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2016-06-06Merge pull request #5026 from Geequlim/patch9frame-extensionJuan Linietsky
Enhanced Patch9Frame
2016-06-06Merge pull request #5067 from Hinsbart/x11_vsyncJuan Linietsky
x11: fix vsync support
2016-06-07x11: fix vsync supportAndreas Haas
2016-06-06Somewhat fixed Directory::get_space_left() return values.J08nY
2016-06-05temporary fix for vsync call on x11Ariel Manzur
2016-06-05vsync supportJuan Linietsky
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
2016-06-04-customizable shortcuts in editorJuan Linietsky
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
2016-06-04Merge pull request #4999 from volzhs/fix-project-pathRémi Verschelde
change invalid characters when get user data dir on Windows & Unix
2016-06-05Add texture region support for stylebox renderGeequlim
2016-06-04Right click->Quit on the godot icon will now close the application on OSX.marcelofg55
Fixed get_window_position that missed a return on OSX.
2016-06-02Merge remote-tracking branch 'upstream/master'marcelofg55
2016-06-03change invalid characters when get user data dir on Windows & Unixvolzhs
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986.
2016-06-01Remove Make-related flags from Android buildGeorge Marques
They were wrongly placed, creating a file named "-fpic" instead of applying "-fpic" to the build. This file was in .gitignore, which made it less noticiable. This also adds build.gradle to .gitignore.
2016-06-01removed dependency on shcore.dll to get DPIJuan Linietsky
fixes #4973
2016-05-31Implemented file drop support in OSXJuan Linietsky
2016-05-31Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSXmarcelofg55
2016-05-30Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30Icon: Remove more grey capsules behind official logoRémi Verschelde
2016-05-29hidpi for now not available on mingw, sorryJuan Linietsky
2016-05-29DPI Detection supportJuan Linietsky
Windows only for now. Many builds may break (older visual studio, mingw32)
2016-05-29Merge pull request #4874 from Hinsbart/x11_dragndropRémi Verschelde
x11: Add support for filesystem drag & drop using xdnd
2016-05-29Merge pull request #4845 from vnen/pr-magnetometerRémi Verschelde
Add magnetometer sensor support for Android
2016-05-29Merge pull request #4810 from marcelofg55/masterRémi Verschelde
Added application/fat_bits property for EditorExportPlatformOSX::Edit…
2016-05-29xdnd: can handle more than 3 different target typesAndreas Haas
Now dropping also works with Nemo and PCManFM(gtk)
2016-05-29fix freetype paths on osx and mingwJuan Linietsky
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-28x11: Add support for filesystem drag & drop using xdndAndreas Haas
2016-05-27Add magnetometer sensor support for Androidfluffrabbit
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-25Added application/fat_bits property for ↵marcelofg55
EditorExportPlatformOSX::EditorExportPlatformOSX
2016-05-24fix unexpected char: '\' error on windowsvolzhs
error occurred when register additional directory for android module on windows. ### config.py ### ``` def can_build(plat): return plat=="android" def configure(env): if (env['platform'] == 'android'): env.android_add_res_dir("android/res") ```
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-20Added 'fat' option for bits param on scons for osx, this will produce a fat ↵marcelofg55
binary that contains both 32 bits and 64 bits binaries
2016-05-19Android buildsystem: Drop obsolete NDK_TOOLCHAIN argumentRémi Verschelde
It was a duplicate of NDK_TARGET, and not used for anything.
2016-05-11OS.get_screen_size now returns the correct value on OSXmarcelofg55
2016-05-09Working even when re-entering window.Mattias Cibien
2016-05-09Cursor hides only in client areaMattias Cibien
At the moment is however restored when going out and then in again.
2016-05-03Fix windows 64-bits build.George Marques
The change in `tools/doc/doc_data.cpp` is needed because the MSVC compiler does not support variable length arrays. Fix #4113
2016-05-03Fixed behavior of OS.set_window_resizableMattias Cibien
Should fix #4428. * Minimize button is not hidden anymore
2016-05-02Merge pull request #4274 from Griefchief/masterRémi Verschelde
Fixes 64 bit MSVC builds, disables bits parameter
2016-05-01OSX: Fix lib suffix for Android lib (#4499)Rémi Verschelde
Fixes #1452.
2016-04-29Implement OS.get_process_ID for WindowsGeorge Marques
Based on code by @ratsdiov. Closes #1733
2016-04-29disabled appiraterAriel Manzur
2016-04-29rate url on iOS and properly launching from .app on OSXAriel Manzur
2016-04-29I think this is ok, "resizable" property might changeAriel Manzur
2016-04-29merged iphoen changesAriel Manzur
2016-04-28Move export GUI debug toggle to export settings windoweska
2016-04-25Drop NACL platformRémi Verschelde
It's no longer maintained and Chrome-specific, so it's not a viable solution to deploy Godot games in browsers. The current prefered alternative is asm.js (platform/javascript), and we're looking forward to WebAssembly.
2016-04-25Drop obsolete WIP for Flash platformRémi Verschelde
It was apparently never fully functional and has not been maintained. Flash itself is nowadays clearly a deprecated technology, so there will not be further work on it. platform/javascript and the upcoming WebAssembly technologies should have a brighter future.