index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
Age
Commit message (
Expand
)
Author
2019-06-15
Merge pull request #29786 from dotdigitalgroup/hidpi-javascript-fix-master
Rémi Verschelde
2019-06-15
Fix compilation warnings in JS and Windows builds
Rémi Verschelde
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
Add ability to limit maximum/minimum window size.
bruvzg
2019-06-14
Fix pointer position in hidpi-corrected resolutions on web
Leonardo Giovanni Scur
2019-06-12
Merge pull request #29711 from zaksnet/windows-export-improvemnts
Rémi Verschelde
2019-06-12
Added hint for windows export options
Zak
2019-06-12
Merge pull request #29679 from akien-mga/windows-res-desc
Rémi Verschelde
2019-06-12
Merge pull request #29481 from bruvzg/macos_fix_dvorak_qwerty_cmd_hotkeys
Rémi Verschelde
2019-06-12
Merge pull request #29465 from bruvzg/per_pixel_transp_impr
Rémi Verschelde
2019-06-12
Merge pull request #29306 from qarmin/small_code_fixes
Rémi Verschelde
2019-06-11
Remove "Editor" from Windows PE file description
Rémi Verschelde
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-11
bullet: Sync with current upstream master branch
Rémi Verschelde
2019-06-11
[X11] Add window borderless state detection, fix borderless state restoration...
bruvzg
2019-06-10
Merge pull request #29497 from qarmin/fix_memory_leak_in_files
Rémi Verschelde
2019-06-05
Fix memory leak after closing files
qarmin
2019-06-04
[macOS] Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.
bruvzg
2019-06-04
[macOS] Fixes unicode input with IME mode inactive, Improves IME mode documen...
bruvzg
2019-06-04
Removes redundant "display/window/per_pixel_transparency/splash" setting, imp...
bruvzg
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-06-01
Merge pull request #29298 from Faless/javascript/clipboard
Rémi Verschelde
2019-05-31
Fix and expose String::strip_escapes(), use it in LineEdit paste
Rémi Verschelde
2019-05-30
Setup Godot to support the Oculus Mobile SDK.
fhuya
2019-05-29
Implement Clipboard API read when supported.
Fabio Alessandrelli
2019-05-29
Kinda working HTML5 clipboard paste.
Fabio Alessandrelli
2019-05-28
Android: Include Joysticks/Gamepads which are available on app start.
wombatstampede
2019-05-28
Merge pull request #26462 from SubSage/master
Rémi Verschelde
2019-05-28
Add OS clipboard set support to OS Javascript
Fabio Alessandrelli
2019-05-28
Merge pull request #28512 from MJacred/master
Rémi Verschelde
2019-05-27
Merge pull request #29119 from bruvzg/native_icon_support
Rémi Verschelde
2019-05-25
Git: Explicitly list binary files as such to avoid EOL change
Rémi Verschelde
2019-05-24
Add native window/taskbar icon support for Windows and macOS.
bruvzg
2019-05-23
Check project settings live before lookup in crash handler
Ibrahn Sahir
2019-05-23
Fixed uninitialised variable in x11 null cursor creation
Ibrahn Sahir
2019-05-21
Merge pull request #29032 from akien-mga/tools-exceptions-rtti
Rémi Verschelde
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-05-20
SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
Rémi Verschelde
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-18
Allow project export to be canceled
George Marques
2019-05-17
[macOS] Allow using user provided `.icns` files for exported app icons.
bruvzg
2019-05-16
Fix OS_UWP::execute's signature after cd4449e
Rémi Verschelde
2019-05-15
Fix OS_Javascript execute method
Fabio Alessandrelli
2019-05-13
Merge pull request #28518 from clayjohn/GLES2-MSAA
Rémi Verschelde
2019-05-09
X11: Check if "_NET_FRAME_EXTENTS" atom is supported.
bruvzg
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-05-02
added MSAA to GLES backend
clayjohn
2019-05-01
Fixed game crash, regression of #26977
Andrea Catania
2019-05-01
Merge pull request #27676 from qarmin/small_fixes_2
Rémi Verschelde
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
[prev]
[next]