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2022-09-02Merge pull request #65242 from bruvzg/menu_event_multiwindowRémi Verschelde
2022-09-02Merge pull request #65026 from bruvzg/dark_modeRémi Verschelde
2022-09-02[macOS] Simplify handling of menu accelerators, and send event to the ↵bruvzg
focused window instead of main.
2022-09-01Merge pull request #65132 from bruvzg/global_menu_shortcuts_contextRémi Verschelde
2022-09-01Merge pull request #65107 from MatthewZelriche/X11MinimizeMaximizeFixRémi Verschelde
Fix minimize/maximize not taking effect in X11.
2022-09-01[macOS] Handle accelerator and click events of the global menu items separately.bruvzg
2022-08-31Add support for system dark mode and accent color detection (macOS and ↵bruvzg
Windows). Add support for dark mode title bar on Windows.
2022-08-31Merge pull request #65095 from m4gr3d/update_get_current_dir_mainRémi Verschelde
Additional fixes to the Android `get_current_dir()` implementation.
2022-08-30Merge pull request #65094 from Faless/web/4.x_templates_refactorRémi Verschelde
[Web] Require threads, rtti, allow optimize=speed.
2022-08-30Fix minimize/maximize not taking effect in X11.MatthewZelriche
Attempts to construct an X11 window in an initial state of minimized/maximized would fail due to the window being unmapped. We simply check for failed mode changes during an unmap and reapply them if necessary.
2022-08-30[Web] Require threads, rtti, allow optimize=speed.Fabio Alessandrelli
Update export names (web[_dlink]_[release|debug].zip). The Build with dynamic linking is broken due to high number of imports in output wasm (likely emscripten regression issue 15487).
2022-08-30Additional fixes to the Android `get_current_dir()` implementation.Fredia Huya-Kouadio
2022-08-30Merge pull request #65066 from aaronfranke/str-path-joinRémi Verschelde
2022-08-29Fix fullscreen on X11.MatthewZelriche
Attempts to set a Godot window to fullscreen prior to the window being mapped would silently fail. This commit uses _window_fullscreen_check to test if a window had been set to fullscreen while unmapped, and if so, resets it to fullscreen once the window has been successfully mapped. Fixes #54065
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29[Web] Rename JavaScript platform to Web.Fabio Alessandrelli
Also rename export name from "HTML5" to "Web".
2022-08-29Merge pull request #64943 from MatthewZelriche/FixUnMappedAncestorRémi Verschelde
2022-08-27Merge pull request #64921 from bruvzg/win_armRémi Verschelde
[Windows] Improve build environment detection, add support for Windows on ARM.
2022-08-27Merge pull request #64507 from RandomShaper/remove_unusedRémi Verschelde
Remove unused `force_quit` variable from many OS abstractions
2022-08-27Fix X11 menu window bug.MatthewZelriche
Fixes an issue where XSetInputFocus fails due to the window not being viewable. Fixes #62635 Fixes #60690
2022-08-27[Windows] Improve build environment detection, add support for Windows on ARM.bruvzg
2022-08-27Remove unused force_quit variable from many OS abstractionsPedro J. Estébanez
2022-08-26Merge pull request #64923 from akien-mga/scons-linux-gnu-ld-detectionRémi Verschelde
Linux: Fix GNU ld detection for `pck_embed` linker script
2022-08-26Merge pull request #64777 from bruvzg/extend_to_titleRémi Verschelde
[macOS] Extend editor contents to the window title bar for better space usage.
2022-08-26[macOS] Extend editor contents to the window titlebar for better space usage.bruvzg
2022-08-26Linux: Fix GNU ld detection for pck_embed linker scriptRémi Verschelde
2022-08-26[macOS export] Simplify code signing options, add support for rcodesign tool ↵bruvzg
for signing and notarization.
2022-08-26Merge pull request #64562 from bruvzg/fix_dup_localesRémi Verschelde
[macOS / iOS Export] Fix generation of duplicate locale property list files.
2022-08-26Merge pull request #64912 from m4gr3d/fix_android_arch_mapping_mainRémi Verschelde
Revert the architecture values update made to the Android export logic
2022-08-25Revert the architecture values update made to the Android export logicFredia Huya-Kouadio
2022-08-25Improve platform-specific READMEs to add useful linksHugo Locurcio
This also adds READMEs for all platforms.
2022-08-25Unify bits, arch, and android_arch into env["arch"]Aaron Franke
Fully removes the `bits` option and adapts the code that relied on it. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25Merge pull request #64630 from nathanfranke/ios-opaqueRémi Verschelde
(4.x) iOS: Force app store icon to be opaque, use proper errors
2022-08-23Merge pull request #64414 from m4gr3d/fix_get_current_dir_mainRémi Verschelde
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-22Merge pull request #64374 from RandomShaper/inheritable_cl_argsRémi Verschelde
2022-08-20Merge pull request #64481 from jamie-pate/masterFabio Alessandrelli
Improve performance of screen_get_dpi() in Javascript
2022-08-19Fix issue with `get_current_dir()` returning the wrong path on AndroidFredia Huya-Kouadio
2022-08-19ios: force app store icon to be opaque, use proper errorsNathan Franke
2022-08-19Overhaul CLI argument forwarding to processes started by the editorPedro J. Estébanez
2022-08-18Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵bruvzg
menu for editor.
2022-08-18[macOS / iOS Export] Fix generation of duplicate locale property list files.bruvzg
2022-08-15Improve performance of screen_get_dpi() in JavascriptJamie Pate
Replace a bisect with a single multiplication when calling screen_get_dpi() in Javascript Tested the value of window.matchMedia(`(resolution:${(window.devicePixelRatio*96).toFixed(100)}dpi)`).matches which is true except for values that cause a lot of rounding errors (e.g. dpr : 0.3 => resolution: 28.799999999999997dpi) Even in these cases the value matches the result of the previous `findDPI()` method. See also: https://github.com/godotengine/godot/commit/6cff589b5bd483b563fe465bde74ca94902aab41#r81273660
2022-08-15Disable threads used to check on plugins to loadFredia Huya-Kouadio
The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
2022-08-15Fix issue preventing the Android Editor from displaying the project contentFredia Huya-Kouadio
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached. This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-14Refactor the export checking logic to improve separation of concernsFredia Huya-Kouadio
2022-08-10Clean iOS platform config of long gone macroPedro J. Estébanez
2022-08-10Merge pull request #49829 from naithar/feature/ios-plugins-swift-4.0Rémi Verschelde
2022-08-09[iOS] Extend iOS plugins to support Swift runtimeSergey Minakov
2022-08-09Fix memory leak when accessing/listing system fonts.bruvzg