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AgeCommit message (Expand)Author
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-08-29-fixes to capture modeJuan Linietsky
2015-08-23fix build issue with ssl, closes #2384Juan Linietsky
2015-08-21damn github built-in editorJuan Linietsky
2015-08-21fix for built-in ssl (easier to build 32 bits export)Juan Linietsky
2015-07-23Use tabs instead of spaces.Jari Ronkainen
2015-07-23Fix audio driver setup if the first driver fails.Jari Ronkainen
2015-06-12some optimizations in godot memory handlingJuan Linietsky
2015-05-26ability to run 2D physics in a threadJuan Linietsky
2015-05-22Fix building release target with debug symbolsRĂ©mi Verschelde
2015-05-06optional formal changesehriche
2015-04-30-some cleanupsJuan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-12improved save path error messages for scene, textures and audio, fixes #1514Juan Linietsky
2015-04-12Modified OSX11 to try alternative audio drivers if pulseaudio does not work o...Juan Linietsky
2015-03-23New API: build fixes for x11rollenrolm
2015-03-22Merge pull request #1542 from jotson/wmclassJuan Linietsky
2015-03-22fixes to new window management APIJuan Linietsky
2015-03-22Reverted change to classHintJohn Watson
2015-03-08fix introduced bughurikhan
2015-02-15Renamed EXPERIMENTAL_WM_API to NEW_WM_APIhurikhan
2015-02-15Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-02-14fixes to mouse warpJuan Linietsky
2015-02-12Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-02-12cleanup + MouseGrabhurikhan
2015-01-27Adjust x11/detect.pysambler
2015-01-22* fix compilation without scons experimental_wm_api=yeshurikhan
2015-01-18* multi_screen testing + bugfixeshurikhan
2015-01-17Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-01-17Merge pull request #1188 from hurikhan/scons_coloredJuan Linietsky
2015-01-17* cleanup window state handlinghurikhan
2015-01-17Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDEhurikhan
2015-01-17added the following methods:hurikhan
2015-01-16fixing the warnings in os_x11.cpphurikhan
2015-01-15Set the default Linux extension to nothing.Nathan Warden
2015-01-15WIP -- set_resizable() + is_resizable addedhurikhan
2015-01-14Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan
2015-01-14minor cleanuphurikhan
2015-01-14get_screen() + set_screen() addedhurikhan
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-13Using Xinerama extension for getting screen infohurikhan
2015-01-13get_screen_position() addedhurikhan
2015-01-13introduced the scons experimental_wm_api switch:hurikhan
2015-01-12SCons: colored compilationhurikhan
2015-01-11get_screen_size() addedhurikhan
2015-01-11 get_screen_count() addedhurikhan
2015-01-11get_window_size() + set_window_size() addedhurikhan
2015-01-11get_window_position() + set_window_position() addedhurikhan