Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-16 | Fix bug in windows TCP poll function | Fabio Alessandrelli | |
Bug introduced when implementing TCP disconnection detection. (too much yank-paste). Fixes #7545 | |||
2017-01-16 | Working on compile issues for iOS | BastiaanOlij | |
2017-01-16 | Fix compile errors related to audio on OSX | BastiaanOlij | |
2017-01-16 | Style: Various fixes to play nice with clang-format | Rémi Verschelde | |
2017-01-16 | Style: Prevent clang-format on JS code | Rémi Verschelde | |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-15 | Merge pull request #7519 from eska014/web-presentation | Rémi Verschelde | |
Improve Web export presentation | |||
2017-01-15 | Merge pull request #7510 from Faless/tcp_connect | Rémi Verschelde | |
TCP connect always opens the correct socket type | |||
2017-01-15 | Merge pull request #7127 from BastiaanOlij/ios_meters | Rémi Verschelde | |
Core motion implementation for iPhone (Accelerometer/Gyro/Magnetometer support) | |||
2017-01-14 | StreamPeerWinsock: Fix changed declarations | Rémi Verschelde | |
Bug introduced in dcb95ec1473eff3f455909cd81c3cd50b1e1159b. | |||
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | |
added a check to detect this case in the future | |||
2017-01-14 | Improve usability and style in web export presentation | eska | |
- Check for WebGL support, don't load if unsupported - Check for IndexedDB support - Make canvas support check message visible - Colored debug output for warnings and errors - Make it obvious status can be closed by clicking - Don't use status to display non-critical errors - Limit output message count - Add clear output button - Fix setting total memory | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky | |
2017-01-14 | UDP.set_send_address to UDP.set_dest_address | Juan Linietsky | |
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> ↵ | Juan Linietsky | |
String.get_basename() | |||
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | |
2017-01-13 | TCP connect always opens correct socket type | Fabio Alessandrelli | |
TCP client connections does not need to rely on ipv6 dual stack sockets | |||
2017-01-12 | Improvements to scons defined WINVER/_WIN32_WINNT | Fabio Alessandrelli | |
2017-01-12 | Added support for getting gravity vector from iOS | BastiaanOlij | |
2017-01-12 | Added logic for adjusting to screen orientation and removed final negative z | BastiaanOlij | |
2017-01-12 | Added gravity vector back into the accelerometer data and flipped Z on the gyro | BastiaanOlij | |
2017-01-12 | Fixed up release motionManager and negate z for gyro and magnetometer | BastiaanOlij | |
2017-01-12 | Replacing deprecated UIAccelerometer with Core Motion | BastiaanOlij | |
2017-01-12 | Relink web build when HTML shell changes | eska | |
Emscripten injects its loader script when linking, so force relinking whenever the HTML shell changes. Also remove useless FULL_ES2 flag, which should be a linker flag, but would impact performance too much. | |||
2017-01-11 | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky | |
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-10 | Merge pull request #7493 from neikeq/pr-mingw-bits | Rémi Verschelde | |
Detect bits when building with MinGW | |||
2017-01-10 | Detect bits when building with MinGW | Ignacio Etcheverry | |
2017-01-09 | OSX: Revert back to kHIDUsage_GD_Joystick | Rémi Verschelde | |
Bug introduced in 547a57777b199f451305a6d4b6ad63fb0b2bd3ed. | |||
2017-01-08 | More fixes to Joypad renaming. | Andreas Haas | |
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^ I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad mappings. | |||
2017-01-08 | Rename "joypad_linux" class to "JoypadLinux" | Andreas Haas | |
Named this class in GodotCase, so it fits with the rest of the codebase. | |||
2017-01-08 | Finish replacement of joystick by joypad | Rémi Verschelde | |
Some parts were forgotten in 547a577. | |||
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-08 | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde | |
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API. | |||
2017-01-08 | x11: Improve logic for cross-dependencies between freetype, zlib and libpng | Rémi Verschelde | |
Fixes #7373. | |||
2017-01-08 | Added missing readers writers lock to windows, should compile and run again.. | Juan Linietsky | |
2017-01-08 | fixes compilation in windows? | Juan Linietsky | |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-06 | Remove bundled glew, obsoleted by glad | Rémi Verschelde | |
Also make Haiku load the glad header for GLES3 too, though I haven't test it. | |||
2017-01-06 | Move glad files to thirdparty dir | Rémi Verschelde | |
2017-01-06 | -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵ | Juan Linietsky | |
aligned to 16 -Changed Vector<> template to fit this. | |||
2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky | |
2017-01-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-05 | Enabled code that requests an OpenGL 3 context. | BastiaanOlij | |
2017-01-04 | First set of changes to fix compilation errors and initialise the gles3 ↵ | BastiaanOlij | |
renderer for Mac OS X. Still broken at this point. | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) |