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2015-04-04Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy
2015-04-02wrong function, changing..Juan Linietsky
2015-04-02javascript build fixJuan Linietsky
2015-04-02Beta1 Attempt #1Juan Linietsky
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
2015-04-02Merge branch 'master' of https://github.com/okamstudio/godotAriel Manzur
2015-04-02fullscreen thingAriel m
2015-04-01solved color depth issues on osxJuan Linietsky
2015-03-31Option in Android export to use 32 bits buffer.Juan Linietsky
2015-03-31read depth fixesJuan Linietsky
2015-03-31fixes for light2d in androids that do not supportJuan Linietsky
read depth
2015-03-25fixes to shader to get most new demos working on mobilereduz
2015-03-23fixed build error on OSX from new WM codesteve
2015-03-23fixed iphone build with new window manamenet changessteve
2015-03-23window managements functions workJuan Linietsky
but still side-functions, all API needs to be migrated to them
2015-03-23oops, fucntion was there twiceJuan Linietsky
2015-03-23small android fixJuan Linietsky
2015-03-23android fixes, please testJuan Linietsky
(can' t build android atm)
2015-03-23New API: build fixes for x11rollenrolm
2015-03-22Merge pull request #1542 from jotson/wmclassJuan Linietsky
Reverted change to classHint
2015-03-22fixes to new window management APIJuan Linietsky
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22Reverted change to classHintJohn Watson
Using `char wmclass[] = "Godot"` causes `xprop` to report the following for WM_CLASS: `WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"` This makes the Unity window manager fail to connect the running app with the icon on the launcher.
2015-03-22Merge pull request #1487 from hurikhan/x11-window-managementJuan Linietsky
X11 window management
2015-03-22Merge pull request #1432 from ↵Juan Linietsky
UsernameIsAReservedWord/fixes_platform_windows_detect_py Fixes platform/windows/detect.py
2015-03-21New option to show/hide hidden filesrollenrolm
2015-03-16New option to send canvas to render bufferJuan Linietsky
allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D.
2015-03-10Merge branch 'master' of https://github.com/okamstudio/godotAnton Yabchinskiy
2015-03-08fix introduced bughurikhan
2015-03-08Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-03-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h
2015-03-03merges from okam repoJuan Linietsky
2015-03-02Merge pull request #1437 from Hinsbart/fix_win_joyJuan Linietsky
fix get joystick name from registry on some systems
2015-03-02support for 2D shadow castersJuan Linietsky
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
2015-02-25fix get joystick name from registry on some systemsHinsbart
2015-02-24Update detect.pyUsernameIsAReservedWord
2015-02-24Update detect.pyUsernameIsAReservedWord
2015-02-24fixes platform/windows/detect.pyUsernameIsAReservedWord
- fixes issue #1298 : under windows, too long `ar` command lines are split into several smaller command lines. - fixes issue #1285 : under linux, cross compiling with Mingw-w64 now generates actual 64bits EXE. - `MINGW32_PREFIX` and `MINGW64_PREFIX` environment variables are also available for Windows. - started to clean-up the remains of previous hacks and workarounds. - added some documentation into the script.
2015-02-20Merge branch 'master' of https://github.com/okamstudio/godotAnton Yabchinskiy
2015-02-18support for light and normal mapping in 2DJuan Linietsky
2015-02-17fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵greay
'CGPoint'” build error on OS X
2015-02-17Merge branch 'master' of https://github.com/okamstudio/godotAnton Yabchinskiy
2015-02-15Renamed EXPERIMENTAL_WM_API to NEW_WM_APIhurikhan
2015-02-15Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-02-15begin new serialization frameworkJuan Linietsky
also got rid of STL dependency on triangulator
2015-02-14fixes to mouse warpJuan Linietsky
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-12Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-02-12cleanup + MouseGrabhurikhan
2015-02-12fix get_joy_name() on windowsHinsbart
2015-02-10add support for CADisplayLinkRhody Lugo
2015-02-09Merge pull request #1300 from umxprime/fix/ios-init-crashJuan Linietsky
Fix init crash on iPad 1st gen device with iOS 5.1.1
2015-02-09Merge pull request #1299 from umxprime/fix/isim-sdk-pathJuan Linietsky
Fix iOS Simulator SDK path for isim platform.