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2022-04-04Merge pull request #59861 from m4gr3d/enable_resizable_mainRémi Verschelde
2022-04-04Update `resize` settings:Fredia Huya-Kouadio
- Unlock resizing for the Godot Editor - Add an option to specify whether a game is resizeable for the Godot template
2022-04-04[macOS] Add bundle launch code for older (pre 10.15) macOS versions.bruvzg
2022-04-01Add CI build with clang sanitizers, increase stack size to 30 MB for builds ↵bruvzg
with sanitizers.
2022-03-31Fix X11 is_window_maximizedConteZero
2022-03-31Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns.
2022-03-29Merge pull request #59607 from m4gr3d/fix_low_processor_mode_mainRémi Verschelde
Fix flickering issues with low processor mode on Android
2022-03-29Fix flickering issues with low processor mode on AndroidFredia Huya-Kouadio
2022-03-29Keep editor at normal priority on windows.Lyuma
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time. Running the editor at normal priority allows other applications on the system to be responsive during long imports.
2022-03-28Android port of the Godot EditorFredy Huya-Kouadio
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28Merge pull request #59574 from Sauermann/proposal-rename-warp-mouseRémi Verschelde
Rename warp mouse functions to warp_mouse
2022-03-27Rename warp mouse functions to warp_mouseMarkus Sauermann
2022-03-26HTML5: Explain why export templates are missingRémi Verschelde
Same for UWP. This is skipped in DEV_ENABLED builds so contributors can still test the export pipeline (and CI still compiles it on debug builds).
2022-03-24Merge pull request #59465 from fountainment/fix_popupmenuRémi Verschelde
2022-03-24Fix PopupMenu behavior on MacOS when multiple monitors are usedC.Even
* DisplayServerOSX::mouse_get_position returns wrong x axis data in multi-monitor case, which makes mouse_process_popups send WINDOW_EVENT_CLOSE_REQUEST, then eventually make PopupMenu close on mouse down without activating item.
2022-03-24Merge pull request #59416 from aaronfranke/export-fileRémi Verschelde
2022-03-23Bump minimist from 1.2.5 to 1.2.6 in /platform/javascriptdependabot[bot]
Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6. - [Release notes](https://github.com/substack/minimist/releases) - [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6) --- updated-dependencies: - dependency-name: minimist dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com>
2022-03-22Generate export template file names instead of having a fixed setAaron Franke
2022-03-22Merge pull request #59394 from aaronfranke/linux-export-x86_32Rémi Verschelde
2022-03-22[macOS] Add missing global menu features.bruvzg
2022-03-21Change extension for Linux 32-bit x86 exports to x86_32Aaron Franke
2022-03-21Move extension logic to EditorExportPlatformLinuxBSDAaron Franke
2022-03-20Move fixup_embedded_pck to EditorExportPlatform classesAaron Franke
2022-03-18Merge pull request #59287 from Vitika9/59181Rémi Verschelde
Right-clicking will not close popup in windows
2022-03-18Right-clicking will not close popupVitika9
2022-03-18Merge pull request #58455 from bruvzg/export_scriptRémi Verschelde
2022-03-18Merge pull request #57850 from pkowal1982/iconRémi Verschelde
Change godot.ico to uncompressed/fixed size
2022-03-17Fix DST Error on Windowsztco224
2022-03-17Merge pull request #59062 from BastiaanOlij/storagerd_textureRémi Verschelde
2022-03-16Merge pull request #59146 from m4gr3d/setup_mavencentral_publishingRémi Verschelde
2022-03-16Windows: Properly set `mouse_monitor` instead of shadowing itRémi Verschelde
GCC was raising a warning about unused variable, but it's actually meant to be used in the destructor for deinit.
2022-03-16Implement GDExtension export plugin.bruvzg
2022-03-16Split dummy renderer classes into separate filesBastiaan Olij
Split canvas_texture_storage and texture_storage from render_storage class
2022-03-14Setup logic to publish the Godot Android library to MavenCentralFredia Huya-Kouadio
2022-03-14[Export] Add "export console script" option for Linux, macOS, and Windows ↵bruvzg
exports.
2022-03-13Reenable window_set_vsync_mode on WindowsHendrik Brucker
2022-03-11Merge pull request #58986 from akien-mga/diraccessrefRémi Verschelde
2022-03-11Merge pull request #58751 from bruvzg/loc_str_propsRémi Verschelde
2022-03-11Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaksRémi Verschelde
`DirAccess *` needs to be deleted manually, and this is often forgotten especially when doing early returns with `ERR_FAIL_COND`. `DirAccessRef` is deleted automatically when it goes out of scope. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-10Merge pull request #58335 from maiself/fix-directory-delete-linuxRémi Verschelde
2022-03-10Discern between virtual and abstract class bindingsreduz
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
2022-03-09Remove unused Bullet module and thirdparty codeRémi Verschelde
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them.
2022-03-09Remove VARIANT_ARG* macrosreduz
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09Remove unused GDNative codeRémi Verschelde
This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports).
2022-03-09Add missing header for headless buildsMmAaXx500
2022-03-08[X11] Do not try to focus unmapped window.bruvzg
2022-03-07Revert "[HTML5] Fetch API now passes credentials."Rémi Verschelde
2022-03-05Rename StreamTexture* to CompressedTexture*reduz
* Its not and will not be used for streaming. * Streaming will be implemented in 4.1 and it will work different. * It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-04Improve app name and system permission message localization.bruvzg
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint. Add localized "app name" property to the project settings. Add localized permission and copyright properties to the macOS and iOS export settings. Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04Merge pull request #58742 from timothyqiu/x11-leakRémi Verschelde
Fix X11 memory leak after drag & drop file into the editor