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2015-08-14Haiku: move the audio driver to platform/haikuKostadin Damyanov
2015-08-13Haiku: update logo.pngKostadin Damyanov
2015-08-12Haiku: remove unneeded codeKostadin Damyanov
2015-08-12Haiku: remove unneeded codeKostadin Damyanov
2015-08-09Merge remote-tracking branch 'upstream/master'Kostadin Damyanov
2015-08-08Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindowsJuan Linietsky
Fixes compile bug for Android template on Windows.
2015-08-06Add OS.get_system_time_msecMaximillian
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
-It is now really easy to deploy an android build with debug, and debug it
2015-07-26Haiku: add sound supportKostadin Damyanov
2015-07-24Fixes compile bug for Android template on Windows.PeaceSells
2015-07-23Use tabs instead of spaces.Jari Ronkainen
2015-07-23Fix audio driver setup if the first driver fails.Jari Ronkainen
2015-07-20Haiku: update detect.pyKostadin Damyanov
2015-07-12Haiku: add keyboard supportKostadin Damyanov
2015-07-02Haiku: gl context lockingKostadin Damyanov
2015-07-01fixed ios compilation errorromulox_x
2015-06-30-some changes by okamJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-26Merge remote-tracking branch 'upstream/master'Kostadin Damyanov
2015-06-23Haiku: implement some more window-related methodsKostadin Damyanov
2015-06-22Fixed compilation error on MacOS X.James McLean
2015-06-21Haiku: add support for mouse wheelKostadin Damyanov
2015-06-21Haiku: add some screen and window-related methodsKostadin Damyanov
2015-06-20Haiku: implemet get_widow_size() get/set_window_position()Kostadin Damyanov
2015-06-20Haiku: cleanup, add TODOsKostadin Damyanov
2015-06-20Haiku: handle the quit request messageKostadin Damyanov
2015-06-18Merge remote-tracking branch 'upstream/master'Kostadin Damyanov
2015-06-18Haiku: implement get_mouse_pos() and get_mouse_button_state()Kostadin Damyanov
2015-06-17Haiku: read the status of the key modifiers and mouse buttonsKostadin Damyanov
2015-06-16Haiku: handle mouse movement and click eventsKostadin Damyanov
2015-06-12some optimizations in godot memory handlingJuan Linietsky
2015-06-11Haiku: create a GL context and initialize the audio and physics serversKostadin Damyanov
2015-06-08draw button focus before text and iconJuan Linietsky
closes #2047
2015-06-07Complete fix for windows compilabilityest31
Thanks @volzhs for testing :)
2015-06-07Fix windows compilabilityest31
2015-06-07Merge pull request #2037 from est31/use-local-winJuan Linietsky
Time zone support
2015-06-07Merge pull request #2017 from Razzlegames/multitouch_fix_1908Juan Linietsky
Additional Fix for Multi-touch release problem
2015-06-06Add OS.get_time_zone_info functionest31
The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes.
2015-06-06Add utc param to get_time and get_date methodsest31
If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour.
2015-06-06Use local time for both time and date on winest31
On unix and nacl, both date and time are expressed in local time.
2015-06-03improved calculation of screen resolution on iosromulox_x
2015-05-31Additional Fix for Multi-touch release problemKyle Luce
- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask. - Switched back to getActionIndex() but kept the corrected getPointerId() from change #1980 https://github.com/okamstudio/godot/pull/1908
2015-05-30Haiku: start implementing the os-dependant stuffKostadin Damyanov
2015-05-29Haiku: fix build, link with libGL and libGLEWKostadin Damyanov
2015-05-28Haiku: enable building with GLESKostadin Damyanov
2015-05-28Haiku: enable debug supportKostadin Damyanov
2015-05-26Merge pull request #1966 from romulox-x/iosServicesAdditionspunto-
Improved iOS Game Center functions
2015-05-26ability to run 2D physics in a threadJuan Linietsky
also, 2D physics is now thread safe too. see physics_2d/thread_model
2015-05-25Haiku: some small fixesKostadin Damyanov
2015-05-25Haiku: link with the haiku libs, stub the OS_Haiku class.Kostadin Damyanov