from NilsIrl/plus_file_1Rémi Verschelde
Replace ` + "/" + ` with `String::file_add()`
2019-06-30Merge pull request #24227 from BastiaanOlij/arkit31Rémi Verschelde
ARKit for Godot 3.2
2019-06-30ARKit for Godot 3.2BastiaanOlij
This PR introduces support for ARKit to the iOS version of Godot. ARKit is Apples Augmented Reality platform. This PR brings in support for ARKit 1.0 and implements a few ARKit 2.0 features. It requires iOS 11 to run but should not prevent Godot from running on older versions as long as ARKit remains unused.