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path: root/platform/x11/os_x11.h
AgeCommit message (Collapse)Author
2014-11-22Use libao driver on X11 platformAnton Yabchinskiy
2014-09-19- more fixes on #672 on windowsJuan Linietsky
- added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
2014-09-16re-added old method for openbox/lxde (possibly others)Dana Olson
2014-09-16cleanupDana Olson
2014-08-25borderless fullscreen window support for x11Dana Olson
move disable resize x11 code from context_gl to os_x11
2014-05-24Making Godot Easier to Use..Juan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-04-18-Fixed viewport stretch bugsJuan Linietsky
-Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?)
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky