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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-03-23
Fixed WM_DELETE flag being set too late
Ev1lbl0w
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-11
typedefs: Cleanup unused macros and unnecessary checks
Rémi Verschelde
2020-03-11
Linux: Add Mesa 20 "Intel" to prime detection
Rémi Verschelde
2020-03-06
assimp: Clean and document buildsystem, prepare for unbundling
Rémi Verschelde
2020-03-04
SCons: Expand env variables to check compiler version
Rémi Verschelde
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-27
Merge pull request #36572 from qarmin/coverage
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
Added code coverate support to Godot
Rafał Mikrut
2020-02-26
SCons: Fix get_compiler_version() to return ints
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-12
Force vulkan driver until OpenGL is implemented
Juan Linietsky
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
glslang: Disable warnings and allow unbundling
Rémi Verschelde
2020-02-11
SCons: Streamline Vulkan buildsystem + fixups
Rémi Verschelde
2020-02-11
Add runtime GLES2 / Vulkan context selection.
bruvzg
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Custom material support seems complete.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-11
Modify RenderingDevice to use RIDs, now that they are O(1)
Juan Linietsky
2020-02-11
Added support for push constants
Juan Linietsky
2020-02-11
Initial work on Vulkan:
Juan Linietsky
2020-02-10
Merge pull request #35802 from bruvzg/linux_tablet_ranges
Rémi Verschelde
2020-02-10
adjusted linux cursors, added fallbacks
MennoMax
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-03
Restores correct window position after fullscreen toggling off on Linux
Yuri Roubinsky
2020-02-03
Fix restoring window from fullscreen to normal on Linux
Yuri Roubinsky
2020-01-31
Fix pressure / tilt ranges on Linux.
bruvzg
2020-01-23
Merge pull request #35444 from RandomShaper/fix_link_bsd
Rémi Verschelde
2020-01-22
Fix error with linkers other than GNU ld
Pedro J. Estébanez
2020-01-22
Remove buggy check if key was already released for accumulated input
Eric Rybicki
2020-01-16
Merge pull request #35209 from RandomShaper/fix_pck_embed_linux
Rémi Verschelde
2020-01-16
Fix error exporting to X11 with embedded PCK
Pedro J. Estébanez
2020-01-13
Image: Include S3TC compression via Squish in non-tools build
Rémi Verschelde
2020-01-10
Fix warning in Linux crash handler on 32-bit
Rémi Verschelde
2020-01-06
Merge pull request #33967 from Calinou/add-os-is-window-focused
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-11-28
Add an `OS.is_window_focused()` getter
Hugo Locurcio
2019-11-12
X11: Fix memory leak in handle_key_event
Rémi Verschelde
2019-10-30
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to Inp...
bruvzg
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