Age | Commit message (Collapse) | Author |
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Some compilers trigger a warning for it if we do not bother
checking the return value.
Fixes #29849.
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Add ability to limit maximum/minimum window size.
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This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
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Removes redundant "splash" setting, improves per pixel transparency documentation.
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Small fixes to unrechable code, possibly overflows, using NULL pointers
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This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).
To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.
Fixes #29503.
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restoration after exiting fullscreen.
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improves per pixel transparency documentation.
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Supersedes #27736.
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Fix application window not listed in taskbar (X11)
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In x11, windows and osx crash handlers, check project settings exists
before looking up the crash handler message setting.
Avoids crashing the crash handler when handling a crash outside project
settings lifetime. Instead omitting the configurable message and
continuing with trace dump.
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Fully initialised color var.
Clarified intent a little with comments/layout.
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
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Small fixes to static analyzer bugs
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Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
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* for executable
* for editor and exported executable (on older Cinnamon versions)
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Fix get_window_position / set_window_position on Linux
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[Input] Release keys/actions pressed if window loses focus
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
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This is the same as #23542 (Fix binaries incorrectly detected as shared
libraries on some linux distros) but for Clang. It should be fine with
Clang 4 or higher.
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Add option to use ThinLTO
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This adds ThinLTO support when using Clang and the LLD Linker, it's
turned off by
default.
For now only support for Linux added as ThinLTO support on other
platforms may still be buggy.
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Many contributors (me included) did not fully understand what CCFLAGS,
CXXFLAGS and CPPFLAGS refer to exactly, and were thus not using them
in the way they are intended to be.
As per the SCons manual: https://www.scons.org/doc/HTML/scons-user/apa.html
- CCFLAGS: General options that are passed to the C and C++ compilers.
- CFLAGS: General options that are passed to the C compiler (C only;
not C++).
- CXXFLAGS: General options that are passed to the C++ compiler. By
default, this includes the value of $CCFLAGS, so that setting
$CCFLAGS affects both C and C++ compilation.
- CPPFLAGS: User-specified C preprocessor options. These will be
included in any command that uses the C preprocessor, including not
just compilation of C and C++ source files [...], but also [...]
Fortran [...] and [...] assembly language source file[s].
TL;DR: Compiler options go to CCFLAGS, unless they must be restricted
to either C (CFLAGS) or C++ (CXXFLAGS). Preprocessor defines go to
CPPFLAGS.
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fixed an access after free in OS_X11::set_context. (long version)
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Add support for linking using LLD on X11
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Added constructor and assignment operator for CharString
from const char* to simplify memory management when working with
utf8/ascii strings for APIs taking char*.
Reworked OS_X11::set_context to use CharString and avoid some manual
memory management.
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Small fixes, mostly duplicated code
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[Clean up] Removed unused/unnecessary methods.
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Remove ContextGL
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Also rename `use_gcc` to `using_gcc` to make it clear that it returns
a config but does not alter it.
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This reverts commit fb37284c027b494ed3ec21124001fcb729f42cc4.
This reverts commit 4db0f51b9aa76cfc7649787fe1970af606ce8dab.
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LLD is often faster than GNU ld and gold, resulting in a better
development experience.
This closes #15364.
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`set_window_position` to take window decorations into account.
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Disable driver fallback to GLES2 by default
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GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.
By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.
When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.
Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).
Fixes #26569.
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When cross-compiling for non-X11 on Linux, it used to be quite spammy.
Now it will only print errors if you miss more than just pkg-config and x11.
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