Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-05 | vsync support | Juan Linietsky | |
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | |||
2016-05-28 | x11: Add support for filesystem drag & drop using xdnd | Andreas Haas | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-27 | x11: use different strings for WM_CLASS depending on context | hondres | |
2016-01-08 | Add some joystick functions to input. Enables manipulation of mappings at ↵ | hondres | |
runtime | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-21 | Check pkg-config for libudev and enable gamepad code only if found. Linux ↵ | hondres | |
only for now | |||
2015-12-18 | Better gamepad support | hondres | |
2015-11-19 | Revert "libao audio driver" | Juan Linietsky | |
2015-11-02 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-10-26 | Made the Atom net_wm_icon local | Phobos Tro | |
2015-10-25 | Fixing memory leaks | Phobos Tro | |
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | |
2015-09-21 | Properly implement OS.alert() from script, and use xmessage on X11 | Juan Linietsky | |
2015-08-29 | -fixes to capture mode | Juan Linietsky | |
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal | |||
2015-07-29 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-04 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-03-22 | fixes to new window management API | Juan Linietsky | |
-needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | |||
2015-02-15 | Renamed EXPERIMENTAL_WM_API to NEW_WM_API | hurikhan | |
2015-02-12 | cleanup + MouseGrab | hurikhan | |
2015-01-18 | * multi_screen testing + bugfixes | hurikhan | |
* ALT-TAB is working * tested on Ubuntu 14.10 Unity + LXDE * minor cleanup | |||
2015-01-17 | added the following methods: | hurikhan | |
* set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized() | |||
2015-01-15 | WIP -- set_resizable() + is_resizable added | hurikhan | |
2015-01-14 | minor cleanup | hurikhan | |
2015-01-14 | get_screen() + set_screen() added | hurikhan | |
2015-01-13 | get_screen_position() added | hurikhan | |
2015-01-13 | introduced the scons experimental_wm_api switch: | hurikhan | |
================================================ Usage: scons p=x11 experimental_wm_api=yes | |||
2015-01-11 | get_screen_size() added | hurikhan | |
2015-01-11 | get_screen_count() added | hurikhan | |
2015-01-11 | get_window_size() + set_window_size() added | hurikhan | |
2015-01-11 | get_window_position() + set_window_position() added | hurikhan | |
2015-01-10 | Make fullscreen-switching is working with LXDE/Openbox | hurikhan | |
2015-01-10 | API change to set_fullscreen(enabled,screen) | hurikhan | |
2015-01-10 | x11-fullscreen support through GDScript( OS.set_fullscreen(bool) ) | hurikhan | |
2014-12-23 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
Conflicts: drivers/SCsub platform/x11/detect.py platform/x11/os_x11.h | |||
2014-12-19 | Implemented PulseAudio backend and fixed audio driver selection on X11 | Alexander Stillich | |
2014-12-04 | Merge branch 'master' of https://github.com/okamstudio/godot | Anton Yabchinskiy | |
2014-12-02 | -Ability to ask for documents/pictures/etc system dirs. | Juan Linietsky | |
-Fixes to animationplayer -fixes to collada importer | |||
2014-11-22 | Use libao driver on X11 platform | Anton Yabchinskiy | |
2014-09-19 | - more fixes on #672 on windows | Juan Linietsky | |
- added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () ) | |||
2014-09-16 | re-added old method for openbox/lxde (possibly others) | Dana Olson | |
2014-09-16 | cleanup | Dana Olson | |
2014-08-25 | borderless fullscreen window support for x11 | Dana Olson | |
move disable resize x11 code from context_gl to os_x11 | |||
2014-05-24 | Making Godot Easier to Use.. | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode. | |||
2014-04-18 | -Fixed viewport stretch bugs | Juan Linietsky | |
-Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?) | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |