Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-02 | Moved deleting sample player in OS finalize methods to before deleting audio ↵ | Saracen | |
server to prevent crash when exiting. | |||
2015-10-26 | Made the Atom net_wm_icon local | Phobos Tro | |
2015-10-25 | Fixing memory leaks | Phobos Tro | |
2015-10-17 | fixes broken 3D in editor | Juan Linietsky | |
2015-10-17 | Merge pull request #2485 from masoudbh3/fix-x11-editor-boot-splash | Juan Linietsky | |
Fix X11 Editor Boot Splash (Maximized Boot Splash) | |||
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: platform/windows/detect.py | |||
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | |
Still need to get proper audio output latency in some platforms. | |||
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-09-21 | Properly implement OS.alert() from script, and use xmessage on X11 | Juan Linietsky | |
2015-09-17 | Fix X11 Editor Boot Splash | masoud bh | |
2015-09-10 | fix to builtin freetype defines on linux | Juan Linietsky | |
2015-09-10 | fix to freetype detection | Juan Linietsky | |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-08-29 | -fixes to capture mode | Juan Linietsky | |
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal | |||
2015-08-23 | fix build issue with ssl, closes #2384 | Juan Linietsky | |
2015-08-21 | damn github built-in editor | Juan Linietsky | |
2015-08-21 | fix for built-in ssl (easier to build 32 bits export) | Juan Linietsky | |
2015-07-23 | Use tabs instead of spaces. | Jari Ronkainen | |
2015-07-23 | Fix audio driver setup if the first driver fails. | Jari Ronkainen | |
2015-06-12 | some optimizations in godot memory handling | Juan Linietsky | |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-22 | Fix building release target with debug symbols | Rémi Verschelde | |
This forced the -g2 CCFLAG in release builds, making them relatively heavy. Fixes #1781. | |||
2015-05-06 | optional formal changes | ehriche | |
2015-04-30 | -some cleanups | Juan Linietsky | |
-added tesselation function to curve and curve2d | |||
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-12 | improved save path error messages for scene, textures and audio, fixes #1514 | Juan Linietsky | |
2015-04-12 | Modified OSX11 to try alternative audio drivers if pulseaudio does not work ↵ | Juan Linietsky | |
or user dislikes lennart potering , fixes #1511 | |||
2015-03-23 | New API: build fixes for x11 | rollenrolm | |
2015-03-22 | Merge pull request #1542 from jotson/wmclass | Juan Linietsky | |
Reverted change to classHint | |||
2015-03-22 | fixes to new window management API | Juan Linietsky | |
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||
2015-03-22 | Reverted change to classHint | John Watson | |
Using `char wmclass[] = "Godot"` causes `xprop` to report the following for WM_CLASS: `WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"` This makes the Unity window manager fail to connect the running app with the icon on the launcher. | |||
2015-03-08 | fix introduced bug | hurikhan | |
2015-02-15 | Renamed EXPERIMENTAL_WM_API to NEW_WM_API | hurikhan | |
2015-02-15 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-02-14 | fixes to mouse warp | Juan Linietsky | |
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test! | |||
2015-02-12 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-02-12 | cleanup + MouseGrab | hurikhan | |
2015-01-27 | Adjust x11/detect.py | sambler | |
Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined move appending -DTYPED_METHOD_BIND to keep clang options together move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address | |||
2015-01-22 | * fix compilation without scons experimental_wm_api=yes | hurikhan | |
* Extended the demo with an addional MouseGrab Test | |||
2015-01-18 | * multi_screen testing + bugfixes | hurikhan | |
* ALT-TAB is working * tested on Ubuntu 14.10 Unity + LXDE * minor cleanup | |||
2015-01-17 | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | |
2015-01-17 | Merge pull request #1188 from hurikhan/scons_colored | Juan Linietsky | |
Scons colored | |||
2015-01-17 | * cleanup window state handling | hurikhan | |
* first attemps in handling ALT+TABa (WIP) | |||
2015-01-17 | Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDE | hurikhan | |
2015-01-17 | added the following methods: | hurikhan | |
* set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized() | |||
2015-01-16 | fixing the warnings in os_x11.cpp | hurikhan | |
2015-01-15 | Set the default Linux extension to nothing. | Nathan Warden | |
2015-01-15 | WIP -- set_resizable() + is_resizable added | hurikhan | |