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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-12-09
Merge pull request #55737 from m4gr3d/add_min_target_sdk_configs_master
Rémi Verschelde
2021-12-08
Add configs to specify the min and target sdk versions.
Fredia Huya-Kouadio
2021-12-03
Fix files_dropped in HTML5 export.
Luis Sanchez
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-30
[HTML5] Fix multi-touch input handling.
Fabio Alessandrelli
2021-11-26
Merge pull request #55347 from Faless/js/4.x_scons_emcc_abspath
Rémi Verschelde
2021-11-26
[HTML5] Use absolute path for JS lib/pre/externs.
Fabio Alessandrelli
2021-11-26
Merge pull request #55344 from Chaosus/repair_error_func
Yuri Roubinsky
2021-11-26
Fix console colors on Windows
Yuri Roubinsky
2021-11-26
[HTML5] Fix focus (again) in Firefox's iframes.
Fabio Alessandrelli
2021-11-25
Restore console window output for editor app on Windows
Yuri Roubinsky
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_master
Rémi Verschelde
2021-11-21
Fix Android `get_screen_orientation()` not returning valid values
Marcel Admiraal
2021-11-20
Add support for OpenXR export configurations.
Fredia Huya-Kouadio
2021-11-19
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
2021-11-19
Merge pull request #54499 from Faless/threads/4.x_work_pool_default
Rémi Verschelde
2021-11-19
[HTML5] Add checks to Gamepad API events.
Fabio Alessandrelli
2021-11-19
[HTML5] Fix input not focusing canvas.
Fabio Alessandrelli
2021-11-18
Merge pull request #55072 from KoBeWi/untitled_goose_project
Rémi Verschelde
2021-11-18
Fix data directory of unnamed projects
kobewi
2021-11-18
Windows: Use `/bigobj` only for debug builds, breaks GCC LTO
Rémi Verschelde
2021-11-17
Fix crash on macOS (AS) when dualshock4 is removed
Will Jordan
2021-11-16
[macOS] Fix crash handler not printing function names on M1 Macs.
bruvzg
2021-11-15
Merge pull request #54992 from RandomShaper/drop_android_db_setting
Rémi Verschelde
2021-11-15
Drop pointless Android depth buffer setting
Pedro J. Estébanez
2021-11-12
Fix typo in architecture name for x86_64 macOS
Aaron Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-11
Merge pull request #54876 from bruvzg/no_captured_move
Rémi Verschelde
2021-11-11
Make window unmovable by dragging title bar, when mouse in captured or confin...
bruvzg
2021-11-11
String: Remove `erase` method, bindings can't mutate String
Rémi Verschelde
2021-11-10
Merge pull request #54837 from akien-mga/windows-bigobj
Rémi Verschelde
2021-11-10
Windows: Enable `/bigobj` to increase max size for obj files
Rémi Verschelde
2021-11-10
Windows: Fix compilation warnings with GCC 11.2.1
Rémi Verschelde
2021-11-09
Merge pull request #54463 from RandomShaper/fix_gl3_32bits
Rémi Verschelde
2021-11-09
Merge pull request #54315 from nekomatata/x11-key-events-log
Rémi Verschelde
2021-11-08
[macOS] Use pre-wait observer to keep main run loop running and redraw window...
bruvzg
2021-11-07
[iOS export] Capture and display xcodebuild output.
bruvzg
2021-11-06
[Export] Read and ZIP project files in 16K chunks instead of reading the whol...
bruvzg
2021-11-05
Merge pull request #54601 from nekomatata/x11-struts-fix-bad-window-error
Rémi Verschelde
2021-11-04
Fix BadWindow X11 errors when a window is closed while processing struts
PouleyKetchoupp
2021-11-04
Merge pull request #54591 from WoLfulus/master
Rémi Verschelde
2021-11-04
Fix dwFlags on CreateProcessW calls
WoLfulus
2021-11-03
Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml...
Fredia Huya-Kouadio
2021-11-02
[macOS] Add support for OpenGLES3 video driver.
bruvzg
2021-11-02
[OS] Add ThreadWorkPool default size to OS.
Fabio Alessandrelli
2021-11-01
Merge pull request #54490 from q66/ppc
Rémi Verschelde
2021-11-01
Add support for PowerPC family
Daniel Kolesa
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
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