Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-09 | Make video mode initialization more intuitive, fixes #12022 | Juan Linietsky | |
2017-11-03 | Merge pull request #12262 from AndreaCatania/pplug | Juan Linietsky | |
Physics server plug | |||
2017-11-04 | Implemented physics plug | AndreaCatania | |
Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization | |||
2017-10-30 | Implemented OS get_latin_keyboard_variant on x11 | Marcelo Fernandez | |
2017-10-13 | Drop unusued LEGACYGL_ENABLED check | Rémi Verschelde | |
[ci skip] | |||
2017-09-25 | FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash | Marcelo Fernandez | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-17 | Merge pull request #11252 from marcelofg55/fix_noaudio_crash | Rémi Verschelde | |
Fix crash when no audio driver is available | |||
2017-09-15 | Merge pull request #11230 from maxim-sheronov/fix_enum_bindings | Thomas Herzog | |
Fix enums bindings | |||
2017-09-13 | Fix crash when no audio driver is available | Marcelo Fernandez | |
2017-09-13 | Fix enums bindings | Maxim Sheronov | |
Add missed bindings for enums Move some enums to class to have correct output of api.json | |||
2017-09-13 | Added a crash handler to dump the backtrace on Windows, Linux and OS X | Marcelo Fernandez | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-21 | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-11 | IME window follow the input cursor. | geequlim | |
Abstruct set_ime_position to OS class. Update ime position for LineEdit and TextEdit. | |||
2017-07-05 | Implemented borderless window functions on Linux. | Marcelo Fernandez | |
2017-06-29 | Workaround for IME and echo events on Linux: | Jia Wang | |
Request detectable auto-repeat (Require XKB extension) to support echo events and IME at the same time. Fixes #29, #7106 and #9381. | |||
2017-06-25 | Revert "Workaround for IME on Linux." | Juan Linietsky | |
2017-06-25 | Workaround for IME on Linux(fixes #29 #7106): | Jia Wang | |
Workaround for supporting input method frameworks like SCIM, IBus, Fcitx, etc. The locale is set when the application starts. Workaround for input when the input context within the specified input method is not available. | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-26 | Input: Remove usage of platform dependent event IDs. | Andreas Haas | |
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-04 | Add API to access battery power state | Julian Murgia | |
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript | |||
2017-01-25 | Added focus tracking in X11 and Windows classes, added new confined mouse ↵ | Ilija Boshkov | |
mode (#7162) | |||
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-08 | Rename "joypad_linux" class to "JoypadLinux" | Andreas Haas | |
Named this class in GodotCase, so it fits with the rest of the codebase. | |||
2017-01-08 | Finish replacement of joystick by joypad | Rémi Verschelde | |
Some parts were forgotten in 547a577. | |||
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-12 | fix for crash when no ALSA or Pulse installed on linux | Gustav Lund | |
2016-11-08 | vsnc --> vsync | ISylvox | |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-07-21 | Implement OS.request_attention() for X11 | Mario Schlack | |
2016-06-12 | x11: fix XRandr GetMonitors | Andreas Haas | |
2016-06-09 | x11: Implemented dpi detection | Andreas Haas | |
depends on XRandR. Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it. Also removed libudev from travis install list. | |||
2016-06-05 | vsync support | Juan Linietsky | |
-works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | |||
2016-05-28 | x11: Add support for filesystem drag & drop using xdnd | Andreas Haas | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-27 | x11: use different strings for WM_CLASS depending on context | hondres | |
2016-01-08 | Add some joystick functions to input. Enables manipulation of mappings at ↵ | hondres | |
runtime | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-21 | Check pkg-config for libudev and enable gamepad code only if found. Linux ↵ | hondres | |
only for now | |||
2015-12-18 | Better gamepad support | hondres | |
2015-11-19 | Revert "libao audio driver" | Juan Linietsky | |
2015-11-02 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |