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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-09-21
Properly implement OS.alert() from script, and use xmessage on X11
Juan Linietsky
2015-09-10
fix to builtin freetype defines on linux
Juan Linietsky
2015-09-10
fix to freetype detection
Juan Linietsky
2015-08-30
new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-29
-fixes to capture mode
Juan Linietsky
2015-08-23
fix build issue with ssl, closes #2384
Juan Linietsky
2015-08-21
damn github built-in editor
Juan Linietsky
2015-08-21
fix for built-in ssl (easier to build 32 bits export)
Juan Linietsky
2015-07-23
Use tabs instead of spaces.
Jari Ronkainen
2015-07-23
Fix audio driver setup if the first driver fails.
Jari Ronkainen
2015-06-12
some optimizations in godot memory handling
Juan Linietsky
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-05-22
Fix building release target with debug symbols
RĂ©mi Verschelde
2015-05-06
optional formal changes
ehriche
2015-04-30
-some cleanups
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-12
improved save path error messages for scene, textures and audio, fixes #1514
Juan Linietsky
2015-04-12
Modified OSX11 to try alternative audio drivers if pulseaudio does not work o...
Juan Linietsky
2015-03-23
New API: build fixes for x11
rollenrolm
2015-03-22
Merge pull request #1542 from jotson/wmclass
Juan Linietsky
2015-03-22
fixes to new window management API
Juan Linietsky
2015-03-22
Reverted change to classHint
John Watson
2015-03-08
fix introduced bug
hurikhan
2015-02-15
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
hurikhan
2015-02-15
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-02-14
fixes to mouse warp
Juan Linietsky
2015-02-12
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-02-12
cleanup + MouseGrab
hurikhan
2015-01-27
Adjust x11/detect.py
sambler
2015-01-22
* fix compilation without scons experimental_wm_api=yes
hurikhan
2015-01-18
* multi_screen testing + bugfixes
hurikhan
2015-01-17
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-17
Merge pull request #1188 from hurikhan/scons_colored
Juan Linietsky
2015-01-17
* cleanup window state handling
hurikhan
2015-01-17
Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDE
hurikhan
2015-01-17
added the following methods:
hurikhan
2015-01-16
fixing the warnings in os_x11.cpp
hurikhan
2015-01-15
Set the default Linux extension to nothing.
Nathan Warden
2015-01-15
WIP -- set_resizable() + is_resizable added
hurikhan
2015-01-14
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-14
minor cleanup
hurikhan
2015-01-14
get_screen() + set_screen() added
hurikhan
2015-01-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-13
fixes
Juan Linietsky
2015-01-13
Using Xinerama extension for getting screen info
hurikhan
2015-01-13
get_screen_position() added
hurikhan
2015-01-13
introduced the scons experimental_wm_api switch:
hurikhan
2015-01-12
SCons: colored compilation
hurikhan
2015-01-11
get_screen_size() added
hurikhan
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