Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-04 | Add API to access battery power state | Julian Murgia | |
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript | |||
2017-01-25 | Added focus tracking in X11 and Windows classes, added new confined mouse ↵ | Ilija Boshkov | |
mode (#7162) | |||
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-08 | Rename "joypad_linux" class to "JoypadLinux" | Andreas Haas | |
Named this class in GodotCase, so it fits with the rest of the codebase. | |||
2017-01-08 | Finish replacement of joystick by joypad | Rémi Verschelde | |
Some parts were forgotten in 547a577. | |||
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-12 | fix for crash when no ALSA or Pulse installed on linux | Gustav Lund | |
2016-11-08 | vsnc --> vsync | ISylvox | |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-07-21 | Implement OS.request_attention() for X11 | Mario Schlack | |
2016-06-12 | x11: fix XRandr GetMonitors | Andreas Haas | |
2016-06-09 | x11: Implemented dpi detection | Andreas Haas | |
depends on XRandR. Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it. Also removed libudev from travis install list. | |||
2016-06-05 | vsync support | Juan Linietsky | |
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | |||
2016-05-28 | x11: Add support for filesystem drag & drop using xdnd | Andreas Haas | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-27 | x11: use different strings for WM_CLASS depending on context | hondres | |
2016-01-08 | Add some joystick functions to input. Enables manipulation of mappings at ↵ | hondres | |
runtime | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-21 | Check pkg-config for libudev and enable gamepad code only if found. Linux ↵ | hondres | |
only for now | |||
2015-12-18 | Better gamepad support | hondres | |
2015-11-19 | Revert "libao audio driver" | Juan Linietsky | |
2015-11-02 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-10-26 | Made the Atom net_wm_icon local | Phobos Tro | |
2015-10-25 | Fixing memory leaks | Phobos Tro | |
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-09-21 | Properly implement OS.alert() from script, and use xmessage on X11 | Juan Linietsky | |
2015-08-29 | -fixes to capture mode | Juan Linietsky | |
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal | |||
2015-07-29 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-04 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-03-22 | fixes to new window management API | Juan Linietsky | |
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||
2015-02-15 | Renamed EXPERIMENTAL_WM_API to NEW_WM_API | hurikhan | |
2015-02-12 | cleanup + MouseGrab | hurikhan | |
2015-01-18 | * multi_screen testing + bugfixes | hurikhan | |
* ALT-TAB is working * tested on Ubuntu 14.10 Unity + LXDE * minor cleanup | |||
2015-01-17 | added the following methods: | hurikhan | |
* set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized() | |||
2015-01-15 | WIP -- set_resizable() + is_resizable added | hurikhan | |
2015-01-14 | minor cleanup | hurikhan | |
2015-01-14 | get_screen() + set_screen() added | hurikhan | |
2015-01-13 | get_screen_position() added | hurikhan | |
2015-01-13 | introduced the scons experimental_wm_api switch: | hurikhan | |
================================================ Usage: scons p=x11 experimental_wm_api=yes | |||
2015-01-11 | get_screen_size() added | hurikhan | |
2015-01-11 | get_screen_count() added | hurikhan | |
2015-01-11 | get_window_size() + set_window_size() added | hurikhan | |
2015-01-11 | get_window_position() + set_window_position() added | hurikhan | |