Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-20 | Merge branch 'master' of https://github.com/okamstudio/godot | Anton Yabchinskiy | |
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky | |
2015-02-17 | fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵ | greay | |
'CGPoint'” build error on OS X | |||
2015-02-17 | Merge branch 'master' of https://github.com/okamstudio/godot | Anton Yabchinskiy | |
2015-02-15 | begin new serialization framework | Juan Linietsky | |
also got rid of STL dependency on triangulator | |||
2015-02-14 | fixes to mouse warp | Juan Linietsky | |
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test! | |||
2015-02-12 | fix get_joy_name() on windows | Hinsbart | |
2015-02-10 | add support for CADisplayLink | Rhody Lugo | |
2015-02-09 | Merge pull request #1300 from umxprime/fix/ios-init-crash | Juan Linietsky | |
Fix init crash on iPad 1st gen device with iOS 5.1.1 | |||
2015-02-09 | Merge pull request #1299 from umxprime/fix/isim-sdk-path | Juan Linietsky | |
Fix iOS Simulator SDK path for isim platform. | |||
2015-02-09 | Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpress | Juan Linietsky | |
Modifiers are unset on events for the modifier key itself | |||
2015-01-27 | Adjust x11/detect.py | sambler | |
Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined move appending -DTYPED_METHOD_BIND to keep clang options together move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address | |||
2015-01-23 | Fix init crash on iPad 1st gen device with iOS 5.1.1 | Maxime CHAPELET | |
2015-01-22 | Fix iOS Simulator SDK path for isim platform. | Maxime CHAPELET | |
2015-01-21 | Merge branch 'master' of https://github.com/okamstudio/godot | Anton Yabchinskiy | |
2015-01-17 | Fix whitespace on previous commit | Manuel Lagang | |
Choose tabs or spaces, not both! | |||
2015-01-17 | Modifiers are unset on events for the modifier key itself | Manuel Lagang | |
This patch removes modifiers when processing key events for the particular modifier key. For example, previously a Shift keypress would register as a Shift + Shift modifier event. This would cause issues when a modifier key as the action key in the input map, because unpresses of the modifier key don't match as matching inputs for that action. E.g. if Shift is used as an action, the stored action event is Shift + Shift modifier (as indicated in the editor as "Shift + Shift". The unpress event does not have the Shift modifier set, so the event of unpressing Shift + no modifier doesn't match the action which has the modifier set. This patch removes the shift modifier on just pressing the Shift key down, so the action event is registered as just Shift with no modifier (as indicated in the editor as "Shift"), which matches the unpress event. | |||
2015-01-18 | Fix mingw windows build error | marynate | |
2015-01-17 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-01-17 | Merge pull request #1188 from hurikhan/scons_colored | Juan Linietsky | |
Scons colored | |||
2015-01-17 | Merge pull request #1223 from NateWardawg/master | Juan Linietsky | |
1: File path in save dialog automatically appended with correct extension if not manually added by the user. 2: Removed .bin as default extension for Linux exports as it causes problems for common file managers. | |||
2015-01-17 | added nvidia optimus enablement | the_mech | |
2015-01-15 | Set the default Linux extension to nothing. | Nathan Warden | |
2015-01-14 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
Conflicts: platform/x11/detect.py | |||
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-13 | fixes | Juan Linietsky | |
2015-01-13 | -try fixing LLVM color diagnostic on osx | hurikhan | |
2015-01-12 | osx support for llvm coloring added | hurikhan | |
2015-01-12 | SCons: colored compilation | hurikhan | |
2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵ | Juan Linietsky | |
fixed later. -fixed issue of opacity not working | |||
2015-01-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||
2015-01-10 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-01-08 | Create the test string to detect kb layouts directly from the unicode chars | Rhody Lugo | |
2015-01-08 | OS X: Add keyboard layout detection and fix build | Rhody Lugo | |
2015-01-05 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-01-04 | -attempt to be friendlier on non english keyboards | Juan Linietsky | |
2015-01-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | |
2015-01-03 | -added new code completion guess locations, closes #1032 | Juan Linietsky | |
-moved commandline fix to mingw-only, should fix #1064 | |||
2015-01-02 | -accelerometer precission changed to "GAME" (#1015) | Juan Linietsky | |
2014-12-25 | Reduce android build size(-fvisibility=hidden) | sanikoyes | |
Fix gridmap link error when disable_3d=Yes | |||
2014-12-23 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
Conflicts: drivers/SCsub platform/x11/detect.py platform/x11/os_x11.h | |||
2014-12-21 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_editor.cpp Improved code completion for InputEvent (shows members by type) | |||
2014-12-21 | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky | |
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs) | |||
2014-12-20 | Fixes | Juan Linietsky | |
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes | |||
2014-12-19 | Implemented PulseAudio backend and fixed audio driver selection on X11 | Alexander Stillich | |
2014-12-16 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-12-16 | New Code Completion | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting | |||
2014-12-15 | Small batch of fixes | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light |