Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-12 | Merge pull request #56953 from bruvzg/ex_wnd | Rémi Verschelde | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-12 | Add exclusive window handling to DisplayServer (on macOS and Windows). | bruvzg | |
2022-02-11 | [Windows] Fix drag-and-drop. | bruvzg | |
2022-02-10 | [HTML5] Fetch API now passes credentials. | Fabio Alessandrelli | |
Used default value before, i.e. "same-origin", now uses "include" (i.e. include for cross-origin if cross-origin is allowed). | |||
2022-02-10 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists. | |||
2022-02-09 | Merge pull request #57605 from naithar/fix/godot-view-touch-4.0 | Rémi Verschelde | |
2022-02-09 | Core: Move generated `VERSION_HASH` to a `.cpp` file | Rémi Verschelde | |
This lets us have its definition in `core/version.h` and avoid rebuilding a handful of files every time the commit hash changes. | |||
2022-02-09 | Merge pull request #57825 from Calinou/ios-remove-obsolete-define | Rémi Verschelde | |
2022-02-08 | Remove obsolete define in the iOS buildsystem code | Hugo Locurcio | |
This define was used by the WebM/libvpx code, but it's now removed in `master`. | |||
2022-02-08 | Remove support for ARMv7 (32-bit) on iOS | Hugo Locurcio | |
All iOS devices since the iPhone 5S support ARMv8 (64-bit). The last iOS version supported on ARMv7 devices is 10.x, which is too old to run Godot 4.0 projects since the minimum supported iOS version is 11.0. | |||
2022-02-08 | Merge pull request #57809 from akien-mga/osx-11.00-warning | Rémi Verschelde | |
2022-02-08 | OSX: Pass `-mmacosx-version-min=11.0` instead of `11.00` | Rémi Verschelde | |
Both are recognized by Xcode and equivalent, but osxcross issues a warning for the latter: ``` osxcross: warning: '-mmacosx-version-min=' (11.0.0 != 11.00) ``` | |||
2022-02-08 | Merge pull request #57612 from maiself/improve-gamepad-detection | Rémi Verschelde | |
2022-02-08 | [macOS] Fix NO_FOCUS macOS flag. | bruvzg | |
2022-02-08 | Merge pull request #57794 from bruvzg/x11_fs_fix | Rémi Verschelde | |
2022-02-08 | [X11] Fix decoration reset when returning from fullscreen mode. | bruvzg | |
2022-02-08 | [Windows] Fix fullscreen mode detection on window move/resize. | bruvzg | |
2022-02-07 | Merge pull request #57736 from TechnicalSoup/Patch-3 | Rémi Verschelde | |
2022-02-07 | Merge pull request #57305 from bruvzg/macos_cleanup | Rémi Verschelde | |
2022-02-07 | Fix icons for sub windows | TechnicalSoup | |
Modify the create_sub_window method to set an icon for all sub windows, setting the icon to the same icon as the main window. Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-02-06 | [HTML5] Implement JavaScript PWA update callbacks. | Fabio Alessandrelli | |
Allows detecting when a new version of the progressive web app service worker is waiting (i.e. an update is pending), along a function to force the update and reload all clients. | |||
2022-02-06 | [HTML5] PWA service worker prefers cached version. | Fabio Alessandrelli | |
Use an offline first approach, where we prefer the cached version over the network one. This forces games using PWA to always re-export the project and not just the PCK, so that the service worker version gets updated correctly, and the end-user cache is correctly cleared on update. | |||
2022-02-06 | Merge pull request #57709 from jmb462/missing-sname-optimization | Rémi Verschelde | |
2022-02-06 | Add missing SNAME macro optimization in some function calls | jmb462 | |
2022-02-06 | Snap refresh rate to hundreths place on X11 | jordi | |
2022-02-04 | Merge pull request #57341 from bruvzg/win_multiwin_fs | Rémi Verschelde | |
2022-02-04 | Merge pull request #57617 from bruvzg/char_cleanup | Rémi Verschelde | |
2022-02-04 | Merge pull request #57335 from jordigcs/display-refresh-rate | Rémi Verschelde | |
2022-02-04 | Merge pull request #54645 from rxlecky/editor-window-offset-bug-45740 | Rémi Verschelde | |
2022-02-04 | [Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to ↵ | bruvzg | |
allow multi-window interface in full-screen. [Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support). | |||
2022-02-04 | Cleanup and move char functions to the `char_utils.h` header. | bruvzg | |
2022-02-03 | Improve detection of gamepads on Linux | Mai Lavelle | |
Some devices (Nintendo Switch Right Joy-Con) report only a right stick. | |||
2022-02-03 | Add screen_get_refresh_rate to DisplayServer | jordi | |
2022-02-03 | [iOS] Fix touch handling for overlay views | Sergey Minakov | |
Workaround for GodotView touches being called from UIWindow on different UIView input | |||
2022-02-03 | Revert "[HTML5] Better engine config parsing." | Fabio Alessandrelli | |
This reverts commit 2f509f1b12c33234a0d8f0e254c727fd92e57720. Breaks closure compiler builds. And adds a warning for future readers. | |||
2022-02-03 | Merge pull request #57577 from bruvzg/mac_export_tr | Rémi Verschelde | |
2022-02-03 | Merge pull request #57350 from NeilKleistGao/master | Rémi Verschelde | |
2022-02-03 | Add warning for Windows export when rcedit is not configured | NeilKleistGao | |
2022-02-03 | [macOS] Add empty translation files to the exported app bundle, to allow ↵ | bruvzg | |
translation detection by the OS. | |||
2022-02-02 | Merge pull request #57203 from bruvzg/ios_export_fix | Rémi Verschelde | |
2022-02-02 | Merge pull request #56771 from mhilbrunner/unacceptable | Fabio Alessandrelli | |
Verify custom HTTP headers, fix off by one error | |||
2022-02-01 | [macOS] Cleanup and split Objective-C objects to the separate files | bruvzg | |
2022-02-01 | [macOS] Enable Objective-C ARC | bruvzg | |
2022-02-01 | Merge pull request #57497 from Geometror/fix-mouse-mode | Rémi Verschelde | |
2022-02-01 | Windows: Fix GCC -fpermissive error with 'pck' section workaround | Rémi Verschelde | |
Follow-up to #57450. | |||
2022-02-01 | Fix captured mouse mode | Hendrik Brucker | |
2022-01-31 | Simplify DisplayServerWindows pos/size message handling | SeleckyErik | |
Replace WM_MOVE and WM_SIZE message handling with WM_POSCHANGED instead. This is for multiple reasons: 1) Microsoft suggest using WM_POSCHANGED is more efficient 2) RectChanged callback is only called once for most window operations 3) Simplifies message handling code | |||
2022-01-31 | Merge pull request #56548 from madmiraal/fix-53894 | Rémi Verschelde | |
2022-01-31 | [HTML5] Fix gamepad samples not being properly reset. | Fabio Alessandrelli | |