Age | Commit message (Expand) | Author |
2015-07-01 | fixed ios compilation error | romulox_x |
2015-06-30 | -some changes by okam | Juan Linietsky |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-22 | Fixed compilation error on MacOS X. | James McLean |
2015-06-12 | some optimizations in godot memory handling | Juan Linietsky |
2015-06-08 | draw button focus before text and icon | Juan Linietsky |
2015-06-07 | Complete fix for windows compilability | est31 |
2015-06-07 | Fix windows compilability | est31 |
2015-06-07 | Merge pull request #2037 from est31/use-local-win | Juan Linietsky |
2015-06-07 | Merge pull request #2017 from Razzlegames/multitouch_fix_1908 | Juan Linietsky |
2015-06-06 | Add OS.get_time_zone_info function | est31 |
2015-06-06 | Add utc param to get_time and get_date methods | est31 |
2015-06-06 | Use local time for both time and date on win | est31 |
2015-06-03 | improved calculation of screen resolution on ios | romulox_x |
2015-05-31 | Additional Fix for Multi-touch release problem | Kyle Luce |
2015-05-26 | Merge pull request #1966 from romulox-x/iosServicesAdditions | punto- |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |
2015-05-23 | added response event for game center overlay closing | romulox_x |
2015-05-23 | added data to descriptions dictionary that was missing. Made the elements th... | romulox_x |
2015-05-23 | Fixed null pointer bug in ios store. added functions to game center to reset ... | romulox_x |
2015-05-22 | Fix building release target with debug symbols | Rémi Verschelde |
2015-05-18 | fix a crash situation when starting a thread and other small fixes | Juan Linietsky |
2015-05-17 | fix crash on help, closes #1873 | Juan Linietsky |
2015-05-15 | fix multitouch release problem | vipsbpig |
2015-05-09 | Change windows build to use CFlag /Od so that you get the full debug experien... | Antony |
2015-05-07 | Merge pull request #1826 from eehrich/master | Juan Linietsky |
2015-05-06 | Better OS X fullscreen support, without the nasty startup effect | Ricardo Pérez |
2015-05-06 | Merge pull request #1818 from ricpelo/ricpelo-patch-5 | punto- |
2015-05-06 | optional formal changes | ehriche |
2015-05-05 | Really fixes fullscreen mode in OS X, even during startup | Ricardo Pérez |
2015-05-04 | fixes issue #1693 winmain and main unicode | yg2f |
2015-05-04 | Merge remote-tracking branch 'origin/master' | Juan Linietsky |
2015-05-04 | small unicode fixes | Juan Linietsky |
2015-05-03 | Merge pull request #1792 from swenner/static_analysis_fixes | Juan Linietsky |
2015-05-03 | Merge pull request #1800 from antonyjones67/VSGenerator | Juan Linietsky |
2015-05-03 | Added Visual Studio project generation. Use "vsproj=yes" in command line. Thi... | Antony Jones |
2015-05-03 | fixed broken comment block | Simon Wenner |
2015-05-01 | -fixed godot icon for android | Juan Linietsky |
2015-05-01 | -option to select arm and x86 architectures on android export (will not work ... | Juan Linietsky |
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky |
2015-04-30 | -some cleanups | Juan Linietsky |
2015-04-28 | fixes in handling of DirAccess for resource path on Android, fixes #1447 | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-18 | -fix local and global usage for DirAccess, fixes #791 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-17 | -Added android immersive mode, fixes #303 | Juan Linietsky |
2015-04-12 | improved save path error messages for scene, textures and audio, fixes #1514 | Juan Linietsky |
2015-04-12 | Modified OSX11 to try alternative audio drivers if pulseaudio does not work o... | Juan Linietsky |
2015-04-07 | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky |