Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-22 | Comment out code that is causing project loading to fail on osx | BastiaanOlij | |
2017-09-21 | UWP: Fix build issue about Object ambiguity | George Marques | |
2017-09-21 | Merge pull request #11458 from volzhs/fix-trustmanager-master | Rémi Verschelde | |
Fix TrustManager for Android [ci skip] | |||
2017-09-21 | Fix TrustManager for Android | volzhs | |
2017-09-21 | Merge pull request #11243 from hpvb/add-debug-info-on-release | Rémi Verschelde | |
Create separate debug info files by default | |||
2017-09-21 | Merge pull request #11141 from fcobos/x11_borderless_switch_fix | Rémi Verschelde | |
X11 - Adding borders back to a borderless window was not working. | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-20 | Merge pull request #11432 from endragor/min-sdk-version-18 | Rémi Verschelde | |
Set Android minSdkVersion to 18 [ci skip] | |||
2017-09-20 | Set Android minSdkVersion to 18 | Ruslan Mustakov | |
It's the minimum version where GLES 3 API is available. It is already the version Godot binary is compiled with for Android, but the config files were not updated in time. | |||
2017-09-20 | Return player ID after connecting to Game Center | Ruslan Mustakov | |
2017-09-19 | Fix mouse button state in HTML5 platform | Leon Krause | |
Regression from 844c5e12e664e3212feacc9ee3200e116556fbc7 | |||
2017-09-19 | Fix crash handler not including stdlib.h | Marcelo Fernandez | |
2017-09-18 | Prevent running the crash_handler when a debugger is present on windows | Marcelo Fernandez | |
2017-09-17 | Merge pull request #11252 from marcelofg55/fix_noaudio_crash | Rémi Verschelde | |
Fix crash when no audio driver is available | |||
2017-09-17 | Fix x11 exported executables not getting the +x flag | Marcelo Fernandez | |
2017-09-16 | Create separate debug info files by default | Hein-Pieter van Braam | |
Now that we have a built-in stacktrace on a segfault it would be useful to have debug information on debug_release builds so that bugreports can include this information. Without this debug info we will still get function names in the backtrace but not file location. This commit will by default build all targets with minimal debug info and then strip the information into separate files. On MacOS this is a .dSYM file, on Linux/MingW this is a .debug file. MacOSX will automatically load a dSYM file if it exists in its debugger. On Linux/MingW we create a 'gnu debuglink' meaning that gdb and friends will automatically find the debug symbols if they exist. Existing workflow for developers does not change at all, except that we now create two instead of one build artifact by default. This commit also adds a 'debug_symbols' option to X11, MacOS, and MingW targets. The default is 'yes' which corresponds to -g1. The alternatives are 'no' (don't generate debug infos at all) or 'full' which runs with -g2. A target=debug build will now build with -g3. | |||
2017-09-15 | Merge pull request #11230 from maxim-sheronov/fix_enum_bindings | Thomas Herzog | |
Fix enums bindings | |||
2017-09-14 | X11: Fix gamepads not being added whith udev. | Andreas Haas | |
Seems like this property isn't present on some gamepads... Fixes #10958 | |||
2017-09-13 | Fix crash when no audio driver is available | Marcelo Fernandez | |
2017-09-13 | Buildsystem: Windows cross-compilation on Linux defaults to 64-bit | Rémi Verschelde | |
2017-09-13 | Fix enums bindings | Maxim Sheronov | |
Add missed bindings for enums Move some enums to class to have correct output of api.json | |||
2017-09-13 | Added a crash handler to dump the backtrace on Windows, Linux and OS X | Marcelo Fernandez | |
2017-09-13 | Merge pull request #11062 from BastiaanOlij/osx_datapack | Rémi Verschelde | |
Fixed loading package from resource folder, exporting textures to bun… | |||
2017-09-13 | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | |
[ci skip] | |||
2017-09-12 | Fixed issues with surround sound on audio server | Marcelo Fernandez | |
2017-09-12 | Adding borders back to a borderless window was not working. | Felix M. Cobos | |
2017-09-12 | Merge pull request #11111 from marcelofg55/drive_funcs_osx | Hein-Pieter van Braam | |
Implemented DirAccess get_drive and get_drive_count for OS X | |||
2017-09-12 | HiDPI support on Windows.. yes this is all it took. | Juan Linietsky | |
2017-09-12 | Merge pull request #11123 from fcobos/x11_bypass_compositor | Andreas Haas | |
X11 - Hint the window manager to disable desktop compositing in fullscreen mode | |||
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-12 | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde | |
Remove assignment and declarations in if statements | |||
2017-09-11 | Implemented DirAccess get_drive and get_drive_count for OS X | Marcelo | |
2017-09-12 | Merge pull request #11154 from eska014/html5-startup-revamp | Poommetee Ketson | |
HTML5 start-up overhaul with download progress display | |||
2017-09-11 | HTML5 start-up overhaul | Leon Krause | |
- Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global) | |||
2017-09-09 | Hint the window manager to disable desktop compositing in fullscreen mode. | Felix M. Cobos | |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Remove assignment and declarations in if statements | Hein-Pieter van Braam | |
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | |||
2017-09-08 | Fixed loading package from resource folder, exporting textures to bundle and ↵ | BastiaanOlij | |
added a bit of feedback for a debug compile | |||
2017-09-03 | Merge pull request #10914 from eska014/html5-main-notif | Rémi Verschelde | |
Prevent sending MainLoop notifications before initialized | |||
2017-09-03 | HTML5: Prevent sending MainLoop notifications before initialized | Leon Krause | |
2017-09-02 | Fix typos 'a' and 'an' | Poommetee Ketson | |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | |
Fix signed and unsigned comparisons | |||
2017-09-01 | Merge pull request #10775 from marcelofg55/buffersize_fixes | Rémi Verschelde | |
Corrections to audio buffer size calculations | |||
2017-09-01 | Corrections to audio buffer size calculations | Marcelo Fernandez | |
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | |
The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-31 | Merge pull request #10422 from endragor/gdnative-android | Rémi Verschelde | |
Make GDNative work on Android | |||
2017-08-31 | Merge pull request #10148 from leezh/pcre2 | Rémi Verschelde | |
Replacement of internal RegEx with PCRE2 | |||
2017-08-31 | Merge pull request #10793 from RandomShaper/fix-android-dbg-pre-21 | Rémi Verschelde | |
Fix pre-Lollipop Android debug |