Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-11-20 | Include stdlib.h for alloca() on OpenBSD | Anton Yabchinskiy | |
2015-11-19 | Revert "libao audio driver" | Juan Linietsky | |
2015-07-29 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-14 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
Conflicts: platform/x11/detect.py | |||
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! | |||
2014-11-22 | Include stdlib.h for alloca() on OpenBSD | Anton Yabchinskiy | |
2014-02-23 | alloca() lives in stdlib.h on FreeBSD | Rob Messick | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |