Age | Commit message (Collapse) | Author |
|
move disable resize x11 code from context_gl to os_x11
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=
-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
|
|
added XClassHint to windows in OS_X11::initialize
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
|
|
management in x11.
|
|
|
|
-Fix bug in GDScript, now static functions can call static functions.
|
|
|
|
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
|
|
add display/resizable support to Linux
|
|
-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
|
|
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
|
|
|
|
working implementation is completed
|
|
|
|
|
|
-add search docs dialog that returns places string was found
-added flash
|
|
|
|
size_t -> long
uint8_t -> unsigned char
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
|
|
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
|
|
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
|
|
|