Age | Commit message (Collapse) | Author |
|
|
|
|
|
Change default encryption mode from ECB to CFB.
|
|
|
|
Revert #41164, add subsystem build option.
|
|
Proper implementation for get_window_at_screen_position:
Now getting the topmost last active window when overlapping.
Mouse drag & release events:
They are now propagated through the current focused window, in order to
make it consistent with the engine expectations and the Windows display
server implementation.
|
|
Popup fixes for X11 display server
|
|
|
|
godotengine/revert-40671-virtual-keyboard-height-fix
Revert "Fix virtual keyboard height regression"
|
|
godotengine/revert-40484-android-virtual-keyboard-adjustment
Revert "Disable virtual keyboard focus adjustment on Android"
|
|
|
|
|
|
|
|
On Windows, WINDOW_EVENT_FOCUS_IN was never sent by the display server
for popups, because WM_ACTIVATE events are received during the call to
_update_window_style, which happened before the callbacks were set.
This was causing some issues with the way Popup is now handling closing on
parent focus.
Now _update_window_style is only called during show_window, after Window
initialized callbacks.
|
|
Now using override_redirect for menu & tooltip popups to prevent the WM from
interfering with them, so we have more control over focus management
and avoid a delay before they show up.
|
|
|
|
From PR #38727 which was reverted in #41373 because of regressions in Ubuntu
with Gnome.
Co-authored-by: Lorenzo Cerqua <lorenzocerqua@tutanota.com>
|
|
|
|
|
|
[iOS] [4.0] Export: Add a method to embed a framework
|
|
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
|
|
|
|
This reverts commit 4f7a49db53c6aaabeca70fe8901144af708fb6b2.
|
|
|
|
Extracted the most minimal core initialization functionality from
`setup()` and `setup2()` so that `ClassDB` could be tested properly
(input, audio, rendering, physics etc, are excluded).
Display and rendering servers/singletons are not initialized at all.
Due to the fact that most subsystems are disabled, fixed various crashes in the
process (in order):
- `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while
`register_scene_types()`);
- `make_default_theme` which depends on `RenderingServer`;
- `XRServer` singleton access while calling `register_modules_types()`;
- hidden bug in a way joypads are cleaned up (MacOS and Linux only).
Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`.
ClassDB tests:
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
|
|
[macOS] Fix "on top" incorrectly set on init and resetting on window update.
|
|
Fix "on top" reseting on window update. (macOS).
|
|
|
|
This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
|
|
Add 'Export App Bundle' to Android Export Options
|
|
[Windows] Attach to parent console instead of creating new one.
|
|
|
|
platform: Update metadata for export platforms
|
|
|
|
|
|
Updates the logos of for macOS, Android, and iOS; Also
changes "Mac OSX" to "macOS"
Addresses https://github.com/godotengine/godot-proposals/issues/1161
|
|
DirectInput: Use correct joypad id
|
|
Previously `joypad_count` was used as the index into the d_joypads array when initializing a new gamepad.
This caused the accidental override of an already connected device when a gamepad with a lower id was disconnected and connected again.
fixes #17566
|
|
This was caused by `XSetWMNormalHints` being called multiple times, each time with different values. Calling the method replaces the old data completely, resulting in some of the settings being lost.
Since the method was called 3 times before the window was mapped, this resulted in the position hint being lost and the window always getting opened at a position determined by the WM.
|
|
Update Linux gamepad detection to match SDL.
|
|
[iOS] Safe area reimplementation
|
|
|
|
|
|
|
|
Cancel/OK swap on HTML5 platform, small fixes.
|
|
Platform is detected on init via the `navigator.platform` string.
|
|
Already fixed in 3.2, this header is needed since it's where setenv
is declared and we should not assume it to be already included.
|
|
Checked in main.cpp, would cause the engine to not load.
|
|
Fix code format scripts compat with non-GNU Unices
|
|
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.
And improve it to also remove trailing tabs, not just spaces.
|