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2014-02-20Merge pull request #89 from marynate/PR-Fix_iOS_Simulator_Buildokamstudio
Fix iOS Simulator Build
2014-02-20Merge pull request #107 from bscranton/masterokamstudio
Windows StreamPeerWinsock::set_nodelay implementation
2014-02-20Merge pull request #124 from kevinhartman/masterokamstudio
Fixed OS X retina initial videomode size
2014-02-20Merge pull request #128 from marynate/PR-stop-tracking-logo-hokamstudio
Stop tracking platform/server/logo.h for it will be autogenerated
2014-02-19wtfJuan Linietsky
2014-02-19Stop tracking platform/server/logo.h for it will be autogeneratedmarynate
2014-02-19-improved physics ccdJuan Linietsky
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
2014-02-18OSX current_videomode size is now initialized with correct resolution based ↵Kevin Hartman
on backing store. Fixes issue where content does not correctly fit in window on retina displays.
2014-02-17windows StreamPeerWinsock::set_nodelay implementationBenjamin Scranton
StreamPeerWinsock::set_nodelay was a no-op. Copied the code from the POSIX implementation because it is also correct on Windows per http://msdn.microsoft.com/en-us/library/windows/desktop/ms740476%28v=vs.85%29.aspx.
2014-02-15-project settings are saved when changedJuan Linietsky
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
2014-02-15UIApplication setStatusBarHidden:animation has been deprecated since iOS ↵marynate
3.2, use setStatusBarHidden:withAnimation instead.
2014-02-15Update SConstruct build scripts for iOS Simulator buildmarynate
2014-02-15-fixed bug in Button now exporting font propertyJuan Linietsky
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-14Addressed comments by Terseus to match the specVinzenz Feenstra
size_t -> long uint8_t -> unsigned char Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-14x11: Set icon issue fixVinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-02-13-fixed export templates not loading/exporting on WindowsJuan Linietsky
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
2014-02-13Merge pull request #34 from marynate/masterokamstudio
Fixed build rule file for proper MSVC release build
2014-02-11Fixed build rule file for proper MSVC release buildmarynate
2014-02-10Fix mouse coordinates on OS X retina displaysJeremy Williams
2014-02-10fixieJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky