Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-06 | Merge pull request #5026 from Geequlim/patch9frame-extension | Juan Linietsky | |
Enhanced Patch9Frame | |||
2016-06-06 | Merge pull request #5067 from Hinsbart/x11_vsync | Juan Linietsky | |
x11: fix vsync support | |||
2016-06-07 | x11: fix vsync support | Andreas Haas | |
2016-06-06 | Somewhat fixed Directory::get_space_left() return values. | J08nY | |
2016-06-05 | temporary fix for vsync call on x11 | Ariel Manzur | |
2016-06-05 | vsync support | Juan Linietsky | |
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | |||
2016-06-04 | -customizable shortcuts in editor | Juan Linietsky | |
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | |||
2016-06-04 | Merge pull request #4999 from volzhs/fix-project-path | Rémi Verschelde | |
change invalid characters when get user data dir on Windows & Unix | |||
2016-06-05 | Add texture region support for stylebox render | Geequlim | |
2016-06-04 | Right click->Quit on the godot icon will now close the application on OSX. | marcelofg55 | |
Fixed get_window_position that missed a return on OSX. | |||
2016-06-02 | Merge remote-tracking branch 'upstream/master' | marcelofg55 | |
2016-06-03 | change invalid characters when get user data dir on Windows & Unix | volzhs | |
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986. | |||
2016-06-01 | Remove Make-related flags from Android build | George Marques | |
They were wrongly placed, creating a file named "-fpic" instead of applying "-fpic" to the build. This file was in .gitignore, which made it less noticiable. This also adds build.gradle to .gitignore. | |||
2016-06-01 | removed dependency on shcore.dll to get DPI | Juan Linietsky | |
fixes #4973 | |||
2016-05-31 | Implemented file drop support in OSX | Juan Linietsky | |
2016-05-31 | Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX | marcelofg55 | |
2016-05-30 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-30 | Icon: Remove more grey capsules behind official logo | Rémi Verschelde | |
2016-05-29 | hidpi for now not available on mingw, sorry | Juan Linietsky | |
2016-05-29 | DPI Detection support | Juan Linietsky | |
Windows only for now. Many builds may break (older visual studio, mingw32) | |||
2016-05-29 | Merge pull request #4874 from Hinsbart/x11_dragndrop | Rémi Verschelde | |
x11: Add support for filesystem drag & drop using xdnd | |||
2016-05-29 | Merge pull request #4845 from vnen/pr-magnetometer | Rémi Verschelde | |
Add magnetometer sensor support for Android | |||
2016-05-29 | Merge pull request #4810 from marcelofg55/master | Rémi Verschelde | |
Added application/fat_bits property for EditorExportPlatformOSX::Edit… | |||
2016-05-29 | xdnd: can handle more than 3 different target types | Andreas Haas | |
Now dropping also works with Nemo and PCManFM(gtk) | |||
2016-05-29 | fix freetype paths on osx and mingw | Juan Linietsky | |
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-28 | x11: Add support for filesystem drag & drop using xdnd | Andreas Haas | |
2016-05-27 | Add magnetometer sensor support for Android | fluffrabbit | |
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-25 | Added application/fat_bits property for ↵ | marcelofg55 | |
EditorExportPlatformOSX::EditorExportPlatformOSX | |||
2016-05-24 | fix unexpected char: '\' error on windows | volzhs | |
error occurred when register additional directory for android module on windows. ### config.py ### ``` def can_build(plat): return plat=="android" def configure(env): if (env['platform'] == 'android'): env.android_add_res_dir("android/res") ``` | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-20 | Added 'fat' option for bits param on scons for osx, this will produce a fat ↵ | marcelofg55 | |
binary that contains both 32 bits and 64 bits binaries | |||
2016-05-19 | Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument | Rémi Verschelde | |
It was a duplicate of NDK_TARGET, and not used for anything. | |||
2016-05-11 | OS.get_screen_size now returns the correct value on OSX | marcelofg55 | |
2016-05-09 | Working even when re-entering window. | Mattias Cibien | |
2016-05-09 | Cursor hides only in client area | Mattias Cibien | |
At the moment is however restored when going out and then in again. | |||
2016-05-03 | Fix windows 64-bits build. | George Marques | |
The change in `tools/doc/doc_data.cpp` is needed because the MSVC compiler does not support variable length arrays. Fix #4113 | |||
2016-05-03 | Fixed behavior of OS.set_window_resizable | Mattias Cibien | |
Should fix #4428. * Minimize button is not hidden anymore | |||
2016-05-02 | Merge pull request #4274 from Griefchief/master | Rémi Verschelde | |
Fixes 64 bit MSVC builds, disables bits parameter | |||
2016-05-01 | OSX: Fix lib suffix for Android lib (#4499) | Rémi Verschelde | |
Fixes #1452. | |||
2016-04-29 | Implement OS.get_process_ID for Windows | George Marques | |
Based on code by @ratsdiov. Closes #1733 | |||
2016-04-29 | disabled appirater | Ariel Manzur | |
2016-04-29 | rate url on iOS and properly launching from .app on OSX | Ariel Manzur | |
2016-04-29 | I think this is ok, "resizable" property might change | Ariel Manzur | |
2016-04-29 | merged iphoen changes | Ariel Manzur | |
2016-04-28 | Move export GUI debug toggle to export settings window | eska | |
2016-04-25 | Drop NACL platform | Rémi Verschelde | |
It's no longer maintained and Chrome-specific, so it's not a viable solution to deploy Godot games in browsers. The current prefered alternative is asm.js (platform/javascript), and we're looking forward to WebAssembly. | |||
2016-04-25 | Drop obsolete WIP for Flash platform | Rémi Verschelde | |
It was apparently never fully functional and has not been maintained. Flash itself is nowadays clearly a deprecated technology, so there will not be further work on it. platform/javascript and the upcoming WebAssembly technologies should have a brighter future. |