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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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platform
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x11
/
os_x11.h
Age
Commit message (
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Author
2017-12-09
X11: Process entire event queue at startup.
Andreas Haas
2017-12-06
Implement multitouch on X11
Pedro J. Estébanez
2017-11-20
Merge pull request #12387 from santouits/x1111
Rémi Verschelde
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-03
Merge pull request #12262 from AndreaCatania/pplug
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-30
Implemented OS get_latin_keyboard_variant on x11
Marcelo Fernandez
2017-10-26
Fix x11 boot logo position in fullscreen and in maximized
santouits
2017-10-13
Drop unusued LEGACYGL_ENABLED check
Rémi Verschelde
2017-09-25
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
Marcelo Fernandez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-17
Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Rémi Verschelde
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-13
Fix crash when no audio driver is available
Marcelo Fernandez
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
p_screen param from get_screen_* funcs now default to the current screen
Marcelo Fernandez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-11
IME window follow the input cursor.
geequlim
2017-07-05
Implemented borderless window functions on Linux.
Marcelo Fernandez
2017-06-29
Workaround for IME and echo events on Linux:
Jia Wang
2017-06-25
Revert "Workaround for IME on Linux."
Juan Linietsky
2017-06-25
Workaround for IME on Linux(fixes #29 #7106):
Jia Wang
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-01-25
Added focus tracking in X11 and Windows classes, added new confined mouse mod...
Ilija Boshkov
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-08
Rename "joypad_linux" class to "JoypadLinux"
Andreas Haas
2017-01-08
Finish replacement of joystick by joypad
Rémi Verschelde
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-12
fix for crash when no ALSA or Pulse installed on linux
Gustav Lund
2016-11-08
vsnc --> vsync
ISylvox
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-07-21
Implement OS.request_attention() for X11
Mario Schlack
2016-06-12
x11: fix XRandr GetMonitors
Andreas Haas
2016-06-09
x11: Implemented dpi detection
Andreas Haas
2016-06-05
vsync support
Juan Linietsky
2016-05-28
x11: Add support for filesystem drag & drop using xdnd
Andreas Haas
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-27
x11: use different strings for WM_CLASS depending on context
hondres
2016-01-08
Add some joystick functions to input. Enables manipulation of mappings at run...
hondres
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