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2018-10-07Check getcwd return in X11 platform main.Fabio Alessandrelli
2018-10-06Remove redundant "== false" codeAaron Franke
Some of this code has been re-organized. f
2018-10-06Remove redundant "== true" codeAaron Franke
If it can be compared to a boolean, it can be evaluated as one in-place.
2018-10-02Fix warnings on virtual methods [-Woverloaded-virtual] ↵Rémi Verschelde
[-Wdelete-non-virtual-dtor] Fixes the following Clang 7 warnings: ``` editor/editor_help.h:123:7: warning: 'EditorHelpIndex::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/editor_help.h:95:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/editor_help.h:96:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/plugins/curve_editor_plugin.h:141:15: warning: 'CurvePreviewGenerator::generate' hides overloaded virtual function [-Woverloaded-virtual] editor/plugins/script_editor_plugin.h:70:7: warning: 'ScriptEditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual] editor/quick_open.h:69:7: warning: 'EditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual] main/tests/test_io.cpp:53:15: warning: 'TestIO::TestMainLoop::input_event' hides overloaded virtual function [-Woverloaded-virtual] servers/audio/effects/audio_effect_record.h:69:15: warning: 'AudioEffectRecordInstance::process_silence' hides overloaded virtual function [-Woverloaded-virtual] core/os/memory.h:119:2: warning: destructor called on non-final 'ContextGL_X11' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'EditorScriptCodeCompletionCache' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'Engine' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'PhysicalBone::JointData' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerScene' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerViewport' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor] ```
2018-10-01Changed the comment where reduz yells at the X11 API to a less explicitive oneLikeLakers2
2018-10-01Fix various Clang 7 warnings about unused stuffRémi Verschelde
Namely: [-Wunneeded-internal-declaration] [-Wunused-comparison] [-Wunused-const-variable] [-Wunused-function] [-Wunused-private-fields] Fixes the following Clang 7 warnings: ``` editor/plugins/script_editor_plugin.cpp:1417:20: warning: function '_find_node_with_script' is not needed and will not be emitted [-Wunneeded-internal-declaration] editor/scene_tree_dock.cpp:1859:14: warning: function '_find_last_visible' is not needed and will not be emitted [-Wunneeded-internal-declaration] modules/gdscript/gdscript_parser.cpp:7838:19: warning: equality comparison result unused [-Wunused-comparison] scene/resources/mesh.cpp:549:35: warning: unused variable '_array_types' [-Wunused-const-variable] scene/resources/mesh.cpp:563:18: warning: unused variable '_format_translate' [-Wunused-const-variable] drivers/gles3/rasterizer_scene_gles3.cpp:54:28: warning: unused function 'store_transform2d' [-Wunused-function] core/io/file_access_network.h:50:6: warning: private field 'ml' is not used [-Wunused-private-field] core/io/file_access_zip.h:93:14: warning: private field 'archive' is not used [-Wunused-private-field] core/io/resource_format_binary.h:122:6: warning: private field 'bin_meta_idx' is not used [-Wunused-private-field] core/message_queue.h:47:9: warning: private field 'mutex' is not used [-Wunused-private-field] main/tests/test_gui.cpp:63:11: warning: private field 'control' is not used [-Wunused-private-field] modules/gdscript/gdscript_parser.h:558:7: warning: private field 'completion_static' is not used [-Wunused-private-field] platform/x11/os_x11.h:148:11: warning: private field 'ip_unix' is not used [-Wunused-private-field] platform/x11/os_x11.h:180:7: warning: private field 'net_wm_icon' is not used [-Wunused-private-field] platform/x11/os_x11.h:189:6: warning: private field 'audio_driver_index' is not used [-Wunused-private-field] platform/x11/os_x11.h:190:15: warning: private field 'capture_idle' is not used [-Wunused-private-field] servers/physics/body_pair_sw.h:79:6: warning: private field 'cc' is not used [-Wunused-private-field] servers/visual/visual_server_raster.h:62:7: warning: private field 'draw_extra_frame' is not used [-Wunused-private-field] ```
2018-10-01SCons: Remove avoidable defines from main env's CPPPATHRémi Verschelde
Also finally move freetype to its own env and disable warnings for it. Still needs some work to fix the awkward situation of the freetype and svg modules used in scene/ and editor/ respectively.
2018-09-28SCons: Build thirdparty code in own env, disable warningsRémi Verschelde
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects.
2018-09-25SCons: Fix checks for clang in env['CXX']Rémi Verschelde
They would match the whole path instead of only the filename.
2018-09-24Fixed hang when segfaulting after OS object destroyed (OSX and X11)Ibrahn Sahir
The two POSIX style crash handlers (OSX and X11) now remove their signal handlers when they are destroyed. Additonally if they are called while no OS singleton is set, they will simply abort(). This should not happen now that they remove themselves, but if a future change seperates OS object and crash handler lifetimes, this may be easier to report/debug than hanging on SIGSEGV.
2018-09-19Merge pull request #22070 from capnm/fix_Input.set_default_cursor_shape_take2Rémi Verschelde
Fix set_default_cursor_shape interaction with Control nodes
2018-09-17Fix Input::set_custom_mouse_cursor showing cursor when it's invisibleGuilherme Felipe
2018-09-15Fix set_default_cursor_shape interaction with Control nodesMartin Capitanio
Do not call `set_cursor_shape` when the cursor is inside the `Control` node. Make it work for x11 in MOUSE_MODE_CONFINED.
2018-09-13Fix set_custom_mouse_cursor changing to incorrect cursor shapeGuilherme Felipe
[Docs] Add class ref for Input::set_default_cursor_shape
2018-09-12Merge pull request #21753 from guilhermefelipecgs/fix_confined_modeRémi Verschelde
Fixes to mouse mode confined and captured
2018-09-12Merge pull request #21914 from hpvb/fix-21720Rémi Verschelde
When resizing an X11 window wait for the WM to process our request
2018-09-12Merge pull request #21910 from hpvb/fix-8145-x11Rémi Verschelde
Update X11 global mouse position at startup
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-09-10When resizing an X11 window wait for the WM to process our requestHein-Pieter van Braam
On X11 when we send an XResizeWindow request to the X server it is happy to say it is done when the request has been handed over to the window manager. The window manager itself may however take some time to actually do the resize. Godot expects that a resize request is immediate. To work around this issue we could implement the whole _NET_WM_SYNC_REQUEST protocol. However this protocol does not fit very well with the way we currently process X events and would when implemented in the current framework still cause a 1 frame delay between a resize request and the actual resize happening. This fixes #21720
2018-09-09Update X11 global mouse position at startupHein-Pieter van Braam
When we start the engine we haven't yet gotten any X11 motion events so we don't yet know where our mouse cursor is located. Instead we now query the X server for this information when we start and update the appropriate values. In addition when we move the window we also update the mouse position based off of X server knowledge as we will also not have received any mouse motion events. this fixes #8145 (for X11 only)
2018-09-05Fixes to mouse mode confined and capturedGuilherme Felipe
These modes will work on Linux in the same way as Windows.
2018-09-04Really fix the custom cursor hotspotMartin Capitanio
Add check for negative values. Fixes #21721
2018-09-03Fix custom cursor hotspotGuilherme Felipe
Cursor hotspot must be inside image on Linux. Adding validation for all platforms for consistency.
2018-08-27Merge pull request #21387 from hpvb/fix-15324Rémi Verschelde
Fall back to GLES2 if GLES3 is not working
2018-08-27When setting an X11 icon fails, try halving the sizeHein-Pieter van Braam
When setting an icon that is too large previously Godot would die with a X Error of failed request: BadLength error. To avoid this we install an error handler right before we set an icon. If the error handler triggers we halve the icon size until it works or until we've reached a 0 size on either width or height. We print a warning when this happens to alert developers. This fixes #19716
2018-08-26Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam
This adds a static is_viable() method to all rasterizers which has to be called before initializing the rasterizer. This allows us to check what rasterizer to use in OS::initialize together with the GL context initialization. This commit also adds a new project setting "rendering/quality/driver/driver_fallback" which allows the creator of a project to specify whether or not fallback to GLES2 is allowed. This setting is ignored for the editor so the editor will always open even if the project itself cannot run. This will hopefully reduce confusion for users downloading projects from the internet. We also no longer crash when GLES3 is not functioning on a platform. This fixes #15324
2018-08-25Support more X11 dialogs for X11::alert()Hein-Pieter van Braam
Modern distributions such as Fedora do not ship 'xdialog' with their default deployment. This commit adds support for Gnome's Zenity as well as KDE's kdialog.
2018-08-24Merge pull request #20712 from marcelofg55/midi_open_closeJuan Linietsky
Add OS::open_midi_inputs and OS::close_midi_inputs
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-24Add print_verbose to print to stdout only in verbose modeRémi Verschelde
Equivalent of the cumbersome: if (OS::get_singleton()->is_stdout_verbose()) print_line(msg);
2018-08-21BPTC supportelasota
2018-08-16Replace XRaiseWindow with a _NET_ACTIVE_WINDOW ClientRequestHein-Pieter van Braam
This fixes the editor on X11 not getting put on the foreground when a debugged project hits an error or breakpoint.
2018-08-04Add OS::open_midi_inputs and OS::close_midi_inputsMarcelo Fernandez
2018-07-27Running builder (content generator) functions in subprocesses on WindowsViktor Ferenczi
- Refactored all builder (make_*) functions into separate Python modules along to the build tree - Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere - Introduced stub to use the builders module as a stand alone script and invoke a selected function There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp) on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky builds. Running all such content generators in a new subprocess instead of directly inside the build script works around the issue. Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle. Suggested workaround did not fully work either. Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of running a cross-compilation on Windows they would still be used, but likely it will not happen in practice. What counts is that the build itself is running on which platform, not the target platform. Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-25Merge pull request #20154 from marcelofg55/midi_driverRémi Verschelde
Added a new MIDIDriver class
2018-07-22SCons: Add "execinfo" option to force linking libexecinfoRémi Verschelde
Fixes #20035.
2018-07-21-Fix disable_3d flagJuan Linietsky
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-21Added a new MIDIDriver classMarcelo Fernandez
2018-07-20Fix some more build issues after c69de2ba4Rémi Verschelde
Fixes #20301.
2018-07-19-Project/Editor settings now use new inspectorJuan Linietsky
-Project/Editor settings now show tooltips properly -Settings thar require restart now will show a restart warning -Video driver is now visible all the time, can be changed easily -Added function to request current video driver
2018-07-18Style: Format code with clang-format 6.0.1Rémi Verschelde
2018-07-02Add a new notification to detect crashes on native scriptsMarcelo Fernandez
2018-06-28Optimize images losslessly using `oxipng -o6 --strip all --zopfli`Hugo Locurcio
2018-06-25Merge pull request #19718 from thduynguyen/bug_fixesRémi Verschelde
bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED
2018-06-22bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLEDDuy-Nguyen Ta
2018-06-11IME context detection.Saracen
2018-06-07Tweak some help texts in the build systemHugo Locurcio
This also removes `unix_global_settings_path` from SConstruct since it is no longer used.
2018-06-07SCons: Allow unbundling libwebsockets and miniupnpcRémi Verschelde
2018-05-28Change position of validation in set_custom_mouse_cursorGuilherme Felipe