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2020-02-13Remove obsolete GLES3 backendRémi Verschelde
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
2020-02-12Fix startGame's logic in engine.js.Relintai
2020-02-12Force vulkan driver until OpenGL is implementedJuan Linietsky
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11Restore parts of #33783 and #32809 missing after rebase.bruvzg
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356.
2020-02-11Merge pull request #32821 from bruvzg/vlk_fix_macos_exitRémi Verschelde
[Vulkan, macOS] Fix RID leaks and crashes on exit.
2020-02-11Move Vulkan context/rendering_device destruction to windowWillClose ↵bruvzg
notification.
2020-02-11Improve HiDPI handling, fix incorrect window viewport clipping.bruvzg
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11glslang: Disable warnings and allow unbundlingRémi Verschelde
2020-02-11SCons: Streamline Vulkan buildsystem + fixupsRémi Verschelde
- Renamed option to `builtin_vulkan`, since that's the name of the library and if we were to add new components, we'd likely use that same option. - Merge `vulkan_loader/SCsub` in `vulkan/SCsub`. - Accordingly, don't use built-in Vulkan headers when not building against the built-in loader library. - Drop Vulkan registry which we don't appear to need currently. - Style and permission fixes.
2020-02-11Merge pull request #29993 from bruvzg/vulkanRémi Verschelde
Initial Vulkan support for macOS (MoltenVK) and Windows
2020-02-11Add runtime GLES2 / Vulkan context selection.bruvzg
2020-02-11Add static Vulkan loader.bruvzg
Initial Vulkan support for Windows. Initial Vulkan support for macOS.
2020-02-11Added a spinlock template as well as a thread work pool class.Juan Linietsky
Also, optimized shader compilation to happen on threads.
2020-02-11Custom material support seems complete.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
Still a lot to do
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11Modify RenderingDevice to use RIDs, now that they are O(1)Juan Linietsky
2020-02-11Added support for push constantsJuan Linietsky
2020-02-11Initial work on Vulkan:Juan Linietsky
-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/)
2020-02-10Allow per pixel transparency in javascript platformmuiroc
2020-02-10Merge pull request #34140 from bruvzg/ios_auto_icons_and_loadscreensRémi Verschelde
[iOS] Option to automatically generate icons and launch screens
2020-02-10Merge pull request #35301 from Calinou/improve-console-error-loggingRémi Verschelde
Improve the console error logging appearance
2020-02-10Merge pull request #35802 from bruvzg/linux_tablet_rangesRémi Verschelde
Fix pressure / tilt ranges on Linux.
2020-02-10Merge pull request #36003 from MennoMax/linux-cursor-fallbackRémi Verschelde
Adjusted linux cursors and added fallbacks
2020-02-10adjusted linux cursors, added fallbacksMennoMax
2020-02-09Merge pull request #35701 from AlexHolly/fix-double_tap-pressed-regressionRémi Verschelde
Fix double tap pressed event regression
2020-02-08Merge pull request #35982 from akien-mga/scons-modules-enabled-header-and-splitRémi Verschelde
SCons: Split libmodules.a in folder-based libs
2020-02-08Merge pull request #35381 from Calinou/html5-export-faviconFabio Alessandrelli
Export and reference the icon as favicon when exporting to HTML5
2020-02-07SCons: Split libmodules.a in folder-based libsRémi Verschelde
This removes the need for the hacky split_libmodules logic on Windows, since all libs are now of manageable size.
2020-02-07Fix javascript platform buildmuiroc
2020-02-06Merge pull request #35886 from doot24/fix_#35871Rémi Verschelde
Fixed Godot not recognising 150x150 icon for uwp export #35871
2020-02-05Remove per-file progress reporting when exporting to AndroidHugo Locurcio
Calling `step()` on EditorProgress too often will slow down the rest of the editor, so it's best avoided. This is also more consistent with other exporters, as most of them don't report per-file progress either. Exporting a 2D project with ~1,100 files to Android now takes about 10 seconds from a debug editor build instead of 65 seconds. This closes #30850.
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-02-03fixed godot not recognising 150x150 icon for uwp exportD00T24
2020-02-03Restores correct window position after fullscreen toggling off on LinuxYuri Roubinsky
2020-02-03Fix restoring window from fullscreen to normal on LinuxYuri Roubinsky
2020-02-01Export and reference the icon as favicon when exporting to HTML5Hugo Locurcio
This makes the project icon display immediately as a favicon when opening the page, without having to wait for the project to finish loading.
2020-01-31Fix pressure / tilt ranges on Linux.bruvzg
2020-01-31Merge pull request #35451 from Calinou/html5-web-environment-onlyRémi Verschelde
Only emit the JavaScript support code for Web when building for HTML5
2020-01-31Merge pull request #35785 from nekomatata/android-line-edit-length-fixRémi Verschelde
Fixed LineEdit virtual keyboard inputs on Android
2020-01-31Fixed LineEdit virtual keyboard inputs on AndroidPouleyKetchoupp
Changed the condition to add a length filter to make it consistent with the documentation (0 means no character limit). Otherwise the default value in LineEdit causes the virtual keyboard to be non-fonctional on Android.
2020-01-31Only emit the JavaScript support code for Web when building for HTML5Hugo Locurcio
Excluding other unused environments like Node.js makes the support code about 4 KB smaller.
2020-01-31Merge pull request #35684 from timothyqiu/macos-sanitizersRémi Verschelde
Adds sanitizer options for macOS
2020-01-31Adds extra cursors for macOSHaoyu Qiu
Before, plain arrow cursor or unsuitable ones were used.
2020-01-29Fix double tap pressed event regressionAlexander Holland