Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-12 | Add WebSocket debugger, use it for Javascript. | Fabio Alessandrelli | |
2020-05-11 | Merge pull request #38386 from reduz/new-lightmapper | Rémi Verschelde | |
New GPU lightmapper | |||
2020-05-10 | New lightmapper | Juan Linietsky | |
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D) | |||
2020-05-10 | Add drop files function | Fabio Alessandrelli | |
2020-05-10 | Fix Closure compiler build, python style. | Fabio Alessandrelli | |
Move copyToFS into utils.js library included with '--pre-js'. | |||
2020-05-10 | DisplayServerJavaScript implementation. | Fabio Alessandrelli | |
2020-05-10 | [HTML5] Locale, input fix, context, exit. | Fabio Alessandrelli | |
Add missing semicolumns in engine.js Add optional extra args to JS Engine.startGame Remove loader.js, explicit noExitRuntime. Also add onExit callback (undocumented in emscripten) | |||
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde | |
Part of #33027. | |||
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde | |
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet. | |||
2020-05-10 | Style: Add missing copyright headers | Rémi Verschelde | |
2020-05-08 | Merge pull request #38561 from bruvzg/wintab_extra_mm_events | Rémi Verschelde | |
WinTab: Make movement smoother and handle pressure/tilt changes when cursor is not moving. | |||
2020-05-08 | WinTab: Adds extra "mouse move" events to make movement smoother and ↵ | bruvzg | |
correctly handle pressure/tilt change when cursor is not moving. | |||
2020-05-08 | Added mapping for KEY_MENU to VK_APPS (0x5d) so context menu's triggered by ↵ | Eric M | |
the keyboard menu button work | |||
2020-05-07 | Remove WinTab error message. | bruvzg | |
2020-05-06 | clang-format: Add JavaImportGroups for Java code | Rémi Verschelde | |
2020-05-05 | Merge pull request #38483 from bruvzg/wintab_api | Rémi Verschelde | |
Add support for the WinTab API for pen input. | |||
2020-05-05 | [Windows] Add support for the WinTab API for pen input. | bruvzg | |
2020-05-05 | Address `OS.request_permissions()` bug when non-platform permission(s) is ↵ | Fredia Huya-Kouadio | |
included | |||
2020-05-03 | [Linux/Windows] Set pressure to 1.0f when primary button is pressed and ↵ | bruvzg | |
device is not pressure sensitive. | |||
2020-05-03 | Merge pull request #37756 from madmiraal/fix-x11-pressure-tilt | Rémi Verschelde | |
Fix X11 pressure and tilt values. | |||
2020-05-01 | Merge pull request #37414 from Schroedi/fix_html_mouse_input | Fabio Alessandrelli | |
Move wheel handlers from window to canvas element in HTML | |||
2020-04-29 | Merge pull request #37802 from ThakeeNathees/window-position-bug-osx-x11 | Rémi Verschelde | |
display server window position bug fix | |||
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde | |
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690. | |||
2020-04-28 | Merge pull request #37193 from madmiraal/fix-android-export-unicode-errors | Rémi Verschelde | |
Fix Android export throwing Unicode errors. | |||
2020-04-28 | Move mouse wheel handler from window to canvas element in HTML | Christoph Schröder | |
Similar to https://github.com/godotengine/godot/pull/36557 At least in chrome, the following error is printed for each mouse wheel rotation: [Intervention] Unable to preventDefault inside passive event listener due to target being treated as passive. See https://www.chromestatus.com/features/6662647093133312 This PR moves the handler to the canvas and thereby fixes the error. Tested on: Chrome and Firefox (MacOS), Firefox, Chrome(Android), Safari (IPad + MacOS) | |||
2020-04-27 | Merge pull request #38253 from nekomatata/bullet-update-2.90 | Rémi Verschelde | |
Update to bullet master (2.90) | |||
2020-04-27 | Update to bullet master (2.90) | PouleyKetchoupp | |
2020-04-26 | Windows: Appease capricious MSVC versions with moody headers | Rémi Verschelde | |
Fixes #37799. Fixes #37986. | |||
2020-04-26 | [macOS] Re-add define for build with 10.14 SDK, remove unsupported 10.12 checks. | bruvzg | |
2020-04-26 | Merge pull request #35382 from Calinou/html5-export-title-tag | Max Hilbrunner | |
Set the `title` tag in the HTML5 export immediately | |||
2020-04-24 | Fix detection logic for the Android sdk path | Fredia Huya-Kouadio | |
The previous logic used the 'tools' directory within the Android sdk to validate it. That directory was recently deprecated and removed from the Android sdk folder (https://developer.android.com/studio/releases/sdk-tools) | |||
2020-04-23 | Fix Android templates size regression | Fredia Huya-Kouadio | |
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped. Since the change is only needed for development (debugging) purposes, it's commented out by default. | |||
2020-04-22 | Set the `title` tag in the HTML5 export immediately | Hugo Locurcio | |
This makes the project title display without having to wait for the project to finish loading. | |||
2020-04-16 | Merge pull request #37895 from qarmin/more_leak_fixes | Rémi Verschelde | |
Fixes leaks in ResourceCache, Vulkan and X11 | |||
2020-04-15 | Migrate legacy apache dependency to the GodotPayment plugin | fhuya | |
This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it. | |||
2020-04-15 | Fixes leaks in ResourceCache, Vulkan and X11 | qarmin | |
2020-04-14 | Android: Bump build tools to 29.0.3 | Rémi Verschelde | |
2020-04-13 | Delete unused drawable resources. | fhuya | |
2020-04-13 | Validate supported architectures when exporting to Android | SkyJJ | |
2020-04-11 | display server window position bug fix (#37323) | Thakee Nathees | |
2020-04-10 | Add signal support to Godot Android plugin: | fhuya | |
Supports registering and emitting signal from a Godot Android plugin | |||
2020-04-10 | Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settings | Rémi Verschelde | |
Update Android custom template build configuration | |||
2020-04-10 | Fix X11 pressure and tilt values. | Marcel Admiraal | |
2020-04-10 | Merge pull request #37745 from nekomatata/vulkan-warnings-android | Rémi Verschelde | |
Fix extra warnings in Android build | |||
2020-04-10 | Fix extra warnings in Android build | PouleyKetchoupp | |
2020-04-10 | Fix loss of precision in X11 device info. | Marcel Admiraal | |
2020-04-08 | Display Server support | PouleyKetchoupp | |
2020-04-07 | Update Android custom template build configuration. | fhuya | |
2020-04-03 | Vulkan rendering for Android | PouleyKetchoupp | |
2020-04-02 | Merge pull request #37533 from akien-mga/gradle-downgrade-3.5.3 | Rémi Verschelde | |
Android: Downgrade gradle plugin to 3.5.3 |