Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-10 | Merge pull request #35802 from bruvzg/linux_tablet_ranges | Rémi Verschelde | |
Fix pressure / tilt ranges on Linux. | |||
2020-02-10 | adjusted linux cursors, added fallbacks | MennoMax | |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal | |
2020-02-03 | Restores correct window position after fullscreen toggling off on Linux | Yuri Roubinsky | |
2020-02-03 | Fix restoring window from fullscreen to normal on Linux | Yuri Roubinsky | |
2020-01-31 | Fix pressure / tilt ranges on Linux. | bruvzg | |
2020-01-23 | Merge pull request #35444 from RandomShaper/fix_link_bsd | Rémi Verschelde | |
Fix error with linkers other than GNU ld | |||
2020-01-22 | Fix error with linkers other than GNU ld | Pedro J. Estébanez | |
2020-01-22 | Remove buggy check if key was already released for accumulated input | Eric Rybicki | |
Fixes #27104 | |||
2020-01-16 | Merge pull request #35209 from RandomShaper/fix_pck_embed_linux | Rémi Verschelde | |
Fix error exporting to X11 with embedded PCK | |||
2020-01-16 | Fix error exporting to X11 with embedded PCK | Pedro J. Estébanez | |
Fixes #32513. | |||
2020-01-13 | Image: Include S3TC compression via Squish in non-tools build | Rémi Verschelde | |
We already build Squish in templates build for S3TC decompression, so we can as well expose the compression feature. Fixes #25640. | |||
2020-01-10 | Fix warning in Linux crash handler on 32-bit | Rémi Verschelde | |
2020-01-06 | Merge pull request #33967 from Calinou/add-os-is-window-focused | Rémi Verschelde | |
Add an `OS.is_window_focused()` getter | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-01 | iOS modular build and export implementation. | bruvzg | |
2019-11-28 | Add an `OS.is_window_focused()` getter | Hugo Locurcio | |
This makes it possible to know whether the window is focused at a given time, without having to track the focus state manually using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`. This partially addresses #33928. | |||
2019-11-12 | X11: Fix memory leak in handle_key_event | Rémi Verschelde | |
Extracted from #27189. | |||
2019-10-30 | [macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to ↵ | bruvzg | |
InputEventMouseMotion event. | |||
2019-10-12 | Fix X11 modifier keys. | bruvzg | |
2019-10-03 | Properly revert cursor when using set_custom_mouse_cursor with null | PouleyKetchoupp | |
Fixes #32486 | |||
2019-09-22 | Changed some code found by Clang Tidy and Coverity | qarmin | |
2019-09-11 | [X11] set PID as window attribute | thomas.herzog | |
This allows other programs to find out the PID of a Godot instance just by the X11 window ID. | |||
2019-08-28 | Fix modifier keys causing key-code mismatch on Linux/X11. | bruvzg | |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-08-10 | OS_X11::set_window_maximized gives up after 0.5s | Carl Drougge | |
Spinning forever is clearly worse, especially since this happens on at least FVWM even though the window actually is maximized. | |||
2019-08-09 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", ↵ | Robin Hübner | |
"modules/gdnative", "modules/gdscript" directories. | |||
2019-08-07 | Added Thread Sanitizer | qarmin | |
2019-07-30 | Turn `OS.set_min/max_window_size()` warnings into errors | Hugo Locurcio | |
Since invalid values will cause the setting to be discarded, it makes more sense to display an error message instead of a warning message. | |||
2019-07-24 | Fix crash caused by a9a0d0fb15cc5e028dbf8dab8b46d3dc197c4678 | Guilherme Felipe | |
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin | |
2019-07-09 | Fix cursor blinking in integrated GPUs | Guilherme Felipe | |
Optimization for Input::set_custom_mouse_cursor when used inside _process function. (Avoids cursor blinking in low end devices) | |||
2019-07-07 | Fixes minor issues found by static analyzer | qarmin | |
2019-07-05 | Merge pull request #24086 from RandomShaper/bundle-pck-to-executable | Rémi Verschelde | |
Enhance game export | |||
2019-07-04 | Remove libwebsocket. No longer used, yay! | Fabio Alessandrelli | |
2019-07-03 | Add embedded PCK option to PC platforms | Pedro J. Estébanez | |
The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly. The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities. | |||
2019-07-03 | SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines | Rémi Verschelde | |
It's the recommended way to set those, and is more portable (automatically prepends -D for GCC/Clang and /D for MSVC). We still use CPPFLAGS for some pre-processor flags which are not defines. | |||
2019-07-02 | Fix various memory leaks and errors | Bojidar Marinov | |
2019-07-01 | Merge pull request #29815 from NilsIrl/plus_file_1 | Rémi Verschelde | |
Replace ` + "/" + ` with `String::file_add()` | |||
2019-06-27 | Merge pull request #29941 from qarmin/redundant_code_and_others | Rémi Verschelde | |
Remove redundant code, possible NULL pointers and others | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-23 | Replace ` + "/" + ` with `String::file_add()` | Nils ANDRÉ-CHANG | |
2019-06-23 | SCons: Default to builtin libpng/freetype on Linux | Rémi Verschelde | |
The rationale for keeping those shared by default is that they're typical dependencies found on any Linux system, and it saves compilation time and binary size to link their dynamically. But since official builds default to all-builtin, and Debian/Ubuntu still don't have libpng16 (which we now require) readily available on all their supported releases, it's simpler to bundle all the things. This does not change the fact that those dependencies *can* be unbundled on Linux, it's only the default option changing. | |||
2019-06-20 | Merge pull request #29874 from ibrahn/rework-png-loadsave | Rémi Verschelde | |
PNG driver reworked to use libpng 1.6 simplified API | |||
2019-06-19 | Png driver reworked to use libpng 1.6 simplified API | Ibrahn Sahir | |
Wrapped libpng usage in a pair of functions under PNGDriverCommon, which convert between Godot Image and png data. Switched to libpng 1.6 simplified API for ease of maintenance. Implemented ImageLoaderPNG and ResourceSaverPNG in terms of PNGDriverCommon functions. Travis, switched to builtin libpng (thus builtin freetype and zlib also) so we can build on Xenial. | |||
2019-06-19 | Linux: Check return values of posix read/write | Martin Capitanio | |
Fixes #29849, for real this time. | |||
2019-06-17 | Linux: Check return value of chdir on cleanup | Rémi Verschelde | |
Some compilers trigger a warning for it if we do not bother checking the return value. Fixes #29849. | |||
2019-06-17 | Merge pull request #29752 from bruvzg/window_size_limits | Rémi Verschelde | |
Add ability to limit maximum/minimum window size. | |||
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij | |
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications. | |||
2019-06-15 | Add ability to limit maximum/minimum window size. | bruvzg | |