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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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platform
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x11
/
os_x11.h
Age
Commit message (
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Author
2015-01-13
introduced the scons experimental_wm_api switch:
hurikhan
2015-01-11
get_screen_size() added
hurikhan
2015-01-11
get_screen_count() added
hurikhan
2015-01-11
get_window_size() + set_window_size() added
hurikhan
2015-01-11
get_window_position() + set_window_position() added
hurikhan
2015-01-10
Make fullscreen-switching is working with LXDE/Openbox
hurikhan
2015-01-10
API change to set_fullscreen(enabled,screen)
hurikhan
2015-01-10
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
hurikhan
2014-12-23
Merge branch 'master' of github.com:okamstudio/godot
Anton Yabchinskiy
2014-12-19
Implemented PulseAudio backend and fixed audio driver selection on X11
Alexander Stillich
2014-12-04
Merge branch 'master' of https://github.com/okamstudio/godot
Anton Yabchinskiy
2014-12-02
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-11-22
Use libao driver on X11 platform
Anton Yabchinskiy
2014-09-19
- more fixes on #672 on windows
Juan Linietsky
2014-09-16
re-added old method for openbox/lxde (possibly others)
Dana Olson
2014-09-16
cleanup
Dana Olson
2014-08-25
borderless fullscreen window support for x11
Dana Olson
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-04-18
-Fixed viewport stretch bugs
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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