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2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
2020-05-13Update game controller enums.Marcel Admiraal
2020-05-12Add WebSocket debugger, use it for Javascript.Fabio Alessandrelli
2020-05-11Merge pull request #38386 from reduz/new-lightmapperRémi Verschelde
New GPU lightmapper
2020-05-10New lightmapperJuan Linietsky
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10Add drop files functionFabio Alessandrelli
2020-05-10Fix Closure compiler build, python style.Fabio Alessandrelli
Move copyToFS into utils.js library included with '--pre-js'.
2020-05-10DisplayServerJavaScript implementation.Fabio Alessandrelli
2020-05-10[HTML5] Locale, input fix, context, exit.Fabio Alessandrelli
Add missing semicolumns in engine.js Add optional extra args to JS Engine.startGame Remove loader.js, explicit noExitRuntime. Also add onExit callback (undocumented in emscripten)
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
Part of #33027.
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10Style: Add missing copyright headersRémi Verschelde
2020-05-08Merge pull request #38561 from bruvzg/wintab_extra_mm_eventsRémi Verschelde
WinTab: Make movement smoother and handle pressure/tilt changes when cursor is not moving.
2020-05-08WinTab: Adds extra "mouse move" events to make movement smoother and ↵bruvzg
correctly handle pressure/tilt change when cursor is not moving.
2020-05-08Added mapping for KEY_MENU to VK_APPS (0x5d) so context menu's triggered by ↵Eric M
the keyboard menu button work
2020-05-07Remove WinTab error message.bruvzg
2020-05-06clang-format: Add JavaImportGroups for Java codeRémi Verschelde
2020-05-05Merge pull request #38483 from bruvzg/wintab_apiRémi Verschelde
Add support for the WinTab API for pen input.
2020-05-05[Windows] Add support for the WinTab API for pen input.bruvzg
2020-05-05Address `OS.request_permissions()` bug when non-platform permission(s) is ↵Fredia Huya-Kouadio
included
2020-05-03[Linux/Windows] Set pressure to 1.0f when primary button is pressed and ↵bruvzg
device is not pressure sensitive.
2020-05-03Merge pull request #37756 from madmiraal/fix-x11-pressure-tiltRémi Verschelde
Fix X11 pressure and tilt values.
2020-05-01Merge pull request #37414 from Schroedi/fix_html_mouse_inputFabio Alessandrelli
Move wheel handlers from window to canvas element in HTML
2020-04-29Merge pull request #37802 from ThakeeNathees/window-position-bug-osx-x11Rémi Verschelde
display server window position bug fix
2020-04-28Rename InputFilter back to InputRémi Verschelde
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
2020-04-28Merge pull request #37193 from madmiraal/fix-android-export-unicode-errorsRémi Verschelde
Fix Android export throwing Unicode errors.
2020-04-28Move mouse wheel handler from window to canvas element in HTMLChristoph Schröder
Similar to https://github.com/godotengine/godot/pull/36557 At least in chrome, the following error is printed for each mouse wheel rotation: [Intervention] Unable to preventDefault inside passive event listener due to target being treated as passive. See https://www.chromestatus.com/features/6662647093133312 This PR moves the handler to the canvas and thereby fixes the error. Tested on: Chrome and Firefox (MacOS), Firefox, Chrome(Android), Safari (IPad + MacOS)
2020-04-27Merge pull request #38253 from nekomatata/bullet-update-2.90Rémi Verschelde
Update to bullet master (2.90)
2020-04-27Update to bullet master (2.90)PouleyKetchoupp
2020-04-26Windows: Appease capricious MSVC versions with moody headersRémi Verschelde
Fixes #37799. Fixes #37986.
2020-04-26[macOS] Re-add define for build with 10.14 SDK, remove unsupported 10.12 checks.bruvzg
2020-04-26Merge pull request #35382 from Calinou/html5-export-title-tagMax Hilbrunner
Set the `title` tag in the HTML5 export immediately
2020-04-24Fix detection logic for the Android sdk pathFredia Huya-Kouadio
The previous logic used the 'tools' directory within the Android sdk to validate it. That directory was recently deprecated and removed from the Android sdk folder (https://developer.android.com/studio/releases/sdk-tools)
2020-04-23Fix Android templates size regressionFredia Huya-Kouadio
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped. Since the change is only needed for development (debugging) purposes, it's commented out by default.
2020-04-22Set the `title` tag in the HTML5 export immediatelyHugo Locurcio
This makes the project title display without having to wait for the project to finish loading.
2020-04-16Merge pull request #37895 from qarmin/more_leak_fixesRémi Verschelde
Fixes leaks in ResourceCache, Vulkan and X11
2020-04-15Migrate legacy apache dependency to the GodotPayment pluginfhuya
This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
2020-04-15Fixes leaks in ResourceCache, Vulkan and X11qarmin
2020-04-14Android: Bump build tools to 29.0.3Rémi Verschelde
2020-04-13Delete unused drawable resources.fhuya
2020-04-13Validate supported architectures when exporting to AndroidSkyJJ
2020-04-11display server window position bug fix (#37323)Thakee Nathees
2020-04-10Add signal support to Godot Android plugin:fhuya
Supports registering and emitting signal from a Godot Android plugin
2020-04-10Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settingsRémi Verschelde
Update Android custom template build configuration
2020-04-10Fix X11 pressure and tilt values.Marcel Admiraal
2020-04-10Merge pull request #37745 from nekomatata/vulkan-warnings-androidRémi Verschelde
Fix extra warnings in Android build
2020-04-10Fix extra warnings in Android buildPouleyKetchoupp
2020-04-10Fix loss of precision in X11 device info.Marcel Admiraal
2020-04-08Display Server supportPouleyKetchoupp
2020-04-07Update Android custom template build configuration.fhuya