Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-04 | Improve app name and system permission message localization. | bruvzg | |
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint. Add localized "app name" property to the project settings. Add localized permission and copyright properties to the macOS and iOS export settings. Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties. | |||
2022-03-04 | Merge pull request #58742 from timothyqiu/x11-leak | Rémi Verschelde | |
Fix X11 memory leak after drag & drop file into the editor | |||
2022-03-04 | Merge pull request #58738 from bruvzg/mac_resize_crash | Rémi Verschelde | |
[macOS] Disable window redraw during resize, when rendering in the separate thread. | |||
2022-03-04 | Fix X11 memory leak after drag & drop file into the editor | Haoyu Qiu | |
2022-03-04 | [macOS] Disable window redraw during resize, when rendering in the separate ↵ | bruvzg | |
thread. | |||
2022-03-04 | [macOS and iOS export] Add localized application name to the translation ↵ | bruvzg | |
.plist files. | |||
2022-02-26 | [iOS] Fix multitouch not working correctly | Sergey Minakov | |
2022-02-25 | Improve popup window handling. | bruvzg | |
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding. | |||
2022-02-22 | [Windows] Fix borderless window flag toggle and restoring minimized ↵ | bruvzg | |
borderless window. | |||
2022-02-19 | [iOS] Fix incorrect method name for input dragging event | Sergey Minakov | |
2022-02-17 | [Windows] Fix Vulkan driver crash on sub-window minimization. | bruvzg | |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-02-16 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
Minor proofreading of new OSX export strings. (cherry picked from commit 9f09251027a485f14740dce7b753e962d26bff78) | |||
2022-02-16 | Merge pull request #58173 from akien-mga/js-build-fix-is_project_manager | Rémi Verschelde | |
2022-02-16 | HTML5: Fix build after #52742 | Rémi Verschelde | |
Fixes #58172. | |||
2022-02-15 | Add an `OS.get_processor_name()` method | Hugo Locurcio | |
This method can be used to get the CPU model name. It can be used in conjunction with `RenderingServer.get_video_adapter_name()` and `RenderingServer.get_video_adapter_vendor()` for annotating benchmarks and automatic graphics quality configuration. | |||
2022-02-15 | Editor: Cleanup some includes dependencies | Rémi Verschelde | |
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole. | |||
2022-02-15 | Merge pull request #58081 from tavurth/bugfix/high-macos-cpu-usage | Rémi Verschelde | |
2022-02-15 | Fix new performance regressions (short delay_usec) | Will Whitty | |
My Mac was using 20% cpu again, which was related to the Javascript Export plugin. I had however no export templates setup in the project so this is more of a stopgap fix. | |||
2022-02-14 | Merge pull request #57306 from trollodel/remove_editornode_param | Rémi Verschelde | |
2022-02-14 | Remove most EditorNode constructor parameters and fields | trollodel | |
2022-02-14 | [OSX] Codesign exporter now uses CryptoCore RNG. | Fabio Alessandrelli | |
2022-02-14 | [OS/Crypto] Add get_entropy to OS. | Fabio Alessandrelli | |
Implemented via `BCryptGenRandom` on Windows. Implemented via `getentropy` syscall when available. Implemented via `/dev/urandom` device as a fallback. The `/dev/urandom` fallback can be disabled via the `NO_URANDOM` build flag. Note: The HTML5 version relies on emscripten file system urandom device which itself uses the Crypto API when available or the plain old not crypto-safe `Math.random()` otherwise. Restore get_entropy. | |||
2022-02-12 | [macOS] Fix macOS producing alert sound on some input actions. | bruvzg | |
2022-02-12 | Merge pull request #56953 from bruvzg/ex_wnd | Rémi Verschelde | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-12 | Add exclusive window handling to DisplayServer (on macOS and Windows). | bruvzg | |
2022-02-11 | [Windows] Fix drag-and-drop. | bruvzg | |
2022-02-10 | [HTML5] Fetch API now passes credentials. | Fabio Alessandrelli | |
Used default value before, i.e. "same-origin", now uses "include" (i.e. include for cross-origin if cross-origin is allowed). | |||
2022-02-10 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists. | |||
2022-02-09 | Merge pull request #57605 from naithar/fix/godot-view-touch-4.0 | Rémi Verschelde | |
2022-02-09 | Core: Move generated `VERSION_HASH` to a `.cpp` file | Rémi Verschelde | |
This lets us have its definition in `core/version.h` and avoid rebuilding a handful of files every time the commit hash changes. | |||
2022-02-09 | Merge pull request #57825 from Calinou/ios-remove-obsolete-define | Rémi Verschelde | |
2022-02-08 | Remove obsolete define in the iOS buildsystem code | Hugo Locurcio | |
This define was used by the WebM/libvpx code, but it's now removed in `master`. | |||
2022-02-08 | Remove support for ARMv7 (32-bit) on iOS | Hugo Locurcio | |
All iOS devices since the iPhone 5S support ARMv8 (64-bit). The last iOS version supported on ARMv7 devices is 10.x, which is too old to run Godot 4.0 projects since the minimum supported iOS version is 11.0. | |||
2022-02-08 | Merge pull request #57809 from akien-mga/osx-11.00-warning | Rémi Verschelde | |
2022-02-08 | OSX: Pass `-mmacosx-version-min=11.0` instead of `11.00` | Rémi Verschelde | |
Both are recognized by Xcode and equivalent, but osxcross issues a warning for the latter: ``` osxcross: warning: '-mmacosx-version-min=' (11.0.0 != 11.00) ``` | |||
2022-02-08 | Merge pull request #57612 from maiself/improve-gamepad-detection | Rémi Verschelde | |
2022-02-08 | [macOS] Fix NO_FOCUS macOS flag. | bruvzg | |
2022-02-08 | Merge pull request #57794 from bruvzg/x11_fs_fix | Rémi Verschelde | |
2022-02-08 | [X11] Fix decoration reset when returning from fullscreen mode. | bruvzg | |
2022-02-08 | [Windows] Fix fullscreen mode detection on window move/resize. | bruvzg | |
2022-02-07 | Merge pull request #57736 from TechnicalSoup/Patch-3 | Rémi Verschelde | |
2022-02-07 | Merge pull request #57305 from bruvzg/macos_cleanup | Rémi Verschelde | |
2022-02-07 | Fix icons for sub windows | TechnicalSoup | |
Modify the create_sub_window method to set an icon for all sub windows, setting the icon to the same icon as the main window. Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-02-06 | [HTML5] Implement JavaScript PWA update callbacks. | Fabio Alessandrelli | |
Allows detecting when a new version of the progressive web app service worker is waiting (i.e. an update is pending), along a function to force the update and reload all clients. | |||
2022-02-06 | [HTML5] PWA service worker prefers cached version. | Fabio Alessandrelli | |
Use an offline first approach, where we prefer the cached version over the network one. This forces games using PWA to always re-export the project and not just the PCK, so that the service worker version gets updated correctly, and the end-user cache is correctly cleared on update. | |||
2022-02-06 | Merge pull request #57709 from jmb462/missing-sname-optimization | Rémi Verschelde | |
2022-02-06 | Add missing SNAME macro optimization in some function calls | jmb462 | |
2022-02-06 | Snap refresh rate to hundreths place on X11 | jordi | |