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2023-01-26[Android] Fix virtual keyboard special keys.bruvzg
2023-01-26Merge pull request #72106 from ↵Rémi Verschelde
m4gr3d/fix_godot_android_editor_4_crash_after_running_game Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
2023-01-26Fix the issue causing the Godot Android Editor to crash when returning from ↵Fredia Huya-Kouadio
the launched and running game The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash. This issue did not happen on Godot 3 because pid with value of `0` are not considered valid.
2023-01-26Merge pull request #72101 from bruvzg/x11_ime_unfocusRémi Verschelde
[X11] Fix IME focus return.
2023-01-26Merge pull request #72099 from bruvzg/ime_commitRémi Verschelde
[Windows] Fix committing IME text without IME deactivation.
2023-01-26[X11] Fix IME focus return.bruvzg
2023-01-26[Windows] Fix committing IME text without IME deactivation.bruvzg
2023-01-25Address kotlin build warningsFredia Huya-Kouadio
2023-01-25[Windows] Fix candidate window position with some third party IME engines.bruvzg
2023-01-25Merge pull request #72029 from bruvzg/x11_keycodeRémi Verschelde
[X11] Fix incorrect keycodes from non-QWERTY layouts.
2023-01-25[X11] Fix incorrect keycodes from non-QWERTY layouts.bruvzg
2023-01-25[X11] Make IME focus window input only.bruvzg
2023-01-25Merge pull request #72018 from bruvzg/x11_ime_loopRémi Verschelde
[X11] Prevent IME activation from entering infinite loop.
2023-01-25[X11] Prevent IME activation from entering infinite loop.bruvzg
2023-01-25Merge pull request #72017 from bruvzg/win_touc_no_resetRémi Verschelde
[Windows] Fix ToUnicodeEx resetting some dead key states.
2023-01-25[Windows] Fix ToUnicodeEx resetting some dead key states.bruvzg
2023-01-25Move xkbcommon dynamic loading code into generic linuxbsd folderRiteo
Since Wayland uses it too, it only makes sense to have it in the parent directory of both.
2023-01-24Merge pull request #71917 from m4gr3d/update_godot_android_editor_labelRémi Verschelde
Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot Editor 4`
2023-01-23Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot ↵Fredia Huya-Kouadio
Editor v4`
2023-01-23Merge pull request #71836 from m4gr3d/fix_godot_editor_cropping_mainRémi Verschelde
Update the logic to calculate the screen scale on Android
2023-01-23[Linux/BSD] Include headers for dynamically loaded libraries to simplify ↵bruvzg
build dependencies.
2023-01-23Cleanup and unify keyboard input.bruvzg
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes. - Unify IME behaviour, add inline composition string display on Windows and X11. - Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events. - Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS. - Add support for media key handling on macOS. Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-23Merge pull request #71848 from bruvzg/ios_glesRémi Verschelde
[iOS] Restore OpenGLES3 renderer support.
2023-01-23Merge pull request #71784 from PrecisionRender/fix-xbox-inputRémi Verschelde
Fix Xbox Series controller detected as 2 devices
2023-01-22Update the logic to calculate the screen scale on AndroidFredia Huya-Kouadio
Takes into account the ratio between the screen size and the default window dimensions.
2023-01-22[iOS] Restore OpenGLES3 renderer support.bruvzg
2023-01-21Merge pull request #71819 from Riteo/certified-musl-momentRémi Verschelde
Make PIE relocation detection glibc-only
2023-01-21Make PIE relocation detection glibc-onlyRiteo
Musl doesn't compile with it, and by looking online I think that this is a glibc only thing.
2023-01-21Merge pull request #71730 from reduz/fix-altgr-stuckRémi Verschelde
Fix AltGR getting stuck on Windows right Alt-Tab
2023-01-21Merge pull request #71220 from reduz/prevent-opening-windows-console-filesRémi Verschelde
Prevent opening Windows console files
2023-01-20Fix Xbox Series controller duplicate inputPrecisionRender
2023-01-20Merge pull request #71646 from Vilcrow/android-export-genname-checkRémi Verschelde
[Android export] Added validation of the project name when using $genname in the 'Unique Name' field.
2023-01-20Exclude atomic lib under FreeBSD using LLVMrobfram
2023-01-20[Android export] Added validation of the project name when using $genname in ↵S.V.I. Vilcrow
the 'Unique Name' field.
2023-01-20Fix AltGR getting stuck on Windows right alt-tabJuan Linietsky
Fixes #28511.
2023-01-20Merge pull request #71704 from akien-mga/web-editor-fix-download-zipRémi Verschelde
Web Editor: Fix callable binding for Download Zip menu item
2023-01-20Web Editor: Fix callable binding for Download Zip menu itemRémi Verschelde
Fixes #71702.
2023-01-20[macOS] Move `Wno-deprecated-declarations` to pragmas in the OpenGL related ↵bruvzg
files, update some deprecated code.
2023-01-19[GDExtension] Expose some low level functions and String operators.bruvzg
2023-01-19[Windows] Fix sub-window initial transparency and always-on-top state.bruvzg
2023-01-18Merge pull request #71599 from Faless/web/4.x_userfs_pathRémi Verschelde
[Web] User FS (user://) now correctly uses project name.
2023-01-18[Web] User FS (user://) now correctly uses project name.Fabio Alessandrelli
This allows multiple instances to co-exist in the same domain while keeping their user data separate (each in its own folder).
2023-01-18Merge pull request #71514 from akien-mga/os-unset_environmentRémi Verschelde
OS: Add `unset_environment`, better validate input
2023-01-17Improve DisplayServer message for video card drivers failureRémi Verschelde
And remove leftover duplicated message on Android.
2023-01-17Fix X11 input region size.bruvzg
2023-01-16Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checksRémi Verschelde
2023-01-16OS: Add `unset_environment`, better validate inputRémi Verschelde
Instead of returning an undocumented boolean error code, we do the validation checks that should ensure a successful result. Based on: - https://linux.die.net/man/3/setenv - https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setenvironmentvariable
2023-01-16Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose ↵bruvzg
`window_set_mouse_passthrough` to `Window`.
2023-01-16[Windows] Fix incorrect full-screen mode applied on start.bruvzg