Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-14 | Haiku: move the audio driver to platform/haiku | Kostadin Damyanov | |
2015-08-13 | Haiku: update logo.png | Kostadin Damyanov | |
2015-08-12 | Haiku: remove unneeded code | Kostadin Damyanov | |
2015-08-12 | Haiku: remove unneeded code | Kostadin Damyanov | |
2015-08-09 | Merge remote-tracking branch 'upstream/master' | Kostadin Damyanov | |
2015-08-08 | Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows | Juan Linietsky | |
Fixes compile bug for Android template on Windows. | |||
2015-08-06 | Add OS.get_system_time_msec | Maximillian | |
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky | |
-It is now really easy to deploy an android build with debug, and debug it | |||
2015-07-26 | Haiku: add sound support | Kostadin Damyanov | |
2015-07-24 | Fixes compile bug for Android template on Windows. | PeaceSells | |
2015-07-23 | Use tabs instead of spaces. | Jari Ronkainen | |
2015-07-23 | Fix audio driver setup if the first driver fails. | Jari Ronkainen | |
2015-07-20 | Haiku: update detect.py | Kostadin Damyanov | |
2015-07-12 | Haiku: add keyboard support | Kostadin Damyanov | |
2015-07-02 | Haiku: gl context locking | Kostadin Damyanov | |
2015-07-01 | fixed ios compilation error | romulox_x | |
2015-06-30 | -some changes by okam | Juan Linietsky | |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-26 | Merge remote-tracking branch 'upstream/master' | Kostadin Damyanov | |
2015-06-23 | Haiku: implement some more window-related methods | Kostadin Damyanov | |
2015-06-22 | Fixed compilation error on MacOS X. | James McLean | |
2015-06-21 | Haiku: add support for mouse wheel | Kostadin Damyanov | |
2015-06-21 | Haiku: add some screen and window-related methods | Kostadin Damyanov | |
2015-06-20 | Haiku: implemet get_widow_size() get/set_window_position() | Kostadin Damyanov | |
2015-06-20 | Haiku: cleanup, add TODOs | Kostadin Damyanov | |
2015-06-20 | Haiku: handle the quit request message | Kostadin Damyanov | |
2015-06-18 | Merge remote-tracking branch 'upstream/master' | Kostadin Damyanov | |
2015-06-18 | Haiku: implement get_mouse_pos() and get_mouse_button_state() | Kostadin Damyanov | |
2015-06-17 | Haiku: read the status of the key modifiers and mouse buttons | Kostadin Damyanov | |
2015-06-16 | Haiku: handle mouse movement and click events | Kostadin Damyanov | |
2015-06-12 | some optimizations in godot memory handling | Juan Linietsky | |
2015-06-11 | Haiku: create a GL context and initialize the audio and physics servers | Kostadin Damyanov | |
2015-06-08 | draw button focus before text and icon | Juan Linietsky | |
closes #2047 | |||
2015-06-07 | Complete fix for windows compilability | est31 | |
Thanks @volzhs for testing :) | |||
2015-06-07 | Fix windows compilability | est31 | |
2015-06-07 | Merge pull request #2037 from est31/use-local-win | Juan Linietsky | |
Time zone support | |||
2015-06-07 | Merge pull request #2017 from Razzlegames/multitouch_fix_1908 | Juan Linietsky | |
Additional Fix for Multi-touch release problem | |||
2015-06-06 | Add OS.get_time_zone_info function | est31 | |
The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes. | |||
2015-06-06 | Add utc param to get_time and get_date methods | est31 | |
If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour. | |||
2015-06-06 | Use local time for both time and date on win | est31 | |
On unix and nacl, both date and time are expressed in local time. | |||
2015-06-03 | improved calculation of screen resolution on ios | romulox_x | |
2015-05-31 | Additional Fix for Multi-touch release problem | Kyle Luce | |
- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask. - Switched back to getActionIndex() but kept the corrected getPointerId() from change #1980 https://github.com/okamstudio/godot/pull/1908 | |||
2015-05-30 | Haiku: start implementing the os-dependant stuff | Kostadin Damyanov | |
2015-05-29 | Haiku: fix build, link with libGL and libGLEW | Kostadin Damyanov | |
2015-05-28 | Haiku: enable building with GLES | Kostadin Damyanov | |
2015-05-28 | Haiku: enable debug support | Kostadin Damyanov | |
2015-05-26 | Merge pull request #1966 from romulox-x/iosServicesAdditions | punto- | |
Improved iOS Game Center functions | |||
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-25 | Haiku: some small fixes | Kostadin Damyanov | |
2015-05-25 | Haiku: link with the haiku libs, stub the OS_Haiku class. | Kostadin Damyanov | |