Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-18 | [macOS / iOS Export] Fix generation of duplicate locale property list files. | bruvzg | |
2022-08-15 | Disable threads used to check on plugins to load | Fredia Huya-Kouadio | |
The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources | |||
2022-08-15 | Fix issue preventing the Android Editor from displaying the project content | Fredia Huya-Kouadio | |
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached. This in turn caused an infinite loop in the file scanner preventing the project's content from showing up. | |||
2022-08-14 | Refactor the export checking logic to improve separation of concerns | Fredia Huya-Kouadio | |
2022-08-10 | Clean iOS platform config of long gone macro | Pedro J. Estébanez | |
2022-08-10 | Merge pull request #49829 from naithar/feature/ios-plugins-swift-4.0 | Rémi Verschelde | |
2022-08-09 | [iOS] Extend iOS plugins to support Swift runtime | Sergey Minakov | |
2022-08-09 | Fix memory leak when accessing/listing system fonts. | bruvzg | |
2022-08-08 | Merge pull request #62885 from madmiraal/fix-59931 | Rémi Verschelde | |
2022-08-08 | Merge pull request #64014 from RedMser/keep-screen-on-singledef | Rémi Verschelde | |
2022-08-06 | Only define `keep_screen_on` project setting once | RedMser | |
2022-08-05 | Merge branch 'master' into bugfix-ios-export | Larry Tran | |
2022-08-05 | Remove unnecessary string replacement | Larry Tran | |
2022-08-05 | Merge pull request #63882 from RedMser/keep-screen-on-windows | Rémi Verschelde | |
Implement `keep_screen_on` for Windows | |||
2022-08-05 | Implement `screen_is_kept_on` for macOS. | bruvzg | |
2022-08-05 | Implement `keep_screen_on` for Windows | RedMser | |
2022-08-04 | Add support for multiple virtual keyboard types | Brian Semrau | |
2022-08-04 | Implement `screen_set_keep_on` for macOS | bruvzg | |
2022-08-02 | Merge pull request #49058 from madmiraal/add-override-fileaccess | Rémi Verschelde | |
Add override keywords to FileAccess and DirAccess derived classes | |||
2022-08-02 | Add override keywords to DirAccess derived classes | Marcel Admiraal | |
2022-08-02 | Add override keywords to FileAccess derived classes | Marcel Admiraal | |
2022-08-02 | Merge pull request #61315 from lawnjelly/variant_bucket_pools | Rémi Verschelde | |
Variant memory pools | |||
2022-08-01 | File: Re-add support to skip CR (`\r`) in `File::get_as_text` | Rémi Verschelde | |
This was removed in #63481, and we confirmed that it's better like this, but we add back the possibility to strip CR as an option, to optionally restore the previous behavior. For performance this is done directly in `String::parse_utf8`. Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR. Supersedes #63717. | |||
2022-07-31 | Extract EditorResourceConversionPlugin into its own source files and clean ↵ | Yuri Sizov | |
up editor includes | |||
2022-07-31 | Visual Studio Natvis file works for Variant again | derammo | |
2022-07-30 | Merge pull request #63563 from aaronfranke/export-arch | Rémi Verschelde | |
2022-07-30 | Merge pull request #63647 from bruvzg/exp_msg_imp | Rémi Verschelde | |
Improve some export error messages. | |||
2022-07-29 | Merge pull request #61647 from KoBeWi/SaverResource | Rémi Verschelde | |
2022-07-29 | Improve some export error messages. | bruvzg | |
2022-07-29 | [Linux] Fix build with missing DBUS. | bruvzg | |
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Merge pull request #63595 from reduz/remove-signal-connect-binds | Rémi Verschelde | |
Remove Signal connect binds | |||
2022-07-29 | Update export dialog to handle many architectures | Aaron Franke | |
2022-07-29 | Make some editor export methods const | Aaron Franke | |
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-29 | [Linux] Load dbus libraries dynamically. | bruvzg | |
2022-07-29 | [Linux] Replace fontconfig wrapper with a one generated from the older ↵ | bruvzg | |
library version (2.12.6, Ubuntu 18.04 LTS). | |||
2022-07-27 | Merge pull request #63548 from pattlebass/master-html5-vibrate | Rémi Verschelde | |
2022-07-27 | HTML5: Add support for `Input.vibrate_handheld()` | pattlebass | |
2022-07-27 | Load fontconfig libraries dynamically. | bruvzg | |
2022-07-27 | Fix Linux build without fontconfig. | bruvzg | |
2022-07-27 | Merge pull request #62973 from bruvzg/sysfont_support | Rémi Verschelde | |
2022-07-27 | Merge pull request #63121 from aaronfranke/editor-export-split | Rémi Verschelde | |
2022-07-26 | Merge pull request #63481 from ↵ | Rémi Verschelde | |
m4gr3d/fix_remaining_scoped_storage_regressions_main Address remaining scoped storage regressions | |||
2022-07-26 | Address remaining scoped storage regressions | Fredia Huya-Kouadio | |
- Accelerate common path used to check the storage scope for a given path - Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time | |||
2022-07-26 | Split up editor export code into multiple files | Aaron Franke | |
2022-07-26 | Merge pull request #63096 from aaronfranke/exp-template-names | Rémi Verschelde | |
2022-07-26 | Implement support for loading system fonts on Linux, macOS / iOS and Windows. | bruvzg | |
2022-07-25 | Merge pull request #63459 from Kev/bigobj-for-msvc-release | Rémi Verschelde | |
2022-07-25 | Use bigobj for release MSVC builds | Kevin Smith | |
Previously it was used only on debug builds, but recent additions to variant_call.cpp have made that unit too large even in release_debug. It was originally set to debug only because using it breaks mingw, so this only reinstates it for MSVC where it shouldn't have any drawbacks (famous last words). Test-Information: Builds for me with scons -j 40 platform=windows target=release_debug and my game then runs from it. |