Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-30 | Fix multitouch input not working on certain devices on Windows | Pedro J. Estébanez | |
Fixes #20474. | |||
2018-08-30 | Fix HTML5 gamepad input | Leon Krause | |
2018-08-28 | Fix typo in os_uwp causing a build failure | Hein-Pieter van Braam | |
2018-08-28 | Merge pull request #21511 from eska014/webm-nomt | Rémi Verschelde | |
Fix WebM and Theora video in HTML5 export | |||
2018-08-28 | No need to link with libandroid_support in NDK 17 | Wojciech Milkowski | |
According to https://github.com/bytedeco/javacpp/pull/244 in NDK 17 libandroid_support library is not needed any more, and on armv8 is already gone which breaks compilation. | |||
2018-08-28 | Enable Theora module for HTML5 platform | Leon Krause | |
2018-08-27 | Revert "Try closing gracefully before terminating process" | Rémi Verschelde | |
2018-08-27 | Merge pull request #21387 from hpvb/fix-15324 | Rémi Verschelde | |
Fall back to GLES2 if GLES3 is not working | |||
2018-08-27 | When setting an X11 icon fails, try halving the size | Hein-Pieter van Braam | |
When setting an icon that is too large previously Godot would die with a X Error of failed request: BadLength error. To avoid this we install an error handler right before we set an icon. If the error handler triggers we halve the icon size until it works or until we've reached a 0 size on either width or height. We print a warning when this happens to alert developers. This fixes #19716 | |||
2018-08-26 | Fall back to GLES2 if GLES3 is not working | Hein-Pieter van Braam | |
This adds a static is_viable() method to all rasterizers which has to be called before initializing the rasterizer. This allows us to check what rasterizer to use in OS::initialize together with the GL context initialization. This commit also adds a new project setting "rendering/quality/driver/driver_fallback" which allows the creator of a project to specify whether or not fallback to GLES2 is allowed. This setting is ignored for the editor so the editor will always open even if the project itself cannot run. This will hopefully reduce confusion for users downloading projects from the internet. We also no longer crash when GLES3 is not functioning on a platform. This fixes #15324 | |||
2018-08-26 | Fixes several resource leaks in ... | Crazy-P | |
- gdscript - gdscript_compiler - regex - android/export - gles3/rasterizer (scene and storage) | |||
2018-08-25 | Support more X11 dialogs for X11::alert() | Hein-Pieter van Braam | |
Modern distributions such as Fedora do not ship 'xdialog' with their default deployment. This commit adds support for Gnome's Zenity as well as KDE's kdialog. | |||
2018-08-24 | Merge pull request #21375 from akien-mga/msvc-nominmax | Rémi Verschelde | |
SCons: Disable min/max WinDef.h macros on MSVC | |||
2018-08-24 | SCons: Disable min/max WinDef.h macros on MSVC | Rémi Verschelde | |
Fixes #21370. | |||
2018-08-24 | Merge pull request #20712 from marcelofg55/midi_open_close | Juan Linietsky | |
Add OS::open_midi_inputs and OS::close_midi_inputs | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-24 | Add print_verbose to print to stdout only in verbose mode | Rémi Verschelde | |
Equivalent of the cumbersome: if (OS::get_singleton()->is_stdout_verbose()) print_line(msg); | |||
2018-08-24 | Merge pull request #21336 from eska014/html5-new-presentation | Rémi Verschelde | |
Add responsive HTML5 export page with full-size canvas as new default | |||
2018-08-23 | Merge pull request #21332 from dragmz/apk-hint-fix | Rémi Verschelde | |
Fix file hints | |||
2018-08-23 | Fix file hints | Marcin Zawiejski | |
Fixes file hints so the file dialog actually displays the files with given extension (e.g. *.apk). | |||
2018-08-23 | Merge pull request #21330 from eska014/html5-canvas-resize | Rémi Verschelde | |
Facilitate external modification of HTML5 canvas size | |||
2018-08-23 | Add responsive HTML5 export page with full-size canvas as new default | Leon Krause | |
2018-08-23 | Merge pull request #20507 from rdhafidh/android_libcpp_shared_master | Rémi Verschelde | |
add support libc++_shared on android (master) | |||
2018-08-23 | Facilitate external modification of HTML5 canvas size | Leon Krause | |
2018-08-22 | Modifications to raw input so the handling of absolute coordinates is more ↵ | Juan Linietsky | |
correct. | |||
2018-08-22 | Merge pull request #20523 from moiman100/windows-raw-input | Juan Linietsky | |
Raw input relative motion for Windows | |||
2018-08-23 | add support libc++_shared stl on android | Ridwan Abdul Hafidh | |
2018-08-21 | BPTC support | elasota | |
2018-08-21 | Merge pull request #21236 from dragmz/windows-graceful-close | Rémi Verschelde | |
Try closing gracefully before terminating process | |||
2018-08-21 | CI: Disable debug_symbols on Travis/AppVeyor | Rémi Verschelde | |
Also increase AppVeyor cache size to 1024, should match what is available for us in the free plan: https://www.appveyor.com/docs/build-cache/#cache-size-beta And drop obsolete debug_release option for Windows, superseded by target=release and debug_symbols=yes. | |||
2018-08-21 | Merge pull request #20922 from kripken/err | Leon Krause | |
HTML5: use console.warn instead of Module.printErr | |||
2018-08-20 | Try closing gracefully before terminating process | Marcin Zawiejski | |
Use a Microsoft recommended way of process termination for the project process run from the editor. This allows loaded DLLs to receive and handle DLL_PROCESS_DETACH notification and cleanup any global state before the process actually exits. | |||
2018-08-20 | fix Android/HTML5 custom templates option does not work | Alessandro | |
2018-08-20 | Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties | Rémi Verschelde | |
Use it to provide a better example for application identifiers on Android, iOS and macOS, where users thought they *had* to use this as a magic token. | |||
2018-08-19 | Merge pull request #21179 from elasota/vs-pdb | Rémi Verschelde | |
Support debug_symbols in VS optimized builds | |||
2018-08-19 | Support debug_symbols in VS optimized builds | elasota | |
2018-08-18 | Merge pull request #21132 from neonsoup/win_move_to_trash_fix | Rémi Verschelde | |
Fix errors during removing files or folders and fix for latin symbols | |||
2018-08-18 | Fix errors during removing files or folders and fix for latin symbols | neonsoup | |
This commit adds support for unicode strings in OS_Windows::move_to_trash. Also reverts commit 6188388c5a9c7f9fcc0b7f3928f176a9047b9a45 as it did not add extra null character to the path string (SHFILEOPSTRUCTA and SHFILEOPSTRUCTW require path to be double null-terminated). | |||
2018-08-17 | Update detect.py | Tiago Quendera | |
Fixed a typo in detect.py | |||
2018-08-16 | Replace XRaiseWindow with a _NET_ACTIVE_WINDOW ClientRequest | Hein-Pieter van Braam | |
This fixes the editor on X11 not getting put on the foreground when a debugged project hits an error or breakpoint. | |||
2018-08-14 | Merge pull request #18096 from aaronfranke/master | Juan Linietsky | |
[Core] Split up math_2d.h | |||
2018-08-14 | Fix impossibility of removing folder which contains non-latin symbols(on ↵ | Chaosus | |
Windows) | |||
2018-08-13 | Merge pull request #20913 from pulkomandy/master | Rémi Verschelde | |
Rebase patches for fixing haiku build. | |||
2018-08-11 | use console.warn instead of Module.printErr: emscripten no longer exports ↵ | Alon Zakai (kripken) | |
printErr by default, and instead err() should be used in code seen by the optimizer; however, as Godot only runs on the Web (and not in node.js or elsewhere), using console.warn directly is good enough, and will work in all versions if emscripten | |||
2018-08-11 | Rebase patches for fixing haiku build. | Adrien Destugues | |
2018-08-11 | [Core] Completely kill math_2d.h, change includes | Aaron Franke | |
2018-08-10 | Revert "added get_creation_time function for gdscript" | Juan Linietsky | |
2018-08-10 | Merge pull request #18914 from notwarp/master | Juan Linietsky | |
added get_creation_time function for gdscript | |||
2018-08-04 | Add OS::open_midi_inputs and OS::close_midi_inputs | Marcelo Fernandez | |
2018-07-30 | Relative motion based on raw input for Windows | Mikko Mustonen | |