Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | -Fix parsing of comments in VariantParser, fixes #3175 | Juan Linietsky | |
2015-12-28 | Remove bogus argument in sample_get_description | Rémi Verschelde | |
Copy-paste mistake from the setter most likely. | |||
2015-12-26 | Fix joystick hotplugging on windows, using right indices now | Hondres | |
2015-12-23 | removed -ffast-math on ios, compiler bug? | Ariel Manzur | |
2015-12-22 | threads | Ariel Manzur | |
2015-12-22 | Merge pull request #3113 from Hinsbart/joy_fix | Juan Linietsky | |
Check pkg-config for libudev and enable gamepad code only if found. | |||
2015-12-22 | missing? | Ariel Manzur | |
2015-12-21 | Check pkg-config for libudev and enable gamepad code only if found. Linux ↵ | hondres | |
only for now | |||
2015-12-21 | -fixed build system to use pkg-config for evdev | Juan Linietsky | |
2015-12-20 | windows resource version thing | Ariel Manzur | |
2015-12-20 | this failed on mingw on linux (but not on msvc) with 2 problems: | Ariel Manzur | |
1) it didn't print the error to the console, only this: build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"]) scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1 I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc. 2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order. @masoudbh3 can you check it out? thanks It builds on msvc just fine with (and without) these changes. | |||
2015-12-20 | Merge pull request #3101 from Hinsbart/remapping-new | punto- | |
Better gamepad support | |||
2015-12-18 | Use tabs instead of spaces for new gamepad code | hondres | |
2015-12-18 | thread rename for ios and osx (if called from the thread to be renamed) | Ariel Manzur | |
2015-12-18 | Better gamepad support | hondres | |
2015-12-14 | no need to revert this actually | Ariel Manzur | |
2015-12-14 | Merge branch 'master' of https://github.com/godotengine/godot | santiagopf | |
2015-12-13 | utf stuff on osx | santiagopf | |
2015-12-13 | added binary API to StreamPeer, fixes #2863 | Juan Linietsky | |
2015-12-13 | reverted mouse stuff | santiagopf | |
t Please enter the commit message for your changes. Lines starting | |||
2015-12-12 | isim | santiagopf | |
2015-12-12 | added rotation and scale support to gui controls | Juan Linietsky | |
2015-12-12 | -added windowed mode with -w, fixes #3020 | Juan Linietsky | |
-changed default windowed resolution to 1280x720 | |||
2015-12-11 | Merge pull request #590 from marynate/PR-fix-ios-release-event | punto- | |
Fixed ios release event not been dispatched when app entering background | |||
2015-12-08 | changed a bit to use system() | Juan Linietsky | |
2015-12-08 | improve detection of linux, fixes #3201 | Juan Linietsky | |
2015-12-08 | Merge pull request #2849 from a12n/compobsd2 | Juan Linietsky | |
Compile on OpenBSD | |||
2015-12-08 | Merge pull request #2956 from est31/add_system_wide_export_path | Juan Linietsky | |
Add way to look for templates at system wide level too | |||
2015-12-06 | some fixes | Juan Linietsky | |
-fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004 | |||
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | |
FBOs so all 2D shader effects should now work in every single Android device. | |||
2015-12-01 | Merge pull request #2963 from akien-mga/pr-opus-arm-opt | Rémi Verschelde | |
Enable opus ARM optimisations only on ARM | |||
2015-12-01 | Enable opus ARM optimisations only on ARM | Rémi Verschelde | |
i.e. do not enable it for x86. Fixes #2962. | |||
2015-11-30 | Add way to look for templates at system wide level too | est31 | |
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates | |||
2015-11-29 | Enabled debug symbols for x11 when using platform=release_debug and ↵ | koalefant | |
debug_release=yes together | |||
2015-11-27 | Replace hardcoded references to Okam Studio by Godot Engine | Rémi Verschelde | |
Since the engine development is now independent. Fixes #2836. | |||
2015-11-25 | 0theora compilation fixes | Juan Linietsky | |
2015-11-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: main/main.cpp | |||
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | |
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||
2015-11-21 | tegra 3 fix | mikica1986vee | |
2015-11-20 | Disable X11 joystick functions also for OpenBSD | Anton Yabchinskiy | |
2015-11-20 | Include string.h for memset() on OpenBSD | Anton Yabchinskiy | |
2015-11-20 | Include stdlib.h for alloca() on OpenBSD | Anton Yabchinskiy | |
2015-11-20 | Enable ALSA only for Linux | Anton Yabchinskiy | |
2015-11-19 | compile fixes | Juan Linietsky | |
2015-11-19 | Revert "libao audio driver" | Juan Linietsky | |
2015-11-19 | Merge pull request #2756 from trond/bugfix_udp | Juan Linietsky | |
UDP fixes | |||
2015-11-19 | Merge pull request #903 from a12n/libao | Juan Linietsky | |
libao audio driver | |||
2015-11-19 | Fixed mistake where available buffer size would not be updated for each ↵ | Trond Abusdal | |
recvfrom-call in PacketPeerUDPWinsockPposix. | |||
2015-11-19 | Added missing \n in script error output. | ZuBsPaCe | |